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Searched defs:fadeLevel (Results 1 – 18 of 18) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/
H A Dopenglsfade.cpp42 void OpenGLSFadeRenderer::render(float fadeLevel) { in render()
H A Dsurfacerenderer.cpp40 void SurfaceRenderer::setFadeLevel(float fadeLevel) { in setFadeLevel()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/
H A Dopenglsfade.cpp44 void OpenGLSFadeRenderer::render(float fadeLevel) { in render()
H A Dopenglfade.cpp48 void OpenGLFadeRenderer::render(float fadeLevel) { in render()
H A Dtinyglfade.cpp45 void TinyGLFadeRenderer::render(float fadeLevel) { in render()
H A Dsurfacerenderer.cpp41 void SurfaceRenderer::setFadeLevel(float fadeLevel) { in setFadeLevel()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/
H A Dimage.cpp71 void VisualImageXMG::setFadeLevel(float fadeLevel) { in setFadeLevel()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/ui/
H A Dgamewindow.cpp78 float fadeLevel = StarkScene->getFadeLevel(); in onRender() local
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/
H A Dimage.cpp153 void VisualImageXMG::setFadeLevel(float fadeLevel) { in setFadeLevel()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/world/
H A Dgamewindow.cpp112 float fadeLevel = StarkScene->getFadeLevel(); in onRender() local
/dports/games/residualvm/residualvm-0.3.1/engines/stark/
H A Dscene.cpp141 void Scene::setFadeLevel(float fadeLevel) { in setFadeLevel()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/
H A Dscene.cpp143 void Scene::setFadeLevel(float fadeLevel) { in setFadeLevel()
/dports/devel/ois/ois/includes/
H A DOISEffect.h188 unsigned short fadeLevel; variable
/dports/audio/sidplay2/sidplay-2.0.9/src/
H A Dmain.cpp136 ConsolePlayer player(argv[0]);
/dports/audio/yoshimi/yoshimi-2.1.2.2/src/Misc/
H A DSynthEngine.h177 float fadeLevel; variable
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/include/
H A Dshake.h237 uint16_t fadeLevel; /**< Envelope fade level. */ member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/
H A Dgraphics.cpp188 void Graphics::setPaletteFadeLevel(byte *palData, int fadeLevel) { in setPaletteFadeLevel()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/
H A Dgraphics.cpp184 void Graphics::setPaletteFadeLevel(byte *palData, int fadeLevel) { in setPaletteFadeLevel()