/dports/games/openmw/openmw-openmw-0.47.0/components/fallback/ |
H A D | fallback.cpp | 16 std::string Map::getString(const std::string& fall) in getString() 26 float Map::getFloat(const std::string& fall) in getFloat() 40 int Map::getInt(const std::string& fall) in getInt() 54 bool Map::getBool(const std::string& fall) in getBool() 60 osg::Vec4f Map::getColour(const std::string& fall) in getColour()
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/dports/graphics/glexcess/glexcess/ |
H A D | scene03.cpp | 627 GLfloat fall=0.0f; in b_DrawGLScene() local 656 GLfloat fall=0.0f; in b_DrawGLScene() local 684 GLfloat fall=0.0f; in b_DrawGLScene() local 711 GLfloat fall=0.0f; in b_DrawGLScene() local 739 GLfloat fall=0.0f; in b_DrawGLScene() local
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/dports/graphics/dia/dia-0.97.3/objects/chronogram/ |
H A D | chronoline_event.c | 101 CLEventType *oet,CLEventType *et,real rise, real fall) in add_event() 137 parse_clevent(const gchar *events, real rise, real fall) in parse_clevent() 236 __chksum(const char *str, real rise, real fall, real time_end) in __chksum() 257 int *chksum,real rise, real fall,real time_end) in reparse_clevent()
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/dports/games/cuyo/cuyo-2.1.0/src/ |
H A D | kiplayer.cpp | 46 int fall = mSp->getFallModus(); in spielSchritt() local 147 const Blop * fall = mSp->getFall(); in bewerteZweiBlops() local
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/ |
H A D | slime_egg.lua | 39 function enemy:fall(initial_height) function
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H A D | slime_purple.lua | 217 function enemy:fall() function
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/dports/cad/gplcver/gplcver-2.12a.src/tests_and_examples/install.tst/ |
H A D | jkff.v | 5 parameter rise = 0, fall = 0; constant
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H A D | udpjkff.v | 61 parameter rise = 0, fall = 0; constant
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/dports/security/py-pyvex/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/ |
H A D | InterruptIn.h | 126 void fall(T *obj, M method) { in fall() function
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/dports/security/py-ailment/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/ |
H A D | InterruptIn.h | 126 void fall(T *obj, M method) { in fall() function
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/dports/security/py-angr/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/ |
H A D | InterruptIn.h | 126 void fall(T *obj, M method) { in fall() function
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/dports/devel/py-cle/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/ |
H A D | InterruptIn.h | 126 void fall(T *obj, M method) { in fall() function
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | ORAIN3.cpp | 44 void RainSpot::fall() in fall() function in RainSpot
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H A D | OSNOW2.cpp | 51 void Snow::fall() in fall() function in Snow
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H A D | ORAIN1.cpp | 44 void RainDrop::fall() in fall() function in RainDrop
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | icicle.c | 101 static void fall() in fall() function
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H A D | giant_snowball.c | 88 static void fall() in fall() function
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/dports/cad/openroad/OpenROAD-2.0/src/sta/include/sta/ |
H A D | Transition.hh | 40 static RiseFall *fall() { return &fall_; } in fall() function in sta::RiseFall 91 static RiseFallBoth *fall() { return &fall_; } in fall() function in sta::RiseFallBoth 142 static Transition *fall() { return &fall_; } in fall() function in sta::Transition
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/dports/devel/re2c/re2c-2.2/src/cfg/ |
H A D | freeze.cc | 36 **const fall = fin + 1; in freeze_tags() local
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/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | fall.cpp | 8 bool fall_collision(gamedata &g, falltype &fall){ in fall_collision()
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | ant.cpp | 170 int fall=0; in ant_ai() local 192 int fall=0; in ant_ai() local
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/dports/games/bubble-chains/bubble-chains-0.2.0/ |
H A D | gameitem.cpp | 50 void GameItem::fall(int dx, int dy) in fall() function in GameItem
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/ |
H A D | balrog.cpp | 50 bool fall = true; in ai_balrog() local
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/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/inc/audio/ |
H A D | peak_dsp.h | 50 float fall; // peak fallback member
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/ |
H A D | balrog.cpp | 41 bool fall = true; in ai_balrog() local
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