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Searched defs:fall (Results 1 – 25 of 233) sorted by relevance

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/dports/games/openmw/openmw-openmw-0.47.0/components/fallback/
H A Dfallback.cpp16 std::string Map::getString(const std::string& fall) in getString()
26 float Map::getFloat(const std::string& fall) in getFloat()
40 int Map::getInt(const std::string& fall) in getInt()
54 bool Map::getBool(const std::string& fall) in getBool()
60 osg::Vec4f Map::getColour(const std::string& fall) in getColour()
/dports/graphics/glexcess/glexcess/
H A Dscene03.cpp627 GLfloat fall=0.0f; in b_DrawGLScene() local
656 GLfloat fall=0.0f; in b_DrawGLScene() local
684 GLfloat fall=0.0f; in b_DrawGLScene() local
711 GLfloat fall=0.0f; in b_DrawGLScene() local
739 GLfloat fall=0.0f; in b_DrawGLScene() local
/dports/graphics/dia/dia-0.97.3/objects/chronogram/
H A Dchronoline_event.c101 CLEventType *oet,CLEventType *et,real rise, real fall) in add_event()
137 parse_clevent(const gchar *events, real rise, real fall) in parse_clevent()
236 __chksum(const char *str, real rise, real fall, real time_end) in __chksum()
257 int *chksum,real rise, real fall,real time_end) in reparse_clevent()
/dports/games/cuyo/cuyo-2.1.0/src/
H A Dkiplayer.cpp46 int fall = mSp->getFallModus(); in spielSchritt() local
147 const Blop * fall = mSp->getFall(); in bewerteZweiBlops() local
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dslime_egg.lua39 function enemy:fall(initial_height) function
H A Dslime_purple.lua217 function enemy:fall() function
/dports/cad/gplcver/gplcver-2.12a.src/tests_and_examples/install.tst/
H A Djkff.v5 parameter rise = 0, fall = 0; constant
H A Dudpjkff.v61 parameter rise = 0, fall = 0; constant
/dports/security/py-pyvex/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/
H A DInterruptIn.h126 void fall(T *obj, M method) { in fall() function
/dports/security/py-ailment/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/
H A DInterruptIn.h126 void fall(T *obj, M method) { in fall() function
/dports/security/py-angr/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/
H A DInterruptIn.h126 void fall(T *obj, M method) { in fall() function
/dports/devel/py-cle/binaries-9.0.5405/tests_src/i2c_master_read-nucleol152re/mbed/drivers/
H A DInterruptIn.h126 void fall(T *obj, M method) { in fall() function
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DORAIN3.cpp44 void RainSpot::fall() in fall() function in RainSpot
H A DOSNOW2.cpp51 void Snow::fall() in fall() function in Snow
H A DORAIN1.cpp44 void RainDrop::fall() in fall() function in RainDrop
/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Dicicle.c101 static void fall() in fall() function
H A Dgiant_snowball.c88 static void fall() in fall() function
/dports/cad/openroad/OpenROAD-2.0/src/sta/include/sta/
H A DTransition.hh40 static RiseFall *fall() { return &fall_; } in fall() function in sta::RiseFall
91 static RiseFallBoth *fall() { return &fall_; } in fall() function in sta::RiseFallBoth
142 static Transition *fall() { return &fall_; } in fall() function in sta::Transition
/dports/devel/re2c/re2c-2.2/src/cfg/
H A Dfreeze.cc36 **const fall = fin + 1; in freeze_tags() local
/dports/games/apricots/apricots-0.2.6/apricots/
H A Dfall.cpp8 bool fall_collision(gamedata &g, falltype &fall){ in fall_collision()
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dant.cpp170 int fall=0; in ant_ai() local
192 int fall=0; in ant_ai() local
/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dgameitem.cpp50 void GameItem::fall(int dx, int dy) in fall() function in GameItem
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/
H A Dbalrog.cpp50 bool fall = true; in ai_balrog() local
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/inc/audio/
H A Dpeak_dsp.h50 float fall; // peak fallback member
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/
H A Dbalrog.cpp41 bool fall = true; in ai_balrog() local

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