1 /*
2  * Seven Kingdoms: Ancient Adversaries
3  *
4  * Copyright 1997,1998 Enlight Software Ltd.
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  */
20 
21 // Filename    : OSNOW2.CPP
22 // Description : Class Snow
23 // Ownership   : Gilbert
24 
25 #include <OSNOW.h>
26 #include <OVGABUF.h>
27 #include <ALL.h>
28 
29 //------------ Begin of function Snow::set_bound ---------//
set_bound(int x1,int y1,int x2,int y2)30 void Snow::set_bound(int x1, int y1, int x2, int y2)
31 {
32 	for(int i = 0; i < SNOW_LAYERS; ++i)
33 	{
34 		layer[i].set_bound(x1, y1, x2, y2);
35 	}
36 }
37 //------------ End of function Snow::set_bound ---------//
38 
39 //------------ Begin of function Snow::init ---------//
init(double s,char animSpeed)40 void Snow::init(double s, char animSpeed)
41 {
42 	for(int i = 0; i < SNOW_LAYERS; ++i)
43 	{
44 		// slower the snow, denser
45 		layer[i].init( 15 + 10*i + animSpeed, 20 + 10*i + animSpeed, 3+i*2, i+2, i/2, s, animSpeed);
46 	}
47 }
48 //------------ End of function Snow::init ---------//
49 
50 //------------ Begin of function Snow::fall ---------//
fall()51 void Snow::fall()
52 {
53 	for(int i = 0; i < SNOW_LAYERS; ++i)
54 	{
55 		layer[i].fall();
56 	}
57 }
58 //------------ End of function Snow::fall ---------//
59 
60 //------------ Begin of function Snow::draw_step ---------//
draw_step(VgaBuf * vgabuf)61 void Snow::draw_step(VgaBuf *vgabuf)
62 {
63 	for(int i = 0; i < SNOW_LAYERS; ++i)
64 	{
65 		layer[i].draw_step(vgabuf);
66 	}
67 }
68 //------------ End of function Snow::draw_step ---------//
69