Home
last modified time | relevance | path

Searched defs:filecode (Results 1 – 25 of 27) sorted by relevance

12

/dports/math/geogram/geogram-1.7.7/src/examples/exploragram/hexdom_pipeline/
H A Dmain.cpp22 std::string filecode_to_filename(const std::string& filecode) { in filecode_to_filename()
39 void load_mesh(const std::string& filecode, Mesh& M) { in load_mesh()
48 void save_mesh(const Mesh& M, const std::string& filecode) { in save_mesh()
/dports/x11/xsnow/xsnow-3.4.2/src/
H A Dui.c336 #define filecode togglecode macro
352 #define filecode togglecode macro
393 #define filecode(type,name,m) \ macro
422 #define filecode(type,name,m) \ macro
444 #define filecode(type,name,m) \ macro
818 #define filecode colorcode in set_default_tab() macro
849 #define filecode colorcode in set_default_tab() macro
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dwritefile.c539 WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr, const void *data) in writestruct_at_address_nr()
568 WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr) in writestruct_nr()
574 static void writedata(WriteData *wd, int filecode, size_t len, const void *adr) in writedata()
602 static void writelist_nr(WriteData *wd, int filecode, const int struct_nr, const ListBase *lb) in writelist_nr()
632 #define writestruct_at_address(wd, filecode, struct_id, nr, adr, data) \ argument
635 #define writestruct(wd, filecode, struct_id, nr, adr) \ argument
638 #define writelist(wd, filecode, struct_id, lb) \ argument
/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DProgram.cpp81 RefCountedPtr<FileSystem::FileData> filecode = FileSystem::gameDataFiles.ReadFile(filename); in Shader() local
/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Dyou.h81 const char *filecode; /* abbreviation for use in file names */ member
157 const char *filecode; /* code for filenames */ member
203 const char *filecode; /* file code */ member
216 const char *filecode; /* file code */ member
/dports/games/nethack33/nethack-3.3.1/include/
H A Dyou.h81 const char *filecode; /* abbreviation for use in file names */ member
157 const char *filecode; /* code for filenames */ member
203 const char *filecode; /* file code */ member
216 const char *filecode; /* file code */ member
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Dyou.h81 const char *filecode; /* abbreviation for use in file names */ member
157 const char *filecode; /* code for filenames */ member
203 const char *filecode; /* file code */ member
216 const char *filecode; /* file code */ member
/dports/games/nethack34/nethack-3.4.3/include/
H A Dyou.h81 const char *filecode; /* abbreviation for use in file names */ member
157 const char *filecode; /* code for filenames */ member
203 const char *filecode; /* file code */ member
222 const char *filecode; /* file code */ member
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/
H A Dyou.h110 const char *filecode; /* abbreviation for use in file names */ member
186 const char *filecode; /* code for filenames */ member
232 const char *filecode; /* file code */ member
256 const char *filecode; /* file code */ member
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/
H A Dyou.h110 const char *filecode; /* abbreviation for use in file names */ member
186 const char *filecode; /* code for filenames */ member
232 const char *filecode; /* file code */ member
256 const char *filecode; /* file code */ member
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Dyou.h81 const char *filecode; /* abbreviation for use in file names */ member
157 const char *filecode; /* code for filenames */ member
203 const char *filecode; /* file code */ member
222 const char *filecode; /* file code */ member
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Dyou.h81 const char *filecode; /* abbreviation for use in file names */ member
157 const char *filecode; /* code for filenames */ member
203 const char *filecode; /* file code */ member
222 const char *filecode; /* file code */ member
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Dyou.h86 const char *filecode; /* abbreviation for use in file names */ member
166 const char *filecode; /* code for filenames */ member
212 const char *filecode; /* file code */ member
231 const char *filecode; /* file code */ member
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Dyou.h111 const char *filecode; /* abbreviation for use in file names */ member
183 const char *filecode; /* code for filenames */ member
229 const char *filecode; /* file code */ member
248 const char *filecode; /* file code */ member
/dports/archivers/unzip/unzip60/tandem/
H A Dtanunz.c232 short maxext, filecode, blocksize; in open_outfile() local
H A Dtandem.h178 unsigned short filecode; /* 16 */ member
/dports/games/xnethack/xNetHack-xnh6.1/include/
H A Dyou.h183 const char *filecode; /* abbreviation for use in file names */ member
251 const char *filecode; /* code for filenames */ member
296 const char *filecode; /* file code */ member
334 const char *filecode; /* file code */ member
/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Dyou.h120 const char *filecode; /* abbreviation for use in file names */ member
192 const char *filecode; /* code for filenames */ member
238 const char *filecode; /* file code */ member
257 const char *filecode; /* file code */ member
/dports/archivers/zip/zip30/tandem/
H A Dtanzip.c66 short maxext, filecode, blocksize; local
H A Dtandem.h178 unsigned short filecode; /* 16 */ member
/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A Dnv_dds.cpp295 char filecode[4]; in load() local
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_hires.c347 char filecode[4]; in ReadDDSFile() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dds/
H A DReaderWriterDDS.cpp419 char filecode[4]; in ReadDDSFile() local
/dports/comms/kermit/kermit-9.0.305.04/
H A Dckuus4.c3241 int filecode; /* Code for output file */ local
/dports/science/afni/afni-AFNI_21.3.16/src/
H A D3ddata.h1050 char filecode[THD_MAX_FILECODE] ; /*!< filecode = prefix+viewcode */ member

12