/dports/audio/lewton/lewton-0.10.2/cargo-crates/al-sys-0.6.1/src/ |
H A D | efx_presets.rs | 11 pub flDensity: f32, field
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/ |
H A D | ds.h | 115 float flDensity; member 143 float flDensity; member
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/ |
H A D | ds.h | 111 float flDensity; member 139 float flDensity; member
|
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | MapReverb.h | 19 float flDensity; member
|
/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/ |
H A D | efx-presets.h | 9 float flDensity; member
|
/dports/games/iortcw/iortcw-1.51c/SP/code/AL/ |
H A D | efx-presets.h | 9 float flDensity; member
|
/dports/games/stuntrally/stuntrally-2.6.1/source/sound/ |
H A D | SoundReverbSets.h | 142 ALfloat flDensity; member
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/sounddsp/ |
H A D | Reverb.h | 208 float flDensity; // [0.0, 100.0] default: 100.0 % member
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/OpenAL/include/ |
H A D | efx-presets.h | 9 float flDensity; member
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwsound/ |
H A D | efx-presets.h | 9 float flDensity; member
|
/dports/audio/openal-soft/openal-soft-1.21.1/include/AL/ |
H A D | efx-presets.h | 9 float flDensity; member
|
/dports/games/iortcw/iortcw-1.51c/MP/code/AL/ |
H A D | efx-presets.h | 9 float flDensity; member
|
/dports/devel/sfml/SFML-2.5.1/extlibs/headers/AL/ |
H A D | efx-presets.h | 9 float flDensity; member
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/AL/ |
H A D | EFX-Util.h | 62 float flDensity; member
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/AL/ |
H A D | EFX-Util.h | 53 float flDensity; member
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/ |
H A D | mod.rs | 557 pub flDensity: f32, field
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/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/ |
H A D | dsound.h | 1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 474 FLOAT flDensity; member
|
/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/ |
H A D | dsound.h | 1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
|
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/ |
H A D | dsound.h | 1644 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 474 FLOAT flDensity; member
|
/dports/audio/rtaudio/rtaudio-5.1.0/include/ |
H A D | dsound.h | 1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
|
/dports/audio/stk/stk-4.6.2/src/include/ |
H A D | dsound.h | 1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
|
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/DirectMusic/ |
H A D | mod.rs | 2572 pub flDensity: f32, field
|