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/dports/audio/lewton/lewton-0.10.2/cargo-crates/al-sys-0.6.1/src/
H A Defx_presets.rs11 pub flDensity: f32, field
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/
H A Dds.h115 float flDensity; member
143 float flDensity; member
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/
H A Dds.h111 float flDensity; member
139 float flDensity; member
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DMapReverb.h19 float flDensity; member
/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/
H A Defx-presets.h9 float flDensity; member
/dports/games/iortcw/iortcw-1.51c/SP/code/AL/
H A Defx-presets.h9 float flDensity; member
/dports/games/stuntrally/stuntrally-2.6.1/source/sound/
H A DSoundReverbSets.h142 ALfloat flDensity; member
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/sounddsp/
H A DReverb.h208 float flDensity; // [0.0, 100.0] default: 100.0 % member
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/OpenAL/include/
H A Defx-presets.h9 float flDensity; member
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwsound/
H A Defx-presets.h9 float flDensity; member
/dports/audio/openal-soft/openal-soft-1.21.1/include/AL/
H A Defx-presets.h9 float flDensity; member
/dports/games/iortcw/iortcw-1.51c/MP/code/AL/
H A Defx-presets.h9 float flDensity; member
/dports/devel/sfml/SFML-2.5.1/extlibs/headers/AL/
H A Defx-presets.h9 float flDensity; member
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/AL/
H A DEFX-Util.h62 float flDensity; member
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/AL/
H A DEFX-Util.h53 float flDensity; member
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/
H A Dmod.rs557 pub flDensity: f32, field
/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/
H A Ddsound.h1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddsound.h474 FLOAT flDensity; member
/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/
H A Ddsound.h1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Ddsound.h1644 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddsound.h474 FLOAT flDensity; member
/dports/audio/rtaudio/rtaudio-5.1.0/include/
H A Ddsound.h1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
/dports/audio/stk/stk-4.6.2/src/include/
H A Ddsound.h1640 FLOAT flDensity; // [0.0, 100.0] default: 100.0 % member
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/DirectMusic/
H A Dmod.rs2572 pub flDensity: f32, field