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Searched defs:fov (Results 101 – 125 of 849) sorted by relevance

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/dports/graphics/wdune/wdune-1.926/src/
H A DNodeOrthoViewpoint.h77 SFFloat *fov() { static SFFloat f(M_PI / 4); return &f; } in fov() function
/dports/games/netradiant/netradiant-20150621-src/contrib/camera/
H A Drenderer.cpp109 float fov; in Draw3D() local
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcamera.h61 float fov; variable
H A Dinterpolated_camera.cpp70 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcamera.h61 float fov; variable
H A Dinterpolated_camera.cpp70 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_computerangecallback/
H A Dosgearth_computerangecallback.cpp56 double fov, ar, near, far; in operator ()() local
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Drendered_image_widget.cpp342 double fov = CalcFOV(params->Get<double>("fov"), perspType); in Display3DCursor() local
409 float scale, float fov, CVector2<float> p, float z, cStereo::enumEye eye) const in Draw3DBox()
834 double fov = CalcFOV(params->Get<double>("fov"), perspType); in DisplayCrosshair() local
1121 double fov = CalcFOV(params->Get<double>("fov"), perspectiveType); in DrawAnimationPath() local
1311 double fov = CalcFOV(params->Get<double>("fov"), perspectiveType); in DisplayAllLights() local
1476 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov, in line3D()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DFreeLookCamera.cpp236 void FreeLookCamera::IncreaseFovX(float fov) in IncreaseFovX()
242 void FreeLookCamera::IncreaseFovY(float fov) in IncreaseFovY()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/render_splatpyramid/
H A Dsplat_pyramid.h120 float fov; variable
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/
H A DCamera.h148 inline void Camera::setFieldOfView(float fov) { in setFieldOfView()
/dports/science/py-cirq-aqt/Cirq-0.12.0/cirq-web/cirq_ts/src/circuit/
H A Dmain.ts145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
/dports/science/py-cirq-ionq/Cirq-0.13.1/cirq-web/cirq_ts/src/circuit/
H A Dmain.ts145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
/dports/science/py-cirq-pasqal/Cirq-0.13.1/cirq-web/cirq_ts/src/circuit/
H A Dmain.ts145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
/dports/science/py-cirq-core/Cirq-0.13.1/cirq-web/cirq_ts/src/circuit/
H A Dmain.ts145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
/dports/science/py-cirq-google/Cirq-0.13.0/cirq-web/cirq_ts/src/circuit/
H A Dmain.ts145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
/dports/games/briquolo/briquolo-0.5.7/src/
H A DCamera.cpp82 float fov = _Fact*_Fact*30 + _Fact*25 + 45; in _VuePlateau() local
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/gui/objects/
H A DCamera.cpp94 const Float fov = max(5._f * distances[mid], EPS); in estimateFov() local
110 const float fov = data.ortho.fov; in project() local
118 const float fov = data.ortho.fov; in unprojectImpl() local
202 const float fov = data.ortho.fov; in pan() local
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_sight.c69 qboolean AICast_InFieldOfVision( vec3_t viewangles, float fov, vec3_t angles ) { in AICast_InFieldOfVision()
228 float fov, dist; in AICast_CheckVisibility() local
/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/
H A DGLRenderer.cpp406 double fov = m_visualization_state->getFOV(); in Resize() local
565 double fov = m_visualization_state->getFOV(); in Resize() local
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/options/
H A Doptions_screen_ui.hpp31 int fov; member
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dinterpolated_camera.cpp75 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DSDL_funcs.cpp263 GLvoid ReSizeGLScene(float fov, float near, float far) in ReSizeGLScene()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dinterpolated_camera.cpp75 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
/dports/astro/kstars/kstars-3.5.6/kstars/printing/
H A Dfoveditordialog.cpp245 FOV *fov = m_ParentWizard->getFovSnapshotList()->at(m_CurrentIndex)->getFov(); in updateDescriptions() local

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