/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeOrthoViewpoint.h | 77 SFFloat *fov() { static SFFloat f(M_PI / 4); return &f; } in fov() function
|
/dports/games/netradiant/netradiant-20150621-src/contrib/camera/ |
H A D | renderer.cpp | 109 float fov; in Draw3D() local
|
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 61 float fov; variable
|
H A D | interpolated_camera.cpp | 70 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
|
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 61 float fov; variable
|
H A D | interpolated_camera.cpp | 70 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
|
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_computerangecallback/ |
H A D | osgearth_computerangecallback.cpp | 56 double fov, ar, near, far; in operator ()() local
|
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | rendered_image_widget.cpp | 342 double fov = CalcFOV(params->Get<double>("fov"), perspType); in Display3DCursor() local 409 float scale, float fov, CVector2<float> p, float z, cStereo::enumEye eye) const in Draw3DBox() 834 double fov = CalcFOV(params->Get<double>("fov"), perspType); in DisplayCrosshair() local 1121 double fov = CalcFOV(params->Get<double>("fov"), perspectiveType); in DrawAnimationPath() local 1311 double fov = CalcFOV(params->Get<double>("fov"), perspectiveType); in DisplayAllLights() local 1476 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov, in line3D()
|
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/ |
H A D | FreeLookCamera.cpp | 236 void FreeLookCamera::IncreaseFovX(float fov) in IncreaseFovX() 242 void FreeLookCamera::IncreaseFovY(float fov) in IncreaseFovY()
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/render_splatpyramid/ |
H A D | splat_pyramid.h | 120 float fov; variable
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/ |
H A D | Camera.h | 148 inline void Camera::setFieldOfView(float fov) { in setFieldOfView()
|
/dports/science/py-cirq-aqt/Cirq-0.12.0/cirq-web/cirq_ts/src/circuit/ |
H A D | main.ts | 145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
|
/dports/science/py-cirq-ionq/Cirq-0.13.1/cirq-web/cirq_ts/src/circuit/ |
H A D | main.ts | 145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
|
/dports/science/py-cirq-pasqal/Cirq-0.13.1/cirq-web/cirq_ts/src/circuit/ |
H A D | main.ts | 145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
|
/dports/science/py-cirq-core/Cirq-0.13.1/cirq-web/cirq_ts/src/circuit/ |
H A D | main.ts | 145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
|
/dports/science/py-cirq-google/Cirq-0.13.0/cirq-web/cirq_ts/src/circuit/ |
H A D | main.ts | 145 const fov = this.perspectiveCamera.fov * (Math.PI / 180); constant
|
/dports/games/briquolo/briquolo-0.5.7/src/ |
H A D | Camera.cpp | 82 float fov = _Fact*_Fact*30 + _Fact*25 + 45; in _VuePlateau() local
|
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/gui/objects/ |
H A D | Camera.cpp | 94 const Float fov = max(5._f * distances[mid], EPS); in estimateFov() local 110 const float fov = data.ortho.fov; in project() local 118 const float fov = data.ortho.fov; in unprojectImpl() local 202 const float fov = data.ortho.fov; in pan() local
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_sight.c | 69 qboolean AICast_InFieldOfVision( vec3_t viewangles, float fov, vec3_t angles ) { in AICast_InFieldOfVision() 228 float fov, dist; in AICast_CheckVisibility() local
|
/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/ |
H A D | GLRenderer.cpp | 406 double fov = m_visualization_state->getFOV(); in Resize() local 565 double fov = m_visualization_state->getFOV(); in Resize() local
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/options/ |
H A D | options_screen_ui.hpp | 31 int fov; member
|
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 75 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
|
/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | SDL_funcs.cpp | 263 GLvoid ReSizeGLScene(float fov, float near, float far) in ReSizeGLScene()
|
/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 75 float fov = Math::lerp(get_fov(), cam->get_fov(), delta); in _notification() local
|
/dports/astro/kstars/kstars-3.5.6/kstars/printing/ |
H A D | foveditordialog.cpp | 245 FOV *fov = m_ParentWizard->getFovSnapshotList()->at(m_CurrentIndex)->getFov(); in updateDescriptions() local
|