/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/dialogs/osd/ |
H A D | DialogGameOSD.cpp | 42 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnAction() local 73 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnDeinitWindow() local
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H A D | DialogGameVideoRotation.cpp | 58 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in OnItemFocus() local 69 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in GetFocusedItem() local
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H A D | DialogGameStretchMode.cpp | 96 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in OnItemFocus() local 107 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in GetFocusedItem() local
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H A D | DialogGameVideoFilter.cpp | 103 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in OnItemFocus() local 123 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in GetFocusedItem() local
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowgamesettings/ |
H A D | windowgamesettings.cpp | 234 void cWindowGameSettings::applySettings (const cGameSettings& gameSettings) in applySettings() 396 cGameSettings gameSettings; in getGameSettings() local
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/RetroPlayer/playback/ |
H A D | ReversiblePlayback.cpp | 44 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in CReversiblePlayback() local 50 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in ~CReversiblePlayback() local 294 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in UpdateMemoryStream() local
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_scenario.cpp | 390 GameSettings gameSettings; in launchGame() local 432 GameSettings gameSettings; in loadScenarioPreviewTexture() local 454 … MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameSettings *gameSettings){ in loadGameSettings()
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H A D | menu_state_custom_game.cpp | 680 GameSettings gameSettings; in MenuStateCustomGame() local 1703 GameSettings gameSettings = loadGameSettingsFromFile(fileName); in loadGameSettings() local 1855 GameSettings gameSettings; in PlayNow() local 2562 GameSettings gameSettings; in update() local 2586 GameSettings gameSettings; in update() local 2989 void MenuStateCustomGame::initFactionPreview(const GameSettings *gameSettings) { in initFactionPreview() 3093 GameSettings gameSettings; in publishToMasterserver() local 3393 GameSettings gameSettings; in simpleTaskForClients() local 3920 GameSettings gameSettings; in saveGameSettingsToFile() local 3927 void MenuStateCustomGame::KeepCurrentHumanPlayerSlots(GameSettings &gameSettings) { in KeepCurrentHumanPlayerSlots() [all …]
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H A D | menu_state_connected_game.cpp | 1999 GameSettings gameSettings = *clientInterface->getGameSettings(); in PlayNow() local 2151 void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) { in loadGameSettings() 3657 GameSettings gameSettings = *clientInterface->getGameSettings(); in update() local 4183 const GameSettings *gameSettings = clientInterface->getGameSettings(); in loadMapInfo() local 4371 const GameSettings *gameSettings = clientInterface->getGameSettings(); in FTPClient_CallbackEvent() local 4446 const GameSettings *gameSettings = clientInterface->getGameSettings(); in FTPClient_CallbackEvent() local 4539 const GameSettings *gameSettings = clientInterface->getGameSettings(); in FTPClient_CallbackEvent() local 4822 const GameSettings *gameSettings = clientInterface->getGameSettings(); in setupUIFromGameSettings() local 4895 const GameSettings *gameSettings = clientInterface->getGameSettings(); in setupUIFromGameSettings() local 5183 void MenuStateConnectedGame::initFactionPreview(const GameSettings *gameSettings) { in initFactionPreview() [all …]
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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_scenario.cpp | 120 GameSettings gameSettings; in launchGame() local 194 … MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameSettings *gameSettings){ in loadGameSettings()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/ |
H A D | battle_end.h | 50 GameSettings *gameSettings; variable
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/dports/games/maxr/maxr-0.2.9/src/game/startup/network/client/ |
H A D | networkclientgamesaved.h | 70 std::shared_ptr<cGameSettings> gameSettings; variable
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H A D | networkclientgamenew.h | 78 std::shared_ptr<cGameSettings> gameSettings; variable
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/ |
H A D | windowsingleplayer.cpp | 68 …or<std::pair<sID, int>> createInitialLandingUnitsList (int clan, const cGameSettings& gameSettings) in createInitialLandingUnitsList() 141 auto gameSettings = std::make_shared<cGameSettings> (windowGameSettings->getGameSettings()); in newGameClicked() local
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/ |
H A D | unitdetailshud.h | 67 std::shared_ptr<const cGameSettings> gameSettings; variable
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/dports/games/maxr/maxr-0.2.9/src/game/startup/local/singleplayer/ |
H A D | localsingleplayergamenew.h | 67 std::shared_ptr<cGameSettings> gameSettings; variable
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/joysticks/ |
H A D | JoystickEasterEgg.cpp | 97 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnFinish() local
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/dports/games/glest/glest_source_3.2.2/source/glest_game/network/ |
H A D | client_interface.h | 39 GameSettings gameSettings; variable
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/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/ |
H A D | networkhostgamenew.h | 78 std::shared_ptr<cGameSettings> gameSettings; variable
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | minimap.h | 61 const GameSettings *gameSettings; variable
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/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/tools/ |
H A D | gmstcheck.cpp | 9 CSMTools::GmstCheckStage::GmstCheckStage(const CSMWorld::IdCollection<ESM::GameSetting>& gameSettin… in GmstCheckStage()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/facilities/ |
H A D | auto_test.h | 49 static GameSettings gameSettings; variable
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H A D | auto_test.cpp | 36 GameSettings AutoTest::gameSettings; member in Glest::Game::AutoTest
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/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/ |
H A D | localhotseatgamenew.h | 83 std::shared_ptr<cGameSettings> gameSettings; variable
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/RetroPlayer/guiwindows/ |
H A D | GameWindowFullScreen.cpp | 186 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnInitWindow() local
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