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Searched defs:gameSettings (Results 1 – 25 of 62) sorted by relevance

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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/dialogs/osd/
H A DDialogGameOSD.cpp42 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnAction() local
73 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnDeinitWindow() local
H A DDialogGameVideoRotation.cpp58 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in OnItemFocus() local
69 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in GetFocusedItem() local
H A DDialogGameStretchMode.cpp96 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in OnItemFocus() local
107 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in GetFocusedItem() local
H A DDialogGameVideoFilter.cpp103 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in OnItemFocus() local
123 CGameSettings& gameSettings = CMediaSettings::GetInstance().GetCurrentGameSettings(); in GetFocusedItem() local
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowgamesettings/
H A Dwindowgamesettings.cpp234 void cWindowGameSettings::applySettings (const cGameSettings& gameSettings) in applySettings()
396 cGameSettings gameSettings; in getGameSettings() local
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/RetroPlayer/playback/
H A DReversiblePlayback.cpp44 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in CReversiblePlayback() local
50 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in ~CReversiblePlayback() local
294 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in UpdateMemoryStream() local
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_scenario.cpp390 GameSettings gameSettings; in launchGame() local
432 GameSettings gameSettings; in loadScenarioPreviewTexture() local
454 … MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameSettings *gameSettings){ in loadGameSettings()
H A Dmenu_state_custom_game.cpp680 GameSettings gameSettings; in MenuStateCustomGame() local
1703 GameSettings gameSettings = loadGameSettingsFromFile(fileName); in loadGameSettings() local
1855 GameSettings gameSettings; in PlayNow() local
2562 GameSettings gameSettings; in update() local
2586 GameSettings gameSettings; in update() local
2989 void MenuStateCustomGame::initFactionPreview(const GameSettings *gameSettings) { in initFactionPreview()
3093 GameSettings gameSettings; in publishToMasterserver() local
3393 GameSettings gameSettings; in simpleTaskForClients() local
3920 GameSettings gameSettings; in saveGameSettingsToFile() local
3927 void MenuStateCustomGame::KeepCurrentHumanPlayerSlots(GameSettings &gameSettings) { in KeepCurrentHumanPlayerSlots()
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H A Dmenu_state_connected_game.cpp1999 GameSettings gameSettings = *clientInterface->getGameSettings(); in PlayNow() local
2151 void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) { in loadGameSettings()
3657 GameSettings gameSettings = *clientInterface->getGameSettings(); in update() local
4183 const GameSettings *gameSettings = clientInterface->getGameSettings(); in loadMapInfo() local
4371 const GameSettings *gameSettings = clientInterface->getGameSettings(); in FTPClient_CallbackEvent() local
4446 const GameSettings *gameSettings = clientInterface->getGameSettings(); in FTPClient_CallbackEvent() local
4539 const GameSettings *gameSettings = clientInterface->getGameSettings(); in FTPClient_CallbackEvent() local
4822 const GameSettings *gameSettings = clientInterface->getGameSettings(); in setupUIFromGameSettings() local
4895 const GameSettings *gameSettings = clientInterface->getGameSettings(); in setupUIFromGameSettings() local
5183 void MenuStateConnectedGame::initFactionPreview(const GameSettings *gameSettings) { in initFactionPreview()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_scenario.cpp120 GameSettings gameSettings; in launchGame() local
194 … MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameSettings *gameSettings){ in loadGameSettings()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/
H A Dbattle_end.h50 GameSettings *gameSettings; variable
/dports/games/maxr/maxr-0.2.9/src/game/startup/network/client/
H A Dnetworkclientgamesaved.h70 std::shared_ptr<cGameSettings> gameSettings; variable
H A Dnetworkclientgamenew.h78 std::shared_ptr<cGameSettings> gameSettings; variable
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/
H A Dwindowsingleplayer.cpp68 …or<std::pair<sID, int>> createInitialLandingUnitsList (int clan, const cGameSettings& gameSettings) in createInitialLandingUnitsList()
141 auto gameSettings = std::make_shared<cGameSettings> (windowGameSettings->getGameSettings()); in newGameClicked() local
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dunitdetailshud.h67 std::shared_ptr<const cGameSettings> gameSettings; variable
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/singleplayer/
H A Dlocalsingleplayergamenew.h67 std::shared_ptr<cGameSettings> gameSettings; variable
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/joysticks/
H A DJoystickEasterEgg.cpp97 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnFinish() local
/dports/games/glest/glest_source_3.2.2/source/glest_game/network/
H A Dclient_interface.h39 GameSettings gameSettings; variable
/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/
H A Dnetworkhostgamenew.h78 std::shared_ptr<cGameSettings> gameSettings; variable
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dminimap.h61 const GameSettings *gameSettings; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/tools/
H A Dgmstcheck.cpp9 CSMTools::GmstCheckStage::GmstCheckStage(const CSMWorld::IdCollection<ESM::GameSetting>& gameSettin… in GmstCheckStage()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/facilities/
H A Dauto_test.h49 static GameSettings gameSettings; variable
H A Dauto_test.cpp36 GameSettings AutoTest::gameSettings; member in Glest::Game::AutoTest
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/
H A Dlocalhotseatgamenew.h83 std::shared_ptr<cGameSettings> gameSettings; variable
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/RetroPlayer/guiwindows/
H A DGameWindowFullScreen.cpp186 GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings(); in OnInitWindow() local

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