1 /*************************************************************************** 2 * Mechanized Assault and Exploration Reloaded Projectfile * 3 * * 4 * This program is free software; you can redistribute it and/or modify * 5 * it under the terms of the GNU General Public License as published by * 6 * the Free Software Foundation; either version 2 of the License, or * 7 * (at your option) any later version. * 8 * * 9 * This program is distributed in the hope that it will be useful, * 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 12 * GNU General Public License for more details. * 13 * * 14 * You should have received a copy of the GNU General Public License * 15 * along with this program; if not, write to the * 16 * Free Software Foundation, Inc., * 17 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 18 ***************************************************************************/ 19 20 #ifndef game_startup_local_singleplayer_localsingleplayergamenewH 21 #define game_startup_local_singleplayer_localsingleplayergamenewH 22 23 #include <memory> 24 #include <vector> 25 #include <utility> 26 27 #include "game/startup/local/singleplayer/localsingleplayergame.h" 28 #include "maxrconfig.h" 29 #include "utility/signal/signalconnectionmanager.h" 30 #include "utility/position.h" 31 32 class cApplication; 33 class cStaticMap; 34 class cGameSettings; 35 class cPlayerBasicData; 36 class cPlayer; 37 class cPosition; 38 class cUnitUpgrade; 39 40 struct sLandingUnit; 41 struct sID; 42 43 class cLocalSingleplayerGameNew : public cLocalSingleplayerGame 44 { 45 public: 46 cLocalSingleplayerGameNew(); 47 48 void start (cApplication& application); 49 50 void setGameSettings (std::shared_ptr<cGameSettings> gameSettings); 51 52 void setStaticMap (std::shared_ptr<cStaticMap> staticMap); 53 54 void setPlayerClan (int clan); 55 56 void setLandingUnits (std::vector<sLandingUnit> landingUnits); 57 58 void setUnitUpgrades (std::vector<std::pair<sID, cUnitUpgrade>> unitUpgrades); 59 60 void setLandingPosition (const cPosition& landingPosition); 61 62 cPlayerBasicData createPlayer(); 63 private: 64 cSignalConnectionManager signalConnectionManager; 65 66 std::shared_ptr<cStaticMap> staticMap; 67 std::shared_ptr<cGameSettings> gameSettings; 68 69 int playerClan; 70 71 std::vector<sLandingUnit> landingUnits; 72 std::vector<std::pair<sID, cUnitUpgrade>> unitUpgrades; 73 cPosition landingPosition; 74 }; 75 76 #endif // game_startup_local_singleplayer_localsingleplayergamenewH 77