Searched defs:getSceneName (Results 1 – 4 of 4) sorted by relevance
57 char *DragonRMS::getSceneName(uint32 sceneId) { in getSceneName() function in Dragons::DragonRMS
133 const Common::String &GameInfo::getSceneName(int i) const { in getSceneName() function in BladeRunner::GameInfo
137 const Common::String &GameInfo::getSceneName(int i) const { in getSceneName() function in BladeRunner::GameInfo
64 std::wstring getSceneName() const //! Returns the scene's name. in getSceneName() function