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Searched defs:iRandom (Results 1 – 25 of 26) sorted by relevance

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/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/Cairo-Penguin/src/
H A Dapplet-animation.c287 int iRandom = g_random_int_range (0, 3); in penguin_calculate_new_position() local
363 int iRandom = g_random_int_range (0, myData.iNbMovmentAnimations); // [a;b[ in penguin_choose_movement_animation() local
376 int iRandom = g_random_int_range (0, myData.iNbGoUpAnimations); // [a;b[ in penguin_choose_go_up_animation() local
389 int iRandom = g_random_int_range (0, myData.iNbBeginningAnimations); // [a;b[ in penguin_choose_beginning_animation() local
402 int iRandom = g_random_int_range (0, myData.iNbEndingAnimations); // [a;b[ in penguin_choose_ending_animation() local
415 int iRandom = g_random_int_range (0, myData.iNbRestAnimations); // [a;b[ in penguin_choose_resting_animation() local
435 int iRandom = g_random_int_range (0, 3); in penguin_choose_next_animation() local
H A Dapplet-notifications.c55 int iRandom = g_random_int_range (0, 4); variable
188 int iRandom = g_random_int_range (0, 5); // [a;b[ local
/dports/games/opencity/opencity-0.0.6.5stable/src/simulator/
H A Dresidentialsim.cpp72 static int iRandom; in Main() local
H A Dcommercialsim.cpp54 static int iRandom; in Main() local
H A Dindustrialsim.cpp54 static int iRandom; in Main() local
H A Dtrafficsim.cpp150 int iRandom; in CreateNewVehicle() local
/dports/www/lagrange/lagrange-1.7.3/lib/the_Foundation/src/
H A Drandom.c58 int iRandom(int start, int end) { in iRandom() function
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Init_List.cc647 INT32 iRandom; in AddSoldierInitListEnemyDefenceSoldiers() local
1060 INT32 iRandom; in AddSoldierInitListMilitia() local
1295 INT32 iRandom; in AddSoldierInitListCreatures() local
H A DSoldier_Create.cc557 INT32 iRandom; in ChooseHairColor() local
1172 INT32 iRandom; in CreateDetailedPlacementGivenBasicPlacementInfo() local
H A DInterface_Dialogue.cc2128 const INT32 iRandom = Random(24); in HandleNPCDoAction() local
3279 const INT32 iRandom = PreRandom(100); in HandleNPCDoAction() local
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DCreature_Spreading.cc189 INT32 iRandom; in InitCreatureQuest() local
730 INT32 i, iRandom; in DetermineCreatureTownComposition() local
802 INT32 i, iRandom; in PrepareCreaturesForBattle() local
H A DStrategic_AI.cc1603 UINT32 i, iRandom, iWeight; in ChooseSuitableGarrisonToProvideReinforcements() local
1709 INT32 iChance, iRandom, iSrcGarrisonID; in SendReinforcementsForGarrison() local
1905 INT32 iRandom, iWeight; in SendReinforcementsForPatrol() local
2005 UINT32 i, iRandom; in EvaluateQueenSituation() local
2481 INT32 cnt, iRandom; in LoadStrategicAI() local
3538 UINT32 i, iRandom; in ReassignAIGroup() local
H A DAuto_Resolve.cc2861 INT32 iRandom = -1; in ChooseTarget() local
3013 INT32 iRandom; in AttackTarget() local
3687 INT32 iRandom; in ProcessBattleFrame() local
/dports/math/bcps/CHiPPS-BiCePS-releases-0.99.2/Bcps/examples/Blis/
H A DBlisHeurRound.cpp295 int iRandom = (int) (randomNumber * ((double) numberIntegers)); in searchSolution() local
/dports/math/alps/CHiPPS-ALPS-releases-2.0.1/Alps/examples/Abc/
H A DAbcHeuristic.cpp313 int iRandom = (int) (randomNumber * ((double) numberIntegers)); in solution() local
/dports/games/openlierox/OpenLieroX/include/
H A DCProjectile.h129 int iRandom; variable
/dports/math/disco/DisCO-releases-1.0.0-33-g68720be/src/
H A DDcoHeurRounding.cpp257 int iRandom = (int) (randomNumber * ((double) numIntegers)); in searchSolution() local
/dports/databases/db5/db-5.3.28/lang/sql/sqlite/src/
H A Dvdbeaux.c1795 u32 iRandom; in vdbeCommit() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_players.cpp206 int iRandom = bForceVariant1 ? 1 : (!i ? Q_irand(1,iVariantCap) : 1); in GetCustomSound_VariantCapped() local
/dports/math/cbc/Cbc-releases-2.10.5/Cbc/src/
H A DCbcHeuristic.cpp2630 int iRandom = static_cast< int >(randomNumber * (static_cast< double >(numberIntegers))); in solution() local
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp292 int iRandom = bForceVariant1 ? 1 : (!i ? Q_irand(1,iVariantCap) : 1); in GetCustomSound_VariantCapped() local
/dports/databases/sqlcipher/sqlcipher-3.4.2/src/
H A Dvdbeaux.c2345 u32 iRandom; in vdbeCommit() local
/dports/databases/sqlite3/sqlite-src-3350500/src/
H A Dvdbeaux.c2758 u32 iRandom; in vdbeCommit() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/sqlite/src/src/
H A Dvdbeaux.c2700 u32 iRandom; in vdbeCommit() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/sqlite/src/src/
H A Dvdbeaux.c2762 u32 iRandom; in vdbeCommit() local

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