/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/Cairo-Penguin/src/ |
H A D | applet-animation.c | 287 int iRandom = g_random_int_range (0, 3); in penguin_calculate_new_position() local 363 int iRandom = g_random_int_range (0, myData.iNbMovmentAnimations); // [a;b[ in penguin_choose_movement_animation() local 376 int iRandom = g_random_int_range (0, myData.iNbGoUpAnimations); // [a;b[ in penguin_choose_go_up_animation() local 389 int iRandom = g_random_int_range (0, myData.iNbBeginningAnimations); // [a;b[ in penguin_choose_beginning_animation() local 402 int iRandom = g_random_int_range (0, myData.iNbEndingAnimations); // [a;b[ in penguin_choose_ending_animation() local 415 int iRandom = g_random_int_range (0, myData.iNbRestAnimations); // [a;b[ in penguin_choose_resting_animation() local 435 int iRandom = g_random_int_range (0, 3); in penguin_choose_next_animation() local
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H A D | applet-notifications.c | 55 int iRandom = g_random_int_range (0, 4); variable 188 int iRandom = g_random_int_range (0, 5); // [a;b[ local
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/dports/games/opencity/opencity-0.0.6.5stable/src/simulator/ |
H A D | residentialsim.cpp | 72 static int iRandom; in Main() local
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H A D | commercialsim.cpp | 54 static int iRandom; in Main() local
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H A D | industrialsim.cpp | 54 static int iRandom; in Main() local
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H A D | trafficsim.cpp | 150 int iRandom; in CreateNewVehicle() local
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/dports/www/lagrange/lagrange-1.7.3/lib/the_Foundation/src/ |
H A D | random.c | 58 int iRandom(int start, int end) { in iRandom() function
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Init_List.cc | 647 INT32 iRandom; in AddSoldierInitListEnemyDefenceSoldiers() local 1060 INT32 iRandom; in AddSoldierInitListMilitia() local 1295 INT32 iRandom; in AddSoldierInitListCreatures() local
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H A D | Soldier_Create.cc | 557 INT32 iRandom; in ChooseHairColor() local 1172 INT32 iRandom; in CreateDetailedPlacementGivenBasicPlacementInfo() local
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H A D | Interface_Dialogue.cc | 2128 const INT32 iRandom = Random(24); in HandleNPCDoAction() local 3279 const INT32 iRandom = PreRandom(100); in HandleNPCDoAction() local
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Creature_Spreading.cc | 189 INT32 iRandom; in InitCreatureQuest() local 730 INT32 i, iRandom; in DetermineCreatureTownComposition() local 802 INT32 i, iRandom; in PrepareCreaturesForBattle() local
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H A D | Strategic_AI.cc | 1603 UINT32 i, iRandom, iWeight; in ChooseSuitableGarrisonToProvideReinforcements() local 1709 INT32 iChance, iRandom, iSrcGarrisonID; in SendReinforcementsForGarrison() local 1905 INT32 iRandom, iWeight; in SendReinforcementsForPatrol() local 2005 UINT32 i, iRandom; in EvaluateQueenSituation() local 2481 INT32 cnt, iRandom; in LoadStrategicAI() local 3538 UINT32 i, iRandom; in ReassignAIGroup() local
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H A D | Auto_Resolve.cc | 2861 INT32 iRandom = -1; in ChooseTarget() local 3013 INT32 iRandom; in AttackTarget() local 3687 INT32 iRandom; in ProcessBattleFrame() local
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/dports/math/bcps/CHiPPS-BiCePS-releases-0.99.2/Bcps/examples/Blis/ |
H A D | BlisHeurRound.cpp | 295 int iRandom = (int) (randomNumber * ((double) numberIntegers)); in searchSolution() local
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/dports/math/alps/CHiPPS-ALPS-releases-2.0.1/Alps/examples/Abc/ |
H A D | AbcHeuristic.cpp | 313 int iRandom = (int) (randomNumber * ((double) numberIntegers)); in solution() local
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/dports/games/openlierox/OpenLieroX/include/ |
H A D | CProjectile.h | 129 int iRandom; variable
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/dports/math/disco/DisCO-releases-1.0.0-33-g68720be/src/ |
H A D | DcoHeurRounding.cpp | 257 int iRandom = (int) (randomNumber * ((double) numIntegers)); in searchSolution() local
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/dports/databases/db5/db-5.3.28/lang/sql/sqlite/src/ |
H A D | vdbeaux.c | 1795 u32 iRandom; in vdbeCommit() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 206 int iRandom = bForceVariant1 ? 1 : (!i ? Q_irand(1,iVariantCap) : 1); in GetCustomSound_VariantCapped() local
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/dports/math/cbc/Cbc-releases-2.10.5/Cbc/src/ |
H A D | CbcHeuristic.cpp | 2630 int iRandom = static_cast< int >(randomNumber * (static_cast< double >(numberIntegers))); in solution() local
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_players.cpp | 292 int iRandom = bForceVariant1 ? 1 : (!i ? Q_irand(1,iVariantCap) : 1); in GetCustomSound_VariantCapped() local
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/dports/databases/sqlcipher/sqlcipher-3.4.2/src/ |
H A D | vdbeaux.c | 2345 u32 iRandom; in vdbeCommit() local
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/dports/databases/sqlite3/sqlite-src-3350500/src/ |
H A D | vdbeaux.c | 2758 u32 iRandom; in vdbeCommit() local
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/sqlite/src/src/ |
H A D | vdbeaux.c | 2700 u32 iRandom; in vdbeCommit() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/sqlite/src/src/ |
H A D | vdbeaux.c | 2762 u32 iRandom; in vdbeCommit() local
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