/dports/editors/libreoffice/libreoffice-7.2.6.2/sfx2/emojiconfig/ |
H A D | emoji.json | 7638 "levitate": { object
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/sfx2/emojiconfig/ |
H A D | emoji.json | 7638 "levitate": { object
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | NPC.cpp | 3256 CollisionFlags levitate = 0; in ManageNPCMovement() local
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H A D | Player.cpp | 2535 CollisionFlags levitate = 0; in PlayerMovementIterate() local
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H A D | Player.h | 146 short levitate; member
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | mondata.c | 586 static const char *levitate[2] = { "float", "Float" }; variable
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 654 levitate = 0x1C, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | enemy.h | 49 bool levitate = false; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | spells.cpp | 765 void Spells::levitate() { in levitate() function in Xeen::Spells
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | mondata.c | 586 static const char *levitate[2] = { "float", "Float" }; variable
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | mondata.c | 586 static const char *levitate[2] = { "float", "Float" }; variable
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | mondata.c | 667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | mondata.c | 667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | mondata.c | 1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | mondata.c | 1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/omega/omega/ |
H A D | effect3.c | 732 void levitate(blessing) in levitate() function
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | spells.cpp | 773 void Spells::levitate() { in levitate() function in Xeen::Spells
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | types.h | 2641 bool levitate; /* Can levitate over some features */ member
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | mondata.c | 657 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | mondata.c | 667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | mondata.c | 685 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | mondata.c | 680 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | mondata.c | 1199 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
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/dports/japanese/rogue_s/rogue_s/ |
H A D | use.c | 20 short levitate = 0; variable
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/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/fixtures/emojis/ |
H A D | digests.json | 6687 "levitate": { object
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