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Searched defs:levitate (Results 1 – 25 of 29) sorted by path

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/dports/editors/libreoffice/libreoffice-7.2.6.2/sfx2/emojiconfig/
H A Demoji.json7638 "levitate": { object
/dports/editors/libreoffice6/libreoffice-6.4.7.2/sfx2/emojiconfig/
H A Demoji.json7638 "levitate": { object
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp3256 CollisionFlags levitate = 0; in ManageNPCMovement() local
H A DPlayer.cpp2535 CollisionFlags levitate = 0; in PlayerMovementIterate() local
H A DPlayer.h146 short levitate; member
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dmondata.c586 static const char *levitate[2] = { "float", "Float" }; variable
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h654 levitate = 0x1C, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Denemy.h49 bool levitate = false; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dspells.cpp765 void Spells::levitate() { in levitate() function in Xeen::Spells
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dmondata.c586 static const char *levitate[2] = { "float", "Float" }; variable
/dports/games/nethack33/nethack-3.3.1/src/
H A Dmondata.c586 static const char *levitate[2] = { "float", "Float" }; variable
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dmondata.c667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/nethack34/nethack-3.4.3/src/
H A Dmondata.c667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dmondata.c1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dmondata.c1090 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/omega/omega/
H A Deffect3.c732 void levitate(blessing) in levitate() function
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dspells.cpp773 void Spells::levitate() { in levitate() function in Xeen::Spells
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2641 bool levitate; /* Can levitate over some features */ member
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dmondata.c657 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dmondata.c667 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dmondata.c685 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dmondata.c680 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dmondata.c1199 static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; variable
/dports/japanese/rogue_s/rogue_s/
H A Duse.c20 short levitate = 0; variable
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/fixtures/emojis/
H A Ddigests.json6687 "levitate": { object

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