/dports/biology/protomol/protomol/compilerTests/ |
H A D | glutTest.cpp | 10 static GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */ variable
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/dports/graphics/glosm/glosm-glosm-0.0.2/libglosm-client/src/ |
H A D | GeometryLayer.cc | 50 GLfloat light_position[] = {-0.2, -0.777, 0.63, 0.0}; in Render() local
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/dports/lang/c/c-0.14/examples/ |
H A D | cube.c | 14 GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */ variable
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | light.c | 54 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
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H A D | scene.c | 57 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | scenebamb.c | 56 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | sceneflat.c | 55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | sccolorlight.c | 58 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | teaambient.c | 60 GLfloat light_position[] = in myinit() local
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H A D | colormat.c | 55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
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H A D | quadric.c | 67 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
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H A D | accanti.c | 52 GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; in myinit() local
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | light.c | 54 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
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H A D | scene.c | 57 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | sceneflat.c | 55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | sccolorlight.c | 58 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | scenebamb.c | 56 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
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H A D | colormat.c | 55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
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H A D | teaambient.c | 60 GLfloat light_position[] = in myinit() local
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H A D | quadric.c | 67 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
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H A D | accanti.c | 52 GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; in myinit() local
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/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/ |
H A D | do_color_ogl.c | 8 GLfloat light_position[] = { -150.0, 100.0, 200.0, 0.0 }; in do_lights() local
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | gamecore.cpp | 132 GLfloat light_position[4]; in draw() local 688 GLfloat light_position[4]; in drawReflections() local
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/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/glut/files/ |
H A D | main.cpp | 129 const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; variable
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/dports/devel/codeblocks/codeblocks-20.03/src/templates/common/ |
H A D | glut-main.cpp | 125 const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; variable
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