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Searched defs:light_position (Results 1 – 25 of 144) sorted by relevance

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/dports/biology/protomol/protomol/compilerTests/
H A DglutTest.cpp10 static GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */ variable
/dports/graphics/glosm/glosm-glosm-0.0.2/libglosm-client/src/
H A DGeometryLayer.cc50 GLfloat light_position[] = {-0.2, -0.777, 0.63, 0.0}; in Render() local
/dports/lang/c/c-0.14/examples/
H A Dcube.c14 GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */ variable
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dlight.c54 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
H A Dscene.c57 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dscenebamb.c56 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dsceneflat.c55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dsccolorlight.c58 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dteaambient.c60 GLfloat light_position[] = in myinit() local
H A Dcolormat.c55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
H A Dquadric.c67 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
H A Daccanti.c52 GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; in myinit() local
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dlight.c54 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
H A Dscene.c57 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dsceneflat.c55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dsccolorlight.c58 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dscenebamb.c56 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in myinit() local
H A Dcolormat.c55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
H A Dteaambient.c60 GLfloat light_position[] = in myinit() local
H A Dquadric.c67 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; in init() local
H A Daccanti.c52 GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; in myinit() local
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A Ddo_color_ogl.c8 GLfloat light_position[] = { -150.0, 100.0, 200.0, 0.0 }; in do_lights() local
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dgamecore.cpp132 GLfloat light_position[4]; in draw() local
688 GLfloat light_position[4]; in drawReflections() local
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/glut/files/
H A Dmain.cpp129 const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; variable
/dports/devel/codeblocks/codeblocks-20.03/src/templates/common/
H A Dglut-main.cpp125 const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; variable

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