1 
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3 
4 /*
5  * (c) Copyright 1993, Silicon Graphics, Inc.
6  * ALL RIGHTS RESERVED
7  * Permission to use, copy, modify, and distribute this software for
8  * any purpose and without fee is hereby granted, provided that the above
9  * copyright notice appear in all copies and that both the copyright notice
10  * and this permission notice appear in supporting documentation, and that
11  * the name of Silicon Graphics, Inc. not be used in advertising
12  * or publicity pertaining to distribution of the software without specific,
13  * written prior permission.
14  *
15  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
19  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
24  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27  *
28  * US Government Users Restricted Rights
29  * Use, duplication, or disclosure by the Government is subject to
30  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32  * clause at DFARS 252.227-7013 and/or in similar or successor
33  * clauses in the FAR or the DOD or NASA FAR Supplement.
34  * Unpublished-- rights reserved under the copyright laws of the
35  * United States.  Contractor/manufacturer is Silicon Graphics,
36  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
37  *
38  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39  */
40 /*
41  *  sceneflat.c
42  *  This program draws lighted objects with flat shading.
43  */
44 #include <stdlib.h>
45 #include "glut_wrap.h"
46 
47 /*  Initialize light source and shading model (GL_FLAT).
48  */
myinit(void)49 static void myinit(void)
50 {
51     GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
52     GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
53     GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
54 /*	light_position is NOT default value	*/
55     GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
56 
57     glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
58     glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
59     glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
60     glLightfv(GL_LIGHT0, GL_POSITION, light_position);
61 
62     glEnable(GL_LIGHTING);
63     glEnable(GL_LIGHT0);
64     glDepthFunc(GL_LESS);
65     glEnable(GL_DEPTH_TEST);
66     glShadeModel (GL_FLAT);
67 }
68 
display(void)69 static void display(void)
70 {
71     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
72 
73     glPushMatrix ();
74     glRotatef (20.0, 1.0, 0.0, 0.0);
75 
76     glPushMatrix ();
77     glTranslatef (-0.75, 0.5, 0.0);
78     glRotatef (90.0, 1.0, 0.0, 0.0);
79     glutSolidTorus (0.275, 0.85, 15, 15);
80     glPopMatrix ();
81 
82     glPushMatrix ();
83     glTranslatef (-0.75, -0.5, 0.0);
84     glRotatef (270.0, 1.0, 0.0, 0.0);
85     glutSolidCone (1.0, 2.0, 15, 15);
86     glPopMatrix ();
87 
88     glPushMatrix ();
89     glTranslatef (0.75, 0.0, -1.0);
90     glutSolidSphere (1.0, 15, 15);
91     glPopMatrix ();
92 
93     glPopMatrix ();
94     glFlush();
95 }
96 
myReshape(int w,int h)97 static void myReshape(int w, int h)
98 {
99     glViewport(0, 0, w, h);
100     glMatrixMode(GL_PROJECTION);
101     glLoadIdentity();
102     if (w <= h)
103 	glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
104 	    2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
105     else
106 	glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
107 	    2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
108     glMatrixMode(GL_MODELVIEW);
109 }
110 
111 static void
key(unsigned char k,int x,int y)112 key(unsigned char k, int x, int y)
113 {
114   switch (k) {
115   case 27:  /* Escape */
116     exit(0);
117     break;
118   default:
119     return;
120   }
121   glutPostRedisplay();
122 }
123 
124 /*  Main Loop
125  *  Open window with initial window size, title bar,
126  *  RGBA display mode, and handle input events.
127  */
main(int argc,char ** argv)128 int main(int argc, char** argv)
129 {
130     glutInit(&argc, argv);
131     glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
132     glutInitWindowSize (500, 500);
133     glutCreateWindow (argv[0]);
134     myinit();
135     glutReshapeFunc (myReshape);
136     glutDisplayFunc(display);
137     glutKeyboardFunc(key);
138     glutMainLoop();
139     return 0;             /* ANSI C requires main to return int. */
140 }
141