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Searched defs:loaded_sound (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Djsndsup.h14 typedef struct loaded_sound struct
16 int sound_num;
18 char * wavname;
19 int num_attached;
21 unsigned long permanent :1;
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/
H A Dsound.cpp40 struct loaded_sound { struct
50 SCP_vector<loaded_sound> Sounds; argument
/dports/games/xrally/xrally/
H A Dlevel.c33 bool loaded_sound = false; /* Fixes bug #122897 */ variable
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsound.c173 int loaded_sound; // Sound ID loaded into this source (Not used for streams) member