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Searched defs:melee (Results 1 – 25 of 57) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dgun_mode.h33 bool melee() const { in melee() function
H A Dmelee.cpp766 const int melee = get_skill_level( skill_melee ); in melee_attack_abstract() local
2626 namespace melee namespace
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dgun_mode.h33 bool melee() const { in melee() function
H A Dmelee.cpp766 const int melee = get_skill_level( skill_melee ); in melee_attack_abstract() local
2626 namespace melee namespace
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dspl-miscast.h19 melee, enumerator
H A Dfight.cc71 int to_hit_pct(const monster_info& mi, attack &atk, bool melee) in to_hit_pct()
H A Ddescribe.cc4009 const bool melee = weapon == nullptr || !is_range_weapon(*weapon); in describe_to_hit() local
4057 const bool melee = weapon == nullptr || !is_range_weapon(*weapon); in _describe_mons_to_hit() local
/dports/games/omega/omega/
H A Dguild1.c305 char *name, *corpse, *melee = NULL; in l_arena() local
/dports/games/dungeon/dungeon-3.2_1/
H A DVERBS.C23 integer melee; local
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_scriptedmarine.cpp57 bool AScriptedMarine::GetWeaponStates(int weap, FState *&melee, FState *&missile) in GetWeaponStates()
90 FState *melee, *missile; in BeginPlay() local
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DUnit.h34 … tu, stamina, health, bravery, reactions, firing, throwing, strength, psiStrength, psiSkill, melee; member
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_object_lists.c409 int melee = 0; in build_item_lists() local
/dports/games/dungeon/dungeon-3.2_1/dungeon-gdt/
H A Dverbs.c54 integer melee; in vappli_() local
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dweaponinf.h49 melee = 0, enumerator
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd1.c290 bool melee = (!is_ammo(o_ptr->tval) && o_ptr->tval != TV_BOOMERANG); in tot_dam_aux() local
873 bool melee = (!is_ammo(o_ptr->tval) && o_ptr->tval != TV_BOOMERANG); in tot_dam_aux_player() local
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dmonster.cpp194 bool melee = false, longrange = false; in monsteraction() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.h196 bool melee; // used by kModernDudeTargetChanger (ai fight) member
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DCombat.c790 …applyArmorRunicEffect(char returnString[DCOLS], creature *attacker, short *damage, boolean melee) { in applyArmorRunicEffect()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dphysics.cpp709 bool impulseplayer(gameent *d, bool &onfloor, bool melee = false) in impulseplayer()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dphysics.cpp705 …bool impulseplayer(gameent *d, bool onfloor, const vec &inertia, bool melee = false, bool slide = … in impulseplayer()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_local.h372 gentity_t *melee; member
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_local.h363 gentity_t *melee; member
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_local.h430 void (*melee)(edict_t *self); member
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_local.h430 void (*melee)(edict_t *self); member
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_local.h430 void (*melee)(edict_t *self); member

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