/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | gun_mode.h | 33 bool melee() const { in melee() function
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H A D | melee.cpp | 766 const int melee = get_skill_level( skill_melee ); in melee_attack_abstract() local 2626 namespace melee namespace
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | gun_mode.h | 33 bool melee() const { in melee() function
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H A D | melee.cpp | 766 const int melee = get_skill_level( skill_melee ); in melee_attack_abstract() local 2626 namespace melee namespace
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-miscast.h | 19 melee, enumerator
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H A D | fight.cc | 71 int to_hit_pct(const monster_info& mi, attack &atk, bool melee) in to_hit_pct()
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H A D | describe.cc | 4009 const bool melee = weapon == nullptr || !is_range_weapon(*weapon); in describe_to_hit() local 4057 const bool melee = weapon == nullptr || !is_range_weapon(*weapon); in _describe_mons_to_hit() local
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/dports/games/omega/omega/ |
H A D | guild1.c | 305 char *name, *corpse, *melee = NULL; in l_arena() local
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/dports/games/dungeon/dungeon-3.2_1/ |
H A D | VERBS.C | 23 integer melee; local
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 57 bool AScriptedMarine::GetWeaponStates(int weap, FState *&melee, FState *&missile) in GetWeaponStates() 90 FState *melee, *missile; in BeginPlay() local
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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | Unit.h | 34 … tu, stamina, health, bravery, reactions, firing, throwing, strength, psiStrength, psiSkill, melee; member
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/ |
H A D | lvledit_object_lists.c | 409 int melee = 0; in build_item_lists() local
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/dports/games/dungeon/dungeon-3.2_1/dungeon-gdt/ |
H A D | verbs.c | 54 integer melee; in vappli_() local
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/ |
H A D | weaponinf.h | 49 melee = 0, enumerator
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd1.c | 290 bool melee = (!is_ammo(o_ptr->tval) && o_ptr->tval != TV_BOOMERANG); in tot_dam_aux() local 873 bool melee = (!is_ammo(o_ptr->tval) && o_ptr->tval != TV_BOOMERANG); in tot_dam_aux_player() local
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | monster.cpp | 194 bool melee = false, longrange = false; in monsteraction() local
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | nnexts.h | 196 bool melee; // used by kModernDudeTargetChanger (ai fight) member
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Combat.c | 790 …applyArmorRunicEffect(char returnString[DCOLS], creature *attacker, short *damage, boolean melee) { in applyArmorRunicEffect()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | physics.cpp | 709 bool impulseplayer(gameent *d, bool &onfloor, bool melee = false) in impulseplayer()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | physics.cpp | 705 …bool impulseplayer(gameent *d, bool onfloor, const vec &inertia, bool melee = false, bool slide = … in impulseplayer()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_local.h | 372 gentity_t *melee; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_local.h | 363 gentity_t *melee; member
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 430 void (*melee)(edict_t *self); member
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 430 void (*melee)(edict_t *self); member
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 430 void (*melee)(edict_t *self); member
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