Searched defs:movea (Results 1 – 10 of 10) sorted by path
/dports/emulators/dgen-sdl/dgen-sdl-1.33/cyclone/Disa/ |
H A D | Disa.c | 223 char *movea=""; in DisaMove() local
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/cyclone/ |
H A D | OpMove.cpp | 101 int movea=0; in OpMove() local
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/cpu/cyclone/Disa/ |
H A D | Disa.c | 223 char *movea=""; in DisaMove() local
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/cpu/cyclone/ |
H A D | OpMove.cpp | 102 int movea=0; in OpMove() local
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 3966 …short movea, short seta, float* platform, int frameshadow, short* shadow_coords, int soundtoplay, … in addframe() 4796 movea = 0, in load_cached_model() local 10612 float move, movez, movea; in update_frame() local
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H A D | openbor.h | 783 short* movea; member
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 4059 short *bbox, s_attack* attack, short move, short movez, short movea, in addframe() 4903 movea = 0, in load_cached_model() local 10835 float move, movez, movea; in update_frame() local
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H A D | openbor.h | 779 short* movea; member
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 5347 int *bbox, s_attack *attack, int move, int movez, int movea, in addframe() 7210 movea = 0, in load_cached_model() local 14824 float move, movez, movea; in update_frame() local
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H A D | openbor.h | 792 int *movea; member
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