/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | BRepPrimAPI_MakeSphere.hxx | 141 BRepPrim_Sphere mySphere; member in BRepPrimAPI_MakeSphere
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H A D | ProjLib_Sphere.hxx | 82 gp_Sphere mySphere; member in ProjLib_Sphere
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H A D | Extrema_GlobOptFuncCQuadric.hxx | 75 gp_Sphere mySphere; member in Extrema_GlobOptFuncCQuadric
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepPrimAPI/ |
H A D | BRepPrimAPI_MakeSphere.hxx | 141 BRepPrim_Sphere mySphere; member in BRepPrimAPI_MakeSphere
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/dports/cad/opencascade/opencascade-7.6.0/src/ProjLib/ |
H A D | ProjLib_Sphere.hxx | 82 gp_Sphere mySphere; member in ProjLib_Sphere
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | ProjLib_Sphere.hxx | 82 gp_Sphere mySphere; member in ProjLib_Sphere
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H A D | BRepPrimAPI_MakeSphere.hxx | 110 BRepPrim_Sphere mySphere; member in BRepPrimAPI_MakeSphere
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/dports/cad/opencascade/opencascade-7.6.0/src/Extrema/ |
H A D | Extrema_GlobOptFuncCQuadric.hxx | 75 gp_Sphere mySphere; member in Extrema_GlobOptFuncCQuadric
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | OccluderSceneNode.cxx | 46 GLfloat mySphere[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in OccluderSceneNode() local
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H A D | FlagWarpSceneNode.cxx | 71 const GLfloat* mySphere = getSphere(); in getDistance() local
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H A D | PolyWallSceneNode.cxx | 171 GLfloat mySphere[4]; in PolyWallSceneNode() local
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H A D | WallSceneNode.cxx | 110 const GLfloat* mySphere = getSphere(); in cull() local 158 const GLfloat* mySphere = getSphere(); in pickLevelOfDetail() local
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H A D | SphereSceneNode.cxx | 503 const GLfloat* mySphere = getSphere(); in getParts() local 516 const GLfloat* mySphere = getSphere(); in addRenderNodes() local
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H A D | MeshFragSceneNode.cxx | 275 float mySphere[4]; in MeshFragSceneNode() local
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H A D | TriWallSceneNode.cxx | 168 GLfloat myPlane[4], mySphere[4]; in TriWallSceneNode() local
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H A D | TankSceneNode.cxx | 226 const GLfloat* mySphere = getSphere(); in addRenderNodes() local 504 const float* mySphere = getSphere(); in renderRadar() local
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | OccluderSceneNode.cxx | 46 GLfloat mySphere[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in OccluderSceneNode() local
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H A D | FlagWarpSceneNode.cxx | 71 const GLfloat* mySphere = getSphere(); in getDistance() local
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H A D | PolyWallSceneNode.cxx | 171 GLfloat mySphere[4]; in PolyWallSceneNode() local
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H A D | WallSceneNode.cxx | 110 const GLfloat* mySphere = getSphere(); in cull() local 158 const GLfloat* mySphere = getSphere(); in pickLevelOfDetail() local
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H A D | SphereSceneNode.cxx | 503 const GLfloat* mySphere = getSphere(); in getParts() local 516 const GLfloat* mySphere = getSphere(); in addRenderNodes() local
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H A D | MeshFragSceneNode.cxx | 275 float mySphere[4]; in MeshFragSceneNode() local
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H A D | TriWallSceneNode.cxx | 168 GLfloat myPlane[4], mySphere[4]; in TriWallSceneNode() local
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/tools/tests/glu/ |
H A D | main.c | 77 void mySphere(double x[3], double radius) in mySphere() function
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | stairs.c | 218 mySphere(float radius) in mySphere() function
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