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/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DBRepPrimAPI_MakeSphere.hxx141 BRepPrim_Sphere mySphere; member in BRepPrimAPI_MakeSphere
H A DProjLib_Sphere.hxx82 gp_Sphere mySphere; member in ProjLib_Sphere
H A DExtrema_GlobOptFuncCQuadric.hxx75 gp_Sphere mySphere; member in Extrema_GlobOptFuncCQuadric
/dports/cad/opencascade/opencascade-7.6.0/src/BRepPrimAPI/
H A DBRepPrimAPI_MakeSphere.hxx141 BRepPrim_Sphere mySphere; member in BRepPrimAPI_MakeSphere
/dports/cad/opencascade/opencascade-7.6.0/src/ProjLib/
H A DProjLib_Sphere.hxx82 gp_Sphere mySphere; member in ProjLib_Sphere
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DProjLib_Sphere.hxx82 gp_Sphere mySphere; member in ProjLib_Sphere
H A DBRepPrimAPI_MakeSphere.hxx110 BRepPrim_Sphere mySphere; member in BRepPrimAPI_MakeSphere
/dports/cad/opencascade/opencascade-7.6.0/src/Extrema/
H A DExtrema_GlobOptFuncCQuadric.hxx75 gp_Sphere mySphere; member in Extrema_GlobOptFuncCQuadric
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DOccluderSceneNode.cxx46 GLfloat mySphere[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in OccluderSceneNode() local
H A DFlagWarpSceneNode.cxx71 const GLfloat* mySphere = getSphere(); in getDistance() local
H A DPolyWallSceneNode.cxx171 GLfloat mySphere[4]; in PolyWallSceneNode() local
H A DWallSceneNode.cxx110 const GLfloat* mySphere = getSphere(); in cull() local
158 const GLfloat* mySphere = getSphere(); in pickLevelOfDetail() local
H A DSphereSceneNode.cxx503 const GLfloat* mySphere = getSphere(); in getParts() local
516 const GLfloat* mySphere = getSphere(); in addRenderNodes() local
H A DMeshFragSceneNode.cxx275 float mySphere[4]; in MeshFragSceneNode() local
H A DTriWallSceneNode.cxx168 GLfloat myPlane[4], mySphere[4]; in TriWallSceneNode() local
H A DTankSceneNode.cxx226 const GLfloat* mySphere = getSphere(); in addRenderNodes() local
504 const float* mySphere = getSphere(); in renderRadar() local
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DOccluderSceneNode.cxx46 GLfloat mySphere[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in OccluderSceneNode() local
H A DFlagWarpSceneNode.cxx71 const GLfloat* mySphere = getSphere(); in getDistance() local
H A DPolyWallSceneNode.cxx171 GLfloat mySphere[4]; in PolyWallSceneNode() local
H A DWallSceneNode.cxx110 const GLfloat* mySphere = getSphere(); in cull() local
158 const GLfloat* mySphere = getSphere(); in pickLevelOfDetail() local
H A DSphereSceneNode.cxx503 const GLfloat* mySphere = getSphere(); in getParts() local
516 const GLfloat* mySphere = getSphere(); in addRenderNodes() local
H A DMeshFragSceneNode.cxx275 float mySphere[4]; in MeshFragSceneNode() local
H A DTriWallSceneNode.cxx168 GLfloat myPlane[4], mySphere[4]; in TriWallSceneNode() local
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/tools/tests/glu/
H A Dmain.c77 void mySphere(double x[3], double radius) in mySphere() function
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dstairs.c218 mySphere(float radius) in mySphere() function

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