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Searched defs:new_actor (Results 1 – 24 of 24) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dplayer.cpp196 void Player::set_actor(Actor *new_actor) { in set_actor()
535 bool Player::set_party_mode(Actor *new_actor) { in set_party_mode()
547 bool Player::set_solo_mode(Actor *new_actor) { in set_solo_mode()
H A Degg_manager.cpp200 Actor *new_actor = NULL; in spawn_egg() local
/dports/graphics/clutter/clutter-1.26.4/clutter/
H A Dclutter-path-constraint.c124 ClutterActor *new_actor) in clutter_path_constraint_set_actor()
H A Dclutter-align-constraint.c107 ClutterActor *new_actor) in clutter_align_constraint_set_actor()
H A Dclutter-bind-constraint.c217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor()
H A Dclutter-snap-constraint.c203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor()
/dports/x11-wm/muffin/muffin-4.8.0/clutter/clutter/
H A Dclutter-path-constraint.c124 ClutterActor *new_actor) in clutter_path_constraint_set_actor()
H A Dclutter-bind-constraint.c217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor()
H A Dclutter-align-constraint.c107 ClutterActor *new_actor) in clutter_align_constraint_set_actor()
H A Dclutter-snap-constraint.c203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor()
/dports/x11-wm/mutter/mutter-41.1/clutter/clutter/
H A Dclutter-path-constraint.c122 ClutterActor *new_actor) in clutter_path_constraint_set_actor()
H A Dclutter-main.c1294 ClutterActor *new_actor, in clutter_stage_update_device()
1348 ClutterActor *new_actor; in clutter_stage_repick_device() local
1370 ClutterActor *new_actor; in update_device_for_event() local
H A Dclutter-bind-constraint.c272 ClutterActor *new_actor) in clutter_bind_constraint_set_actor()
H A Dclutter-align-constraint.c105 ClutterActor *new_actor) in clutter_align_constraint_set_actor()
H A Dclutter-snap-constraint.c201 ClutterActor *new_actor) in clutter_snap_constraint_set_actor()
H A Dclutter-stage.c980 ClutterActor *new_actor; in clutter_stage_update_devices() local
/dports/games/allacrost/allacrost-1.0.2/src/common/global/
H A Dglobal_actors.cpp1699 GlobalActor* GlobalParty::ReplaceActorByIndex(uint32 index, GlobalActor* new_actor) { in ReplaceActorByIndex()
1716 GlobalActor* GlobalParty::ReplaceActorByID(uint32 id, GlobalActor* new_actor) { in ReplaceActorByID()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor_manager.cpp785 …int8 obj_status, uint16 x, uint16 y, uint8 z, uint8 alignment, uint8 worktype, Actor **new_actor) { in create_temp_actor()
914 bool ActorManager::clone_actor(Actor *actor, Actor **new_actor, MapCoord new_location) { in clone_actor()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle.cpp526 …BattleCharacter* new_actor = new BattleCharacter(dynamic_cast<GlobalCharacter*>(active_party->GetA… in _Initialize() local
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp779 BattleCharacter* new_actor = new BattleCharacter(active_party.GetCharacterAtIndex(i)); in _Initialize() local
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_play.cpp88 objtype* new_actor; variable
/dports/games/scummvm/scummvm-2.5.1/engines/glk/agt/
H A Dparser.cpp1184 rbool new_actor; /* This is used for some error checking; it is set in parse_cmd() local
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.c1856 void check_if_new_actor_last_summoned(actor *new_actor) in check_if_new_actor_last_summoned()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript_actor.cpp579 Actor *actor, *new_actor; in nscript_actor_clone() local