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Searched defs:new_ang (Results 1 – 14 of 14) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmclip.cpp366 short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist) in MultiClipTurn()
520 short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy) in RectClipTurn()
H A Dai.cpp1777 short new_ang, oang; in FindNewAngle() local
H A Dplayer.cpp1775 short new_ang; in DoPlayerTurnTurret() local
/dports/misc/visp/visp-3.4.0/modules/tracker/me/src/moving-edges/
H A DvpMeEllipse.cpp473 double new_ang = computeAngleOnEllipse(iP); in plugHoles() local
507 double new_ang = computeAngleOnEllipse(iP); in plugHoles() local
540 double new_ang = computeAngleOnEllipse(iP); in plugHoles() local
760 double new_ang = computeAngleOnEllipse(iP); in leastSquareRobust() local
/dports/games/jfsw/jfsw-c434002/src/
H A Dmclip.c367 short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist) in MultiClipTurn()
525 short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy) in RectClipTurn()
H A Dtrack.c1540 short i, nexti, j, tag, htag, new_ang; in PlaceActorsOnTracks() local
1938 short new_ang; in RefreshPoints() local
2972 short new_ang; in DoAutoTurretObject() local
H A Dai.c1801 short new_ang, oang; in FindNewAngle() local
H A Dplayer.c1737 short new_ang; in DoPlayerTurnTurret() local
/dports/games/edge/Edge-1.35-source/src/
H A Dp_telept.cc124 angle_t new_ang; in EV_Teleport() local
/dports/games/eureka/eureka-1.27b-source/src/
H A Dui_thing.cc492 int new_ang = atoi(box->angle->value()); in angle_callback() local
H A Dr_render.cc102 void Render_View_t::SetAngle(float new_ang) in SetAngle()
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/ui/tools/
H A Dcalligraphic-tool.cpp306 double new_ang = a1 + (1 - this->flatness) * (a2 - a1) - (flipped? M_PI : 0); in apply() local
H A Deraser-tool.cpp264 double new_ang = a1 + (1 - this->flatness) * (a2 - a1) - (flipped? M_PI : 0); in apply() local
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Dmilkdropfs.cpp2250 … float new_ang = half ? 3.1415926535897932384626433832795f : -3.1415926535897932384626433832795f; in WarpedBlit_Shaders() local