Searched defs:new_ang (Results 1 – 14 of 14) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | mclip.cpp | 366 short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist) in MultiClipTurn() 520 short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy) in RectClipTurn()
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H A D | ai.cpp | 1777 short new_ang, oang; in FindNewAngle() local
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H A D | player.cpp | 1775 short new_ang; in DoPlayerTurnTurret() local
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/dports/misc/visp/visp-3.4.0/modules/tracker/me/src/moving-edges/ |
H A D | vpMeEllipse.cpp | 473 double new_ang = computeAngleOnEllipse(iP); in plugHoles() local 507 double new_ang = computeAngleOnEllipse(iP); in plugHoles() local 540 double new_ang = computeAngleOnEllipse(iP); in plugHoles() local 760 double new_ang = computeAngleOnEllipse(iP); in leastSquareRobust() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | mclip.c | 367 short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist) in MultiClipTurn() 525 short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy) in RectClipTurn()
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H A D | track.c | 1540 short i, nexti, j, tag, htag, new_ang; in PlaceActorsOnTracks() local 1938 short new_ang; in RefreshPoints() local 2972 short new_ang; in DoAutoTurretObject() local
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H A D | ai.c | 1801 short new_ang, oang; in FindNewAngle() local
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H A D | player.c | 1737 short new_ang; in DoPlayerTurnTurret() local
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_telept.cc | 124 angle_t new_ang; in EV_Teleport() local
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | ui_thing.cc | 492 int new_ang = atoi(box->angle->value()); in angle_callback() local
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H A D | r_render.cc | 102 void Render_View_t::SetAngle(float new_ang) in SetAngle()
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/ui/tools/ |
H A D | calligraphic-tool.cpp | 306 double new_ang = a1 + (1 - this->flatness) * (a2 - a1) - (flipped? M_PI : 0); in apply() local
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H A D | eraser-tool.cpp | 264 double new_ang = a1 + (1 - this->flatness) * (a2 - a1) - (flipped? M_PI : 0); in apply() local
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/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/ |
H A D | milkdropfs.cpp | 2250 … float new_ang = half ? 3.1415926535897932384626433832795f : -3.1415926535897932384626433832795f; in WarpedBlit_Shaders() local
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