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Searched defs:next_scene (Results 1 – 10 of 10) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_teleport.cpp68 void Scene_Teleport::TransitionOut(SceneType next_scene) { in TransitionOut()
H A Dscene_item.cpp112 void Scene_Item::TransitionOut(Scene::SceneType next_scene) { in TransitionOut()
H A Dscene_skill.cpp95 void Scene_Skill::TransitionOut(SceneType next_scene) { in TransitionOut()
H A Dscene_title.cpp104 void Scene_Title::Suspend(Scene::SceneType next_scene) { in Suspend()
H A Dscene_battle.cpp140 void Scene_Battle::TransitionOut(SceneType next_scene) { in TransitionOut()
H A Dscene.cpp196 auto next_scene = instance ? instance->type : Null; in MainFunction() local
H A Dscene_map.cpp172 void Scene_Map::TransitionOut(SceneType next_scene) { in TransitionOut()
/dports/devel/py-asciimatics/asciimatics-1.13.0/tests/
H A Dmock_objects.py9 def __init__(self, count=10, stop=True, swallow=False, next_scene=None, argument
/dports/games/vultures-eye/vulture-2.3.67/vulture/winclass/
H A Dintrowin.cpp119 eventresult introwin::next_scene() in next_scene() function in introwin
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dmanage.cpp263 void _manage::next_scene() in next_scene() function in _manage