/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 50 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, ShaderLanguage::ShaderType p_… in set_edited_shader() 376 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 50 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, ShaderLanguage::ShaderType p_… in set_edited_shader() 376 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | material.cpp | 283 void FixedMaterial::set_light_shader(LightShader p_shader) { in set_light_shader() 495 void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
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H A D | theme.cpp | 310 …heme::set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader) { in set_shader()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | material.cpp | 283 void FixedMaterial::set_light_shader(LightShader p_shader) { in set_light_shader() 495 void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.cpp | 376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add() 378 void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) { in shader_node_remove() 380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type() 382 void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) { in shader_node_set_param() 385 void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const { in shader_get_node_list() 387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type() 391 Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const { in shader_node_get_param() 406 void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connectio… in shader_get_connections() 409 void RasterizerIPhone::shader_clear(RID p_shader) { in shader_clear() 555 void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned… in shader_material_set_vertex_shader() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.cpp | 376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add() 378 void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) { in shader_node_remove() 380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type() 382 void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) { in shader_node_set_param() 385 void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const { in shader_get_node_list() 387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type() 391 Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const { in shader_node_get_param() 406 void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connectio… in shader_get_connections() 409 void RasterizerIPhone::shader_clear(RID p_shader) { in shader_clear() 555 void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned… in shader_material_set_vertex_shader() [all …]
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 49 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { in set_edited_shader() 454 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 49 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { in set_edited_shader() 454 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.cpp | 151 void RasterizerDummy::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode() 165 void RasterizerDummy::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code() 198 void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list() 204 void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param() 207 RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param() 212 Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param() 224 void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) { in material_set_shader() 1656 void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader){ in custom_shade_model_set_shader()
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H A D | rasterizer.cpp | 483 …asterizer::fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader()
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H A D | visual_server_raster.cpp | 131 void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) { in shader_set_mode() 141 void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_frag… in shader_set_code() 162 void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) cons… in shader_get_param_list() 167 void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, R… in shader_set_default_texture_param() 172 RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) co… in shader_get_default_texture_param() 184 void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { in material_set_shader() 313 …lServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader() 4032 void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) { in canvas_item_material_set_shader() 4104 void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { in custom_shade_model_set_shader()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.cpp | 151 void RasterizerDummy::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode() 165 void RasterizerDummy::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code() 198 void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list() 204 void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param() 207 RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param() 212 Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param() 224 void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) { in material_set_shader() 1656 void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader){ in custom_shade_model_set_shader()
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H A D | rasterizer.cpp | 483 …asterizer::fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader()
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H A D | visual_server_raster.cpp | 131 void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) { in shader_set_mode() 141 void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_frag… in shader_set_code() 162 void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) cons… in shader_get_param_list() 167 void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, R… in shader_set_default_texture_param() 172 RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) co… in shader_get_default_texture_param() 184 void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { in material_set_shader() 313 …lServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader() 4032 void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) { in canvas_item_material_set_shader() 4104 void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { in custom_shade_model_set_shader()
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/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 258 void shader_set_code(RID p_shader, const String &p_code) {} in shader_set_code() 259 String shader_get_code(RID p_shader) const { return ""; } in shader_get_code() 260 void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {} in shader_get_param_list() 262 void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {} in shader_set_default_texture_param() 263 …RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID();… in shader_get_default_texture_param() 265 void shader_add_custom_define(RID p_shader, const String &p_define) {} in shader_add_custom_define() 266 void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {} in shader_get_custom_defines() 267 void shader_remove_custom_define(RID p_shader, const String &p_define) {} in shader_remove_custom_define() 274 void material_set_shader(RID p_shader_material, RID p_shader) {} in material_set_shader()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 258 void shader_set_code(RID p_shader, const String &p_code) {} in shader_set_code() 259 String shader_get_code(RID p_shader) const { return ""; } in shader_get_code() 260 void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {} in shader_get_param_list() 262 void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {} in shader_set_default_texture_param() 263 …RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID();… in shader_get_default_texture_param() 265 void shader_add_custom_define(RID p_shader, const String &p_define) {} in shader_add_custom_define() 266 void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {} in shader_get_custom_defines() 267 void shader_remove_custom_define(RID p_shader, const String &p_define) {} in shader_remove_custom_define() 274 void material_set_shader(RID p_shader_material, RID p_shader) {} in material_set_shader()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.cpp | 1354 void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty() 1361 void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) { in shader_set_code() 1572 void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) … in shader_get_param_list() 1709 void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_nam… in shader_set_default_texture_param() 1724 RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name… in shader_get_default_texture_param() 1738 void RasterizerStorageGLES2::shader_add_custom_define(RID p_shader, const String &p_define) { in shader_add_custom_define() 1748 void RasterizerStorageGLES2::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con… in shader_get_custom_defines() 1756 void RasterizerStorageGLES2::shader_remove_custom_define(RID p_shader, const String &p_define) { in shader_remove_custom_define() 1783 void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.cpp | 1354 void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty() 1361 void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) { in shader_set_code() 1572 void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) … in shader_get_param_list() 1709 void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_nam… in shader_set_default_texture_param() 1724 RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name… in shader_get_default_texture_param() 1738 void RasterizerStorageGLES2::shader_add_custom_define(RID p_shader, const String &p_define) { in shader_add_custom_define() 1748 void RasterizerStorageGLES2::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con… in shader_get_custom_defines() 1756 void RasterizerStorageGLES2::shader_remove_custom_define(RID p_shader, const String &p_define) { in shader_remove_custom_define() 1783 void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.cpp | 2228 void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { 2236 void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { 2429 void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) … 2545 void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_nam… 2558 RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name… 2569 void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) { 2579 void RasterizerStorageGLES3::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con… 2587 void RasterizerStorageGLES3::shader_remove_custom_define(RID p_shader, const String &p_define) { 2614 void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) {
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.cpp | 2228 void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { 2236 void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { 2429 void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) … 2545 void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_nam… 2558 RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name… 2569 void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) { 2579 void RasterizerStorageGLES3::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con… 2587 void RasterizerStorageGLES3::shader_remove_custom_define(RID p_shader, const String &p_define) { 2614 void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) {
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | canvas_item.cpp | 106 void CanvasItemMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | canvas_item.cpp | 106 void CanvasItemMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.cpp | 1418 void RasterizerGLES2::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode() 1459 void RasterizerGLES2::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code() 1498 void RasterizerGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty() 1506 void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list() 1554 void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param() 1568 RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param() 1578 Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param() 1603 void RasterizerGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.cpp | 1418 void RasterizerGLES2::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode() 1459 void RasterizerGLES2::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code() 1498 void RasterizerGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty() 1506 void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list() 1554 void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param() 1568 RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param() 1578 Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param() 1603 void RasterizerGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
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