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Searched defs:p_shader (Results 1 – 25 of 38) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dshader_editor_plugin.cpp50 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, ShaderLanguage::ShaderType p_… in set_edited_shader()
376 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dshader_editor_plugin.cpp50 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, ShaderLanguage::ShaderType p_… in set_edited_shader()
376 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dmaterial.cpp283 void FixedMaterial::set_light_shader(LightShader p_shader) { in set_light_shader()
495 void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
H A Dtheme.cpp310 …heme::set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader) { in set_shader()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dmaterial.cpp283 void FixedMaterial::set_light_shader(LightShader p_shader) { in set_light_shader()
495 void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.cpp376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add()
378 void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) { in shader_node_remove()
380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type()
382 void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) { in shader_node_set_param()
385 void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const { in shader_get_node_list()
387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type()
391 Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const { in shader_node_get_param()
406 void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connectio… in shader_get_connections()
409 void RasterizerIPhone::shader_clear(RID p_shader) { in shader_clear()
555 void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned… in shader_material_set_vertex_shader()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.cpp376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add()
378 void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) { in shader_node_remove()
380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type()
382 void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) { in shader_node_set_param()
385 void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const { in shader_get_node_list()
387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type()
391 Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const { in shader_node_get_param()
406 void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connectio… in shader_get_connections()
409 void RasterizerIPhone::shader_clear(RID p_shader) { in shader_clear()
555 void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned… in shader_material_set_vertex_shader()
[all …]
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dshader_editor_plugin.cpp49 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { in set_edited_shader()
454 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dshader_editor_plugin.cpp49 void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { in set_edited_shader()
454 void ShaderEditor::edit(const Ref<Shader> &p_shader) { in edit()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.cpp151 void RasterizerDummy::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode()
165 void RasterizerDummy::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code()
198 void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list()
204 void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param()
207 RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param()
212 Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param()
224 void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
1656 void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader){ in custom_shade_model_set_shader()
H A Drasterizer.cpp483 …asterizer::fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader()
H A Dvisual_server_raster.cpp131 void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) { in shader_set_mode()
141 void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_frag… in shader_set_code()
162 void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) cons… in shader_get_param_list()
167 void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, R… in shader_set_default_texture_param()
172 RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) co… in shader_get_default_texture_param()
184 void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
313 …lServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader()
4032 void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) { in canvas_item_material_set_shader()
4104 void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { in custom_shade_model_set_shader()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.cpp151 void RasterizerDummy::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode()
165 void RasterizerDummy::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code()
198 void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list()
204 void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param()
207 RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param()
212 Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param()
224 void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
1656 void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader){ in custom_shade_model_set_shader()
H A Drasterizer.cpp483 …asterizer::fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader()
H A Dvisual_server_raster.cpp131 void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) { in shader_set_mode()
141 void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_frag… in shader_set_code()
162 void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) cons… in shader_get_param_list()
167 void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, R… in shader_set_default_texture_param()
172 RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) co… in shader_get_default_texture_param()
184 void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
313 …lServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) { in fixed_material_set_light_shader()
4032 void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) { in canvas_item_material_set_shader()
4104 void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { in custom_shade_model_set_shader()
/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h258 void shader_set_code(RID p_shader, const String &p_code) {} in shader_set_code()
259 String shader_get_code(RID p_shader) const { return ""; } in shader_get_code()
260 void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {} in shader_get_param_list()
262 void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {} in shader_set_default_texture_param()
263 …RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID();… in shader_get_default_texture_param()
265 void shader_add_custom_define(RID p_shader, const String &p_define) {} in shader_add_custom_define()
266 void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {} in shader_get_custom_defines()
267 void shader_remove_custom_define(RID p_shader, const String &p_define) {} in shader_remove_custom_define()
274 void material_set_shader(RID p_shader_material, RID p_shader) {} in material_set_shader()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h258 void shader_set_code(RID p_shader, const String &p_code) {} in shader_set_code()
259 String shader_get_code(RID p_shader) const { return ""; } in shader_get_code()
260 void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {} in shader_get_param_list()
262 void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {} in shader_set_default_texture_param()
263 …RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID();… in shader_get_default_texture_param()
265 void shader_add_custom_define(RID p_shader, const String &p_define) {} in shader_add_custom_define()
266 void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {} in shader_get_custom_defines()
267 void shader_remove_custom_define(RID p_shader, const String &p_define) {} in shader_remove_custom_define()
274 void material_set_shader(RID p_shader_material, RID p_shader) {} in material_set_shader()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp1354 void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty()
1361 void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) { in shader_set_code()
1572 void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) … in shader_get_param_list()
1709 void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_nam… in shader_set_default_texture_param()
1724 RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name… in shader_get_default_texture_param()
1738 void RasterizerStorageGLES2::shader_add_custom_define(RID p_shader, const String &p_define) { in shader_add_custom_define()
1748 void RasterizerStorageGLES2::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con… in shader_get_custom_defines()
1756 void RasterizerStorageGLES2::shader_remove_custom_define(RID p_shader, const String &p_define) { in shader_remove_custom_define()
1783 void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp1354 void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty()
1361 void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) { in shader_set_code()
1572 void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) … in shader_get_param_list()
1709 void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_nam… in shader_set_default_texture_param()
1724 RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name… in shader_get_default_texture_param()
1738 void RasterizerStorageGLES2::shader_add_custom_define(RID p_shader, const String &p_define) { in shader_add_custom_define()
1748 void RasterizerStorageGLES2::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con… in shader_get_custom_defines()
1756 void RasterizerStorageGLES2::shader_remove_custom_define(RID p_shader, const String &p_define) { in shader_remove_custom_define()
1783 void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp2228 void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) {
2236 void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) {
2429 void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) …
2545 void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_nam…
2558 RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name…
2569 void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) {
2579 void RasterizerStorageGLES3::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con…
2587 void RasterizerStorageGLES3::shader_remove_custom_define(RID p_shader, const String &p_define) {
2614 void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) {
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp2228 void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) {
2236 void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) {
2429 void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) …
2545 void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_nam…
2558 RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name…
2569 void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) {
2579 void RasterizerStorageGLES3::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) con…
2587 void RasterizerStorageGLES3::shader_remove_custom_define(RID p_shader, const String &p_define) {
2614 void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) {
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcanvas_item.cpp106 void CanvasItemMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcanvas_item.cpp106 void CanvasItemMaterial::set_shader(const Ref<Shader> &p_shader) { in set_shader()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.cpp1418 void RasterizerGLES2::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode()
1459 void RasterizerGLES2::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code()
1498 void RasterizerGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty()
1506 void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list()
1554 void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param()
1568 RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param()
1578 Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param()
1603 void RasterizerGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.cpp1418 void RasterizerGLES2::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { in shader_set_mode()
1459 void RasterizerGLES2::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragmen… in shader_set_code()
1498 void RasterizerGLES2::_shader_make_dirty(Shader *p_shader) { in _shader_make_dirty()
1506 void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { in shader_get_param_list()
1554 void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID … in shader_set_default_texture_param()
1568 RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const… in shader_get_default_texture_param()
1578 Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName &p_name) { in shader_get_default_param()
1603 void RasterizerGLES2::material_set_shader(RID p_material, RID p_shader) { in material_set_shader()

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