/dports/astro/stellarium/stellarium-0.21.3/src/core/ |
H A D | StelAudioMgr.cpp | 74 void StelAudioMgr::pauseSound(const QString& id) in pauseSound() function in StelAudioMgr 152 void StelAudioMgr::pauseSound(const QString&) {;} in pauseSound() function in StelAudioMgr
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/ |
H A D | sound.cpp | 346 void SoundManager::pauseSound(uint16 channelID, bool pause) { in pauseSound() function in Nancy::SoundManager 355 void SoundManager::pauseSound(const SoundDescription &description, bool pause) { in pauseSound() function in Nancy::SoundManager 361 void SoundManager::pauseSound(const Common::String &chunkName, bool pause) { in pauseSound() function in Nancy::SoundManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/ |
H A D | menu.cpp | 402 reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) { in kernelSelect() 678 void GfxMenu::interactiveStart(bool pauseSound) { in interactiveStart() 685 void GfxMenu::interactiveEnd(bool pauseSound) { in interactiveEnd()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/ |
H A D | menu.cpp | 419 reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) { in kernelSelect() 737 void GfxMenu::interactiveStart(bool pauseSound) { in interactiveStart() 744 void GfxMenu::interactiveEnd(bool pauseSound) { in interactiveEnd()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | sound.cpp | 88 void Sound::pauseSound() { in pauseSound() function in Saga::Sound
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | sound.cpp | 88 void Sound::pauseSound() { in pauseSound() function in Saga::Sound
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/dports/games/legend-of-edgar/edgar-1.34/src/audio/ |
H A D | audio.c | 327 void pauseSound(int pause) in pauseSound() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/ |
H A D | kmenu.cpp | 97 bool pauseSound = argc <= 1 || !argv[1].isNull(); in kMenuSelect() local
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/ |
H A D | kmenu.cpp | 97 bool pauseSound = argc <= 1 || !argv[1].isNull(); in kMenuSelect() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | sound.cpp | 365 void Sound::pauseSound() { in pauseSound() function in Draci::Sound
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | sound.cpp | 365 void Sound::pauseSound() { in pauseSound() function in Draci::Sound
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/ |
H A D | sound.cpp | 65 void Sound::pauseSound(uint channel) { in pauseSound() function in Chewy::Sound
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/dports/games/scummvm/scummvm-2.5.1/engines/chewy/ |
H A D | sound.cpp | 65 void Sound::pauseSound(uint channel) { in pauseSound() function in Chewy::Sound
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/ |
H A D | gfxengine.cpp | 786 void RMGfxEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::RMGfxEngine
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H A D | tony.cpp | 512 void TonyEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::TonyEngine
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H A D | loc.cpp | 765 void RMItem::pauseSound(bool bPause) { in pauseSound() function in Tony::RMItem 2170 void RMLocation::pauseSound(bool bPause) { in pauseSound() function in Tony::RMLocation
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/dports/games/scummvm/scummvm-2.5.1/engines/tony/ |
H A D | gfxengine.cpp | 789 void RMGfxEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::RMGfxEngine
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H A D | tony.cpp | 511 void TonyEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::TonyEngine
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H A D | loc.cpp | 765 void RMItem::pauseSound(bool bPause) { in pauseSound() function in Tony::RMItem 2170 void RMLocation::pauseSound(bool bPause) { in pauseSound() function in Tony::RMLocation
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/sfx/ |
H A D | soundengine_script.cpp | 239 static int pauseSound(lua_State *L) { in pauseSound() function
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H A D | soundengine.cpp | 256 void SoundEngine::pauseSound(uint handle) { in pauseSound() function in Sword25::SoundEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/sfx/ |
H A D | soundengine.cpp | 271 void SoundEngine::pauseSound(uint handle) { in pauseSound() function in Sword25::SoundEngine
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H A D | soundengine_script.cpp | 239 static int pauseSound(lua_State *L) { in pauseSound() function
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/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/C/ |
H A D | AUD_Special.cpp | 172 static void pauseSound(AUD_Handle* handle) in pauseSound() function
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | SoundStructure.java | 453 void pauseSound(SoundRetained sound) { in pauseSound() method in SoundStructure
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