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Searched defs:pauseSound (Results 1 – 25 of 28) sorted by relevance

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/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelAudioMgr.cpp74 void StelAudioMgr::pauseSound(const QString& id) in pauseSound() function in StelAudioMgr
152 void StelAudioMgr::pauseSound(const QString&) {;} in pauseSound() function in StelAudioMgr
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/
H A Dsound.cpp346 void SoundManager::pauseSound(uint16 channelID, bool pause) { in pauseSound() function in Nancy::SoundManager
355 void SoundManager::pauseSound(const SoundDescription &description, bool pause) { in pauseSound() function in Nancy::SoundManager
361 void SoundManager::pauseSound(const Common::String &chunkName, bool pause) { in pauseSound() function in Nancy::SoundManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dmenu.cpp402 reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) { in kernelSelect()
678 void GfxMenu::interactiveStart(bool pauseSound) { in interactiveStart()
685 void GfxMenu::interactiveEnd(bool pauseSound) { in interactiveEnd()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dmenu.cpp419 reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) { in kernelSelect()
737 void GfxMenu::interactiveStart(bool pauseSound) { in interactiveStart()
744 void GfxMenu::interactiveEnd(bool pauseSound) { in interactiveEnd()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dsound.cpp88 void Sound::pauseSound() { in pauseSound() function in Saga::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dsound.cpp88 void Sound::pauseSound() { in pauseSound() function in Saga::Sound
/dports/games/legend-of-edgar/edgar-1.34/src/audio/
H A Daudio.c327 void pauseSound(int pause) in pauseSound() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/
H A Dkmenu.cpp97 bool pauseSound = argc <= 1 || !argv[1].isNull(); in kMenuSelect() local
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/
H A Dkmenu.cpp97 bool pauseSound = argc <= 1 || !argv[1].isNull(); in kMenuSelect() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dsound.cpp365 void Sound::pauseSound() { in pauseSound() function in Draci::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dsound.cpp365 void Sound::pauseSound() { in pauseSound() function in Draci::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dsound.cpp65 void Sound::pauseSound(uint channel) { in pauseSound() function in Chewy::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dsound.cpp65 void Sound::pauseSound(uint channel) { in pauseSound() function in Chewy::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/
H A Dgfxengine.cpp786 void RMGfxEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::RMGfxEngine
H A Dtony.cpp512 void TonyEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::TonyEngine
H A Dloc.cpp765 void RMItem::pauseSound(bool bPause) { in pauseSound() function in Tony::RMItem
2170 void RMLocation::pauseSound(bool bPause) { in pauseSound() function in Tony::RMLocation
/dports/games/scummvm/scummvm-2.5.1/engines/tony/
H A Dgfxengine.cpp789 void RMGfxEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::RMGfxEngine
H A Dtony.cpp511 void TonyEngine::pauseSound(bool bPause) { in pauseSound() function in Tony::TonyEngine
H A Dloc.cpp765 void RMItem::pauseSound(bool bPause) { in pauseSound() function in Tony::RMItem
2170 void RMLocation::pauseSound(bool bPause) { in pauseSound() function in Tony::RMLocation
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/sfx/
H A Dsoundengine_script.cpp239 static int pauseSound(lua_State *L) { in pauseSound() function
H A Dsoundengine.cpp256 void SoundEngine::pauseSound(uint handle) { in pauseSound() function in Sword25::SoundEngine
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/sfx/
H A Dsoundengine.cpp271 void SoundEngine::pauseSound(uint handle) { in pauseSound() function in Sword25::SoundEngine
H A Dsoundengine_script.cpp239 static int pauseSound(lua_State *L) { in pauseSound() function
/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/C/
H A DAUD_Special.cpp172 static void pauseSound(AUD_Handle* handle) in pauseSound() function
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DSoundStructure.java453 void pauseSound(SoundRetained sound) { in pauseSound() method in SoundStructure

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