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Searched defs:quickSave (Results 1 – 22 of 22) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/system/
H A Dsys_class_registry.cpp194 …emClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveTable()
253 …assRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveInstances()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/system/
H A Dsys_class_registry.cpp194 …emClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveTable()
253 …assRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveInstances()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGame.cpp119 void Game::quickSave(){ in quickSave() function in Game
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/
H A Dbottom_panel.lua158 function UIBottomPanel:quickSave() function
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dinput.h72 bool quickSave() const { return _quickSave; } in quickSave() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dsaveload.cpp87 bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) { in saveGame()
H A Dbase_game.cpp3035 bool BaseGame::saveGame(int32 slot, const char *desc, bool quickSave) { in saveGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dinput.h72 bool quickSave() const { return _quickSave; } in quickSave() function
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dsaveload.cpp87 bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) { in saveGame()
H A Dbase_game.cpp3791 bool BaseGame::saveGame(int32 slot, const char *desc, bool quickSave) { in saveGame()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dgame.h226 void quickSave() { in quickSave() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/
H A Dnuvie.cpp377 bool NuvieEngine::quickSave(int saveSlot, bool isLoad) { in quickSave() function in Ultima::Nuvie::NuvieEngine
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwinput/
H A Dactionmanager.cpp414 void ActionManager::quickSave() in quickSave() function in MWInput::ActionManager
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/
H A Dapp.lua1525 function App:quickSave() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/gfx/
H A Dbase_renderer.cpp135 void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) { in initSaveLoad()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/
H A Dbase_renderer.cpp140 void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) { in initSaveLoad()
/dports/games/scummvm/scummvm-2.5.1/engines/asylum/system/
H A Dsavegame.cpp156 bool Savegame::quickSave() { in quickSave() function in Asylum::Savegame
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwstate/
H A Dstatemanagerimp.cpp320 void MWState::StateManager::quickSave (std::string name) in quickSave() function in MWState::StateManager
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/jxpmap/org/xpilot/jxpmap/
H A DMainFrame.java695 private void quickSave() { in quickSave() method in MainFrame
/dports/games/scourge/scourge/src/
H A Dsavegamedialog.cpp337 bool SavegameDialog::quickSave( const string& dirName, const string& title ) { in quickSave() function in SavegameDialog
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DWindow.cpp1167 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] { in setupMenu() local
1190 …Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, … in setupMenu() local
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DWindow.cpp1147 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] { in setupMenu() local
1174 …Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, … in setupMenu() local