/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/system/ |
H A D | sys_class_registry.cpp | 194 …emClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveTable() 253 …assRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveInstances()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/system/ |
H A D | sys_class_registry.cpp | 194 …emClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveTable() 253 …assRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { in saveInstances()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | Game.cpp | 119 void Game::quickSave(){ in quickSave() function in Game
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/ |
H A D | bottom_panel.lua | 158 function UIBottomPanel:quickSave() function
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/dports/games/scummvm/scummvm-2.5.1/engines/queen/ |
H A D | input.h | 72 bool quickSave() const { return _quickSave; } in quickSave() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/ |
H A D | saveload.cpp | 87 bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) { in saveGame()
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H A D | base_game.cpp | 3035 bool BaseGame::saveGame(int32 slot, const char *desc, bool quickSave) { in saveGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | input.h | 72 bool quickSave() const { return _quickSave; } in quickSave() function
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/ |
H A D | saveload.cpp | 87 bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) { in saveGame()
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H A D | base_game.cpp | 3791 bool BaseGame::saveGame(int32 slot, const char *desc, bool quickSave) { in saveGame()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | game.h | 226 void quickSave() { in quickSave() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/ |
H A D | nuvie.cpp | 377 bool NuvieEngine::quickSave(int saveSlot, bool isLoad) { in quickSave() function in Ultima::Nuvie::NuvieEngine
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwinput/ |
H A D | actionmanager.cpp | 414 void ActionManager::quickSave() in quickSave() function in MWInput::ActionManager
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/ |
H A D | app.lua | 1525 function App:quickSave() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/gfx/ |
H A D | base_renderer.cpp | 135 void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) { in initSaveLoad()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/ |
H A D | base_renderer.cpp | 140 void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) { in initSaveLoad()
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/system/ |
H A D | savegame.cpp | 156 bool Savegame::quickSave() { in quickSave() function in Asylum::Savegame
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwstate/ |
H A D | statemanagerimp.cpp | 320 void MWState::StateManager::quickSave (std::string name) in quickSave() function in MWState::StateManager
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/jxpmap/org/xpilot/jxpmap/ |
H A D | MainFrame.java | 695 private void quickSave() { in quickSave() method in MainFrame
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/dports/games/scourge/scourge/src/ |
H A D | savegamedialog.cpp | 337 bool SavegameDialog::quickSave( const string& dirName, const string& title ) { in quickSave() function in SavegameDialog
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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | Window.cpp | 1167 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] { in setupMenu() local 1190 …Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, … in setupMenu() local
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ |
H A D | Window.cpp | 1147 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] { in setupMenu() local 1174 …Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, … in setupMenu() local
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