1 /* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "Window.h"
7
8 #include <QKeyEvent>
9 #include <QKeySequence>
10 #include <QMenuBar>
11 #include <QMessageBox>
12 #include <QMimeData>
13 #include <QPainter>
14 #include <QScreen>
15 #include <QStackedLayout>
16 #include <QWindow>
17
18 #ifdef USE_SQLITE3
19 #include "ArchiveInspector.h"
20 #include "library/LibraryController.h"
21 #endif
22
23 #include "AboutScreen.h"
24 #include "AudioProcessor.h"
25 #include "BattleChipView.h"
26 #include "CheatsView.h"
27 #include "ConfigController.h"
28 #include "CoreController.h"
29 #include "DebuggerConsole.h"
30 #include "DebuggerConsoleController.h"
31 #include "Display.h"
32 #include "DolphinConnector.h"
33 #include "CoreController.h"
34 #include "FrameView.h"
35 #include "GBAApp.h"
36 #include "GDBController.h"
37 #include "GDBWindow.h"
38 #include "GIFView.h"
39 #include "IOViewer.h"
40 #include "LoadSaveState.h"
41 #include "LogView.h"
42 #include "MapView.h"
43 #include "MemorySearch.h"
44 #include "MemoryView.h"
45 #include "MultiplayerController.h"
46 #include "OverrideView.h"
47 #include "ObjView.h"
48 #include "PaletteView.h"
49 #include "PlacementControl.h"
50 #include "PrinterView.h"
51 #include "ReportView.h"
52 #include "ROMInfo.h"
53 #include "SaveConverter.h"
54 #include "SensorView.h"
55 #include "ShaderSelector.h"
56 #include "ShortcutController.h"
57 #include "TileView.h"
58 #include "VideoProxy.h"
59 #include "VideoView.h"
60 #include "utils.h"
61
62 #ifdef USE_DISCORD_RPC
63 #include "DiscordCoordinator.h"
64 #endif
65
66 #include <mgba/core/version.h>
67 #include <mgba/core/cheats.h>
68 #ifdef M_CORE_GB
69 #include <mgba/internal/gb/gb.h>
70 #include <mgba/internal/gb/video.h>
71 #endif
72 #ifdef M_CORE_GBA
73 #include <mgba/gba/interface.h>
74 #include <mgba/internal/gba/gba.h>
75 #endif
76 #include <mgba/feature/commandline.h>
77 #include <mgba-util/vfs.h>
78
79 using namespace QGBA;
80
Window(CoreManager * manager,ConfigController * config,int playerId,QWidget * parent)81 Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
82 : QMainWindow(parent)
83 , m_manager(manager)
84 , m_logView(new LogView(&m_log, this))
85 , m_screenWidget(new WindowBackground())
86 , m_config(config)
87 , m_inputController(playerId, this)
88 , m_shortcutController(new ShortcutController(this))
89 {
90 setFocusPolicy(Qt::StrongFocus);
91 setAcceptDrops(true);
92 setAttribute(Qt::WA_DeleteOnClose);
93 updateTitle();
94
95 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
96 m_logo = m_logo; // Free memory left over in old pixmap
97
98 #if defined(M_CORE_GBA)
99 float i = 2;
100 #elif defined(M_CORE_GB)
101 float i = 3;
102 #endif
103 QVariant multiplier = m_config->getOption("scaleMultiplier");
104 if (!multiplier.isNull()) {
105 m_savedScale = multiplier.toInt();
106 i = m_savedScale;
107 }
108 #ifdef USE_SQLITE3
109 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
110 ConfigOption* showLibrary = m_config->addOption("showLibrary");
111 showLibrary->connect([this](const QVariant& value) {
112 if (value.toBool()) {
113 if (m_controller) {
114 m_screenWidget->layout()->addWidget(m_libraryView);
115 } else {
116 attachWidget(m_libraryView);
117 }
118 } else {
119 detachWidget(m_libraryView);
120 }
121 }, this);
122 m_config->updateOption("showLibrary");
123 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
124 libraryStyle->connect([this](const QVariant& value) {
125 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
126 }, this);
127 m_config->updateOption("libraryStyle");
128
129 connect(m_libraryView, &LibraryController::startGame, [this]() {
130 VFile* output = m_libraryView->selectedVFile();
131 if (output) {
132 QPair<QString, QString> path = m_libraryView->selectedPath();
133 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
134 }
135 });
136 #endif
137 #if defined(M_CORE_GBA)
138 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
139 #elif defined(M_CORE_GB)
140 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
141 #endif
142 setLogo();
143 setCentralWidget(m_screenWidget);
144
145 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
146 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
147 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
148 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
149
150 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
151 m_log.load(m_config);
152 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
153 m_focusCheck.setInterval(200);
154 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
155 m_mustRestart.setSingleShot(true);
156
157 m_shortcutController->setConfigController(m_config);
158 m_shortcutController->setActionMapper(&m_actions);
159 setupMenu(menuBar());
160 }
161
~Window()162 Window::~Window() {
163 delete m_logView;
164
165 #ifdef USE_SQLITE3
166 delete m_libraryView;
167 #endif
168 }
169
argumentsPassed(mArguments * args)170 void Window::argumentsPassed(mArguments* args) {
171 loadConfig();
172
173 if (args->patch) {
174 m_pendingPatch = args->patch;
175 }
176
177 if (args->savestate) {
178 m_pendingState = args->savestate;
179 }
180
181 #ifdef USE_GDB_STUB
182 if (args->debuggerType == DEBUGGER_GDB) {
183 if (!m_gdbController) {
184 m_gdbController = new GDBController(this);
185 if (m_controller) {
186 m_gdbController->setController(m_controller);
187 }
188 m_gdbController->attach();
189 m_gdbController->listen();
190 }
191 }
192 #endif
193
194 if (args->fname) {
195 setController(m_manager->loadGame(args->fname), args->fname);
196 }
197 }
198
resizeFrame(const QSize & size)199 void Window::resizeFrame(const QSize& size) {
200 QSize newSize(size);
201 if (windowHandle()) {
202 QRect geom = windowHandle()->screen()->availableGeometry();
203 if (newSize.width() > geom.width()) {
204 newSize.setWidth(geom.width());
205 }
206 if (newSize.height() > geom.height()) {
207 newSize.setHeight(geom.height());
208 }
209 }
210 m_screenWidget->setSizeHint(newSize);
211 newSize -= m_screenWidget->size();
212 newSize += this->size();
213 if (!isFullScreen()) {
214 resize(newSize);
215 }
216 }
217
setConfig(ConfigController * config)218 void Window::setConfig(ConfigController* config) {
219 m_config = config;
220 }
221
loadConfig()222 void Window::loadConfig() {
223 const mCoreOptions* opts = m_config->options();
224 reloadConfig();
225
226 if (opts->width && opts->height) {
227 resizeFrame(QSize(opts->width, opts->height));
228 }
229
230 if (opts->fullscreen) {
231 enterFullScreen();
232 }
233
234 m_mruFiles = m_config->getMRU();
235 updateMRU();
236
237 m_inputController.setConfiguration(m_config);
238 }
239
reloadConfig()240 void Window::reloadConfig() {
241 const mCoreOptions* opts = m_config->options();
242
243 m_log.setLevels(opts->logLevel);
244
245 if (m_controller) {
246 m_controller->loadConfig(m_config);
247 if (m_audioProcessor) {
248 m_audioProcessor->setBufferSamples(opts->audioBuffers);
249 m_audioProcessor->requestSampleRate(opts->sampleRate);
250 }
251 m_display->resizeContext();
252 }
253
254 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
255 }
256
saveConfig()257 void Window::saveConfig() {
258 m_inputController.saveConfiguration();
259 m_config->write();
260 }
261
getFilters() const262 QString Window::getFilters() const {
263 QStringList filters;
264 QStringList formats;
265
266 #ifdef M_CORE_GBA
267 QStringList gbaFormats{
268 "*.gba",
269 #if defined(USE_LIBZIP) || defined(USE_MINIZIP)
270 "*.zip",
271 #endif
272 #ifdef USE_LZMA
273 "*.7z",
274 #endif
275 #ifdef USE_ELF
276 "*.elf",
277 #endif
278 "*.agb",
279 "*.mb",
280 "*.rom",
281 "*.bin"};
282 formats.append(gbaFormats);
283 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
284 #endif
285
286 #ifdef M_CORE_GB
287 QStringList gbFormats{
288 "*.gb",
289 "*.gbc",
290 "*.sgb",
291 #if defined(USE_LIBZIP) || defined(USE_MINIZIP)
292 "*.zip",
293 #endif
294 #ifdef USE_LZMA
295 "*.7z",
296 #endif
297 "*.rom",
298 "*.bin"};
299 formats.append(gbFormats);
300 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
301 #endif
302
303 formats.removeDuplicates();
304 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
305 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
306 return filters.join(";;");
307 }
308
getFiltersArchive() const309 QString Window::getFiltersArchive() const {
310 QStringList filters;
311
312 QStringList formats{
313 #if defined(USE_LIBZIP) || defined(USE_MINIZIP)
314 "*.zip",
315 #endif
316 #ifdef USE_LZMA
317 "*.7z",
318 #endif
319 };
320 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
321 return filters.join(";;");
322 }
323
selectROM()324 void Window::selectROM() {
325 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
326 if (!filename.isEmpty()) {
327 setController(m_manager->loadGame(filename), filename);
328 }
329 }
330
bootBIOS()331 void Window::bootBIOS() {
332 setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
333 }
334
335 #ifdef USE_SQLITE3
selectROMInArchive()336 void Window::selectROMInArchive() {
337 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
338 if (filename.isEmpty()) {
339 return;
340 }
341 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
342 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
343 VFile* output = archiveInspector->selectedVFile();
344 QPair<QString, QString> path = archiveInspector->selectedPath();
345 if (output) {
346 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
347 }
348 archiveInspector->close();
349 });
350 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
351 archiveInspector->show();
352 }
353
addDirToLibrary()354 void Window::addDirToLibrary() {
355 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
356 if (filename.isEmpty()) {
357 return;
358 }
359 m_libraryView->addDirectory(filename);
360 }
361 #endif
362
replaceROM()363 void Window::replaceROM() {
364 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
365 if (!filename.isEmpty()) {
366 m_controller->replaceGame(filename);
367 }
368 }
369
selectSave(bool temporary)370 void Window::selectSave(bool temporary) {
371 QStringList formats{"*.sav"};
372 QString filter = tr("Save games (%1)").arg(formats.join(QChar(' ')));
373 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save game"), filter);
374 if (!filename.isEmpty()) {
375 m_controller->loadSave(filename, temporary);
376 }
377 }
378
selectState(bool load)379 void Window::selectState(bool load) {
380 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
381 QString filter = tr("mGBA save state files (%1)").arg(formats.join(QChar(' ')));
382 if (load) {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save state"), filter);
384 if (!filename.isEmpty()) {
385 m_controller->loadState(filename);
386 }
387 } else {
388 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save state"), filter);
389 if (!filename.isEmpty()) {
390 m_controller->saveState(filename);
391 }
392 }
393 }
394
multiplayerChanged()395 void Window::multiplayerChanged() {
396 if (!m_controller) {
397 return;
398 }
399 int attached = 1;
400 MultiplayerController* multiplayer = m_controller->multiplayerController();
401 if (multiplayer) {
402 attached = multiplayer->attached();
403 }
404 for (Action* action : m_nonMpActions) {
405 action->setEnabled(attached < 2);
406 }
407 }
408
selectPatch()409 void Window::selectPatch() {
410 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
411 if (!filename.isEmpty()) {
412 if (m_controller) {
413 m_controller->loadPatch(filename);
414 } else {
415 m_pendingPatch = filename;
416 }
417 }
418 }
419
scanCard()420 void Window::scanCard() {
421 QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
422 for (QString& filename : filenames) {
423 m_controller->scanCard(filename);
424 }
425 }
426
openView(QWidget * widget)427 void Window::openView(QWidget* widget) {
428 connect(this, &Window::shutdown, widget, &QWidget::close);
429 widget->setAttribute(Qt::WA_DeleteOnClose);
430 widget->show();
431 }
432
loadCamImage()433 void Window::loadCamImage() {
434 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
435 if (!filename.isEmpty()) {
436 m_inputController.loadCamImage(filename);
437 }
438 }
439
importSharkport()440 void Window::importSharkport() {
441 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
442 if (!filename.isEmpty()) {
443 m_controller->importSharkport(filename);
444 }
445 }
446
exportSharkport()447 void Window::exportSharkport() {
448 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
449 if (!filename.isEmpty()) {
450 m_controller->exportSharkport(filename);
451 }
452 }
453
openSettingsWindow()454 void Window::openSettingsWindow() {
455 openSettingsWindow(SettingsView::Page::AV);
456 }
457
openSettingsWindow(SettingsView::Page page)458 void Window::openSettingsWindow(SettingsView::Page page) {
459 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
460 #if defined(BUILD_GL) || defined(BUILD_GLES2)
461 if (m_display->supportsShaders()) {
462 settingsWindow->setShaderSelector(m_shaderView.get());
463 }
464 #endif
465 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
466 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
467 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
468 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
469 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
470 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
471 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
472 #ifdef USE_SQLITE3
473 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
474 #endif
475 openView(settingsWindow);
476 settingsWindow->selectPage(page);
477 }
478
startVideoLog()479 void Window::startVideoLog() {
480 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
481 if (!filename.isEmpty()) {
482 m_controller->startVideoLog(filename);
483 }
484 }
485
486 template <typename T, typename... A>
openTView(A...arg)487 std::function<void()> Window::openTView(A... arg) {
488 return [=]() {
489 T* view = new T(arg...);
490 openView(view);
491 };
492 }
493
494 template <typename T, typename... A>
openControllerTView(A...arg)495 std::function<void()> Window::openControllerTView(A... arg) {
496 return [=]() {
497 T* view = new T(m_controller, arg...);
498 openView(view);
499 };
500 }
501
502 template <typename T, typename... A>
openNamedTView(std::unique_ptr<T> * name,A...arg)503 std::function<void()> Window::openNamedTView(std::unique_ptr<T>* name, A... arg) {
504 return [=]() {
505 if (!*name) {
506 *name = std::make_unique<T>(arg...);
507 connect(this, &Window::shutdown, name->get(), &QWidget::close);
508 }
509 (*name)->show();
510 (*name)->setFocus(Qt::PopupFocusReason);
511 };
512 }
513
514 template <typename T, typename... A>
openNamedControllerTView(std::unique_ptr<T> * name,A...arg)515 std::function<void()> Window::openNamedControllerTView(std::unique_ptr<T>* name, A... arg) {
516 return [=]() {
517 if (!*name) {
518 *name = std::make_unique<T>(arg...);
519 if (m_controller) {
520 (*name)->setController(m_controller);
521 }
522 connect(this, &Window::shutdown, name->get(), &QWidget::close);
523 }
524 (*name)->show();
525 (*name)->setFocus(Qt::PopupFocusReason);
526 };
527 }
528
529 #ifdef USE_GDB_STUB
gdbOpen()530 void Window::gdbOpen() {
531 if (!m_gdbController) {
532 m_gdbController = new GDBController(this);
533 }
534 GDBWindow* window = new GDBWindow(m_gdbController);
535 m_gdbController->setController(m_controller);
536 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
537 openView(window);
538 }
539 #endif
540
541 #ifdef USE_DEBUGGERS
consoleOpen()542 void Window::consoleOpen() {
543 if (!m_console) {
544 m_console = new DebuggerConsoleController(this);
545 }
546 DebuggerConsole* window = new DebuggerConsole(m_console);
547 if (m_controller) {
548 m_console->setController(m_controller);
549 }
550 openView(window);
551 }
552 #endif
553
keyPressEvent(QKeyEvent * event)554 void Window::keyPressEvent(QKeyEvent* event) {
555 if (event->isAutoRepeat()) {
556 QWidget::keyPressEvent(event);
557 return;
558 }
559 GBAKey key = m_inputController.mapKeyboard(event->key());
560 if (key == GBA_KEY_NONE) {
561 QWidget::keyPressEvent(event);
562 return;
563 }
564 if (m_controller) {
565 m_controller->addKey(key);
566 }
567 event->accept();
568 }
569
keyReleaseEvent(QKeyEvent * event)570 void Window::keyReleaseEvent(QKeyEvent* event) {
571 if (event->isAutoRepeat()) {
572 QWidget::keyReleaseEvent(event);
573 return;
574 }
575 GBAKey key = m_inputController.mapKeyboard(event->key());
576 if (key == GBA_KEY_NONE) {
577 QWidget::keyPressEvent(event);
578 return;
579 }
580 if (m_controller) {
581 m_controller->clearKey(key);
582 }
583 event->accept();
584 }
585
resizeEvent(QResizeEvent *)586 void Window::resizeEvent(QResizeEvent*) {
587 if (!isFullScreen()) {
588 m_config->setOption("height", m_screenWidget->height());
589 m_config->setOption("width", m_screenWidget->width());
590 }
591
592 int factor = 0;
593 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
594 if (m_controller) {
595 size = m_controller->screenDimensions();
596 }
597 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
598 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
599 factor = m_screenWidget->width() / size.width();
600 }
601 m_savedScale = factor;
602 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
603 iter.value()->setActive(iter.key() == factor);
604 }
605
606 m_config->setOption("fullscreen", isFullScreen());
607 }
608
showEvent(QShowEvent * event)609 void Window::showEvent(QShowEvent* event) {
610 if (m_wasOpened) {
611 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
612 focusCheck();
613 if (m_autoresume) {
614 m_controller->setPaused(false);
615 m_autoresume = false;
616 }
617 }
618 return;
619 }
620 m_wasOpened = true;
621 resizeFrame(m_screenWidget->sizeHint());
622 QVariant windowPos = m_config->getQtOption("windowPos");
623 bool maximized = m_config->getQtOption("maximized").toBool();
624 QRect geom = windowHandle()->screen()->availableGeometry();
625 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
626 move(windowPos.toPoint());
627 } else {
628 QRect rect = frameGeometry();
629 rect.moveCenter(geom.center());
630 move(rect.topLeft());
631 }
632 if (maximized) {
633 showMaximized();
634 }
635 if (m_fullscreenOnStart) {
636 enterFullScreen();
637 m_fullscreenOnStart = false;
638 }
639 reloadDisplayDriver();
640 setFocus();
641 }
642
hideEvent(QHideEvent * event)643 void Window::hideEvent(QHideEvent* event) {
644 if (!event->spontaneous()) {
645 return;
646 }
647 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
648 return;
649 }
650 if (!m_controller->isPaused()) {
651 m_autoresume = true;
652 m_controller->setPaused(true);
653 }
654 }
655
closeEvent(QCloseEvent * event)656 void Window::closeEvent(QCloseEvent* event) {
657 emit shutdown();
658 m_config->setQtOption("windowPos", pos());
659 m_config->setQtOption("maximized", isMaximized());
660
661 if (m_savedScale > 0) {
662 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
663 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
664 }
665 saveConfig();
666 if (m_controller) {
667 event->ignore();
668 m_pendingClose = true;
669 } else {
670 m_display.reset();
671 }
672 }
673
focusInEvent(QFocusEvent *)674 void Window::focusInEvent(QFocusEvent*) {
675 m_display->forceDraw();
676 }
677
focusOutEvent(QFocusEvent *)678 void Window::focusOutEvent(QFocusEvent*) {
679 }
680
dragEnterEvent(QDragEnterEvent * event)681 void Window::dragEnterEvent(QDragEnterEvent* event) {
682 if (event->mimeData()->hasFormat("text/uri-list")) {
683 event->acceptProposedAction();
684 }
685 }
686
dropEvent(QDropEvent * event)687 void Window::dropEvent(QDropEvent* event) {
688 QString uris = event->mimeData()->data("text/uri-list");
689 uris = uris.trimmed();
690 if (uris.contains("\n")) {
691 // Only one file please
692 return;
693 }
694 QUrl url(uris);
695 if (!url.isLocalFile()) {
696 // No remote loading
697 return;
698 }
699 event->accept();
700 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
701 }
702
mouseDoubleClickEvent(QMouseEvent * event)703 void Window::mouseDoubleClickEvent(QMouseEvent* event) {
704 if (event->button() != Qt::LeftButton) {
705 return;
706 }
707 toggleFullScreen();
708 }
709
enterFullScreen()710 void Window::enterFullScreen() {
711 if (!isVisible()) {
712 m_fullscreenOnStart = true;
713 return;
714 }
715 if (isFullScreen()) {
716 return;
717 }
718 showFullScreen();
719 #ifndef Q_OS_MAC
720 if (m_controller && !m_controller->isPaused()) {
721 menuBar()->hide();
722 }
723 #endif
724 }
725
exitFullScreen()726 void Window::exitFullScreen() {
727 if (!isFullScreen()) {
728 return;
729 }
730 m_screenWidget->unsetCursor();
731 menuBar()->show();
732 showNormal();
733 }
734
toggleFullScreen()735 void Window::toggleFullScreen() {
736 if (isFullScreen()) {
737 exitFullScreen();
738 } else {
739 enterFullScreen();
740 }
741 }
742
gameStarted()743 void Window::gameStarted() {
744 for (Action* action : m_gameActions) {
745 action->setEnabled(true);
746 }
747 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
748 action.value()->setEnabled(m_controller->platform() == action.key());
749 }
750 QSize size = m_controller->screenDimensions();
751 m_screenWidget->setDimensions(size.width(), size.height());
752 m_config->updateOption("lockIntegerScaling");
753 m_config->updateOption("lockAspectRatio");
754 m_config->updateOption("interframeBlending");
755 m_config->updateOption("resampleVideo");
756 m_config->updateOption("showOSD");
757 if (m_savedScale > 0) {
758 resizeFrame(size * m_savedScale);
759 }
760 attachWidget(m_display.get());
761 setFocus();
762
763 #ifndef Q_OS_MAC
764 if (isFullScreen()) {
765 menuBar()->hide();
766 }
767 #endif
768
769 reloadAudioDriver();
770 multiplayerChanged();
771 updateTitle();
772
773 m_hitUnimplementedBiosCall = false;
774 if (m_config->getOption("showFps", "1").toInt()) {
775 m_fpsTimer.start();
776 m_frameTimer.start();
777 }
778 m_focusCheck.start();
779 if (m_display->underMouse()) {
780 m_screenWidget->setCursor(Qt::BlankCursor);
781 }
782
783 CoreController::Interrupter interrupter(m_controller);
784 mCore* core = m_controller->thread()->core;
785 m_actions.clearMenu("videoLayers");
786 m_actions.clearMenu("audioChannels");
787 const mCoreChannelInfo* videoLayers;
788 const mCoreChannelInfo* audioChannels;
789 size_t nVideo = core->listVideoLayers(core, &videoLayers);
790 size_t nAudio = core->listAudioChannels(core, &audioChannels);
791
792 if (nVideo) {
793 for (size_t i = 0; i < nVideo; ++i) {
794 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
795 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
796 }, "videoLayers");
797 action->setActive(true);
798 }
799 }
800 if (nAudio) {
801 for (size_t i = 0; i < nAudio; ++i) {
802 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
803 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
804 }, "audioChannels");
805 action->setActive(true);
806 }
807 }
808 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
809
810 #ifdef USE_DISCORD_RPC
811 DiscordCoordinator::gameStarted(m_controller);
812 #endif
813 }
814
gameStopped()815 void Window::gameStopped() {
816 for (Action* action : m_platformActions) {
817 action->setEnabled(true);
818 }
819 for (Action* action : m_gameActions) {
820 action->setEnabled(false);
821 }
822 setWindowFilePath(QString());
823
824 m_actions.clearMenu("videoLayers");
825 m_actions.clearMenu("audioChannels");
826
827 m_fpsTimer.stop();
828 m_focusCheck.stop();
829
830 if (m_audioProcessor) {
831 m_audioProcessor->stop();
832 m_audioProcessor.reset();
833 }
834 m_display->stopDrawing();
835 detachWidget(m_display.get());
836 setLogo();
837 if (m_display) {
838 #ifdef M_CORE_GB
839 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
840 #elif defined(M_CORE_GBA)
841 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
842 #endif
843 }
844
845 m_controller.reset();
846 updateTitle();
847
848 if (m_pendingClose) {
849 m_display.reset();
850 close();
851 }
852 #ifndef Q_OS_MAC
853 menuBar()->show();
854 #endif
855
856 #ifdef USE_DISCORD_RPC
857 DiscordCoordinator::gameStopped();
858 #endif
859
860 emit paused(false);
861 }
862
gameCrashed(const QString & errorMessage)863 void Window::gameCrashed(const QString& errorMessage) {
864 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
865 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
866 QMessageBox::Ok, this, Qt::Sheet);
867 crash->setAttribute(Qt::WA_DeleteOnClose);
868 crash->show();
869 }
870
gameFailed()871 void Window::gameFailed() {
872 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
873 tr("Could not start game."),
874 QMessageBox::Ok, this, Qt::Sheet);
875 fail->setAttribute(Qt::WA_DeleteOnClose);
876 fail->show();
877 }
878
unimplementedBiosCall(int)879 void Window::unimplementedBiosCall(int) {
880 // TODO: Mention which call?
881 if (m_hitUnimplementedBiosCall) {
882 return;
883 }
884 m_hitUnimplementedBiosCall = true;
885
886 QMessageBox* fail = new QMessageBox(
887 QMessageBox::Warning, tr("Unimplemented BIOS call"),
888 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
889 QMessageBox::Ok, this, Qt::Sheet);
890 fail->setAttribute(Qt::WA_DeleteOnClose);
891 fail->show();
892 }
893
reloadDisplayDriver()894 void Window::reloadDisplayDriver() {
895 if (m_controller) {
896 m_display->stopDrawing();
897 detachWidget(m_display.get());
898 }
899 m_display = std::unique_ptr<Display>(Display::create(this));
900 if (!m_display) {
901 LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
902 "Games may run slowly, especially with larger windows.");
903 Display::setDriver(Display::Driver::QT);
904 m_display = std::unique_ptr<Display>(Display::create(this));
905 }
906 #if defined(BUILD_GL) || defined(BUILD_GLES2)
907 m_shaderView.reset();
908 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
909 #endif
910
911 connect(m_display.get(), &Display::hideCursor, [this]() {
912 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
913 m_screenWidget->setCursor(Qt::BlankCursor);
914 }
915 });
916 connect(m_display.get(), &Display::showCursor, [this]() {
917 m_screenWidget->unsetCursor();
918 });
919
920 const mCoreOptions* opts = m_config->options();
921 m_display->lockAspectRatio(opts->lockAspectRatio);
922 m_display->lockIntegerScaling(opts->lockIntegerScaling);
923 m_display->interframeBlending(opts->interframeBlending);
924 m_display->filter(opts->resampleVideo);
925 m_config->updateOption("showOSD");
926 #if defined(BUILD_GL) || defined(BUILD_GLES2)
927 if (opts->shader) {
928 struct VDir* shader = VDirOpen(opts->shader);
929 if (shader && m_display->supportsShaders()) {
930 m_display->setShaders(shader);
931 m_shaderView->refreshShaders();
932 shader->close(shader);
933 }
934 }
935 #endif
936
937 if (m_controller) {
938 attachDisplay();
939
940 attachWidget(m_display.get());
941 }
942 #ifdef M_CORE_GB
943 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
944 #elif defined(M_CORE_GBA)
945 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
946 #endif
947 }
948
reloadAudioDriver()949 void Window::reloadAudioDriver() {
950 if (!m_controller) {
951 return;
952 }
953 if (m_audioProcessor) {
954 m_audioProcessor->stop();
955 m_audioProcessor.reset();
956 }
957
958 const mCoreOptions* opts = m_config->options();
959 m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
960 m_audioProcessor->setInput(m_controller);
961 m_audioProcessor->setBufferSamples(opts->audioBuffers);
962 m_audioProcessor->requestSampleRate(opts->sampleRate);
963 m_audioProcessor->start();
964 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
965 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
966 connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
967 connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
968 }
969
changeRenderer()970 void Window::changeRenderer() {
971 if (!m_controller) {
972 return;
973 }
974 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
975 std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
976 if (!proxy) {
977 proxy = std::make_shared<VideoProxy>();
978 }
979 m_display->setVideoProxy(proxy);
980 proxy->attach(m_controller.get());
981
982 int fb = m_display->framebufferHandle();
983 if (fb >= 0) {
984 m_controller->setFramebufferHandle(fb);
985 m_config->updateOption("videoScale");
986 }
987 } else {
988 m_controller->setFramebufferHandle(-1);
989 }
990 }
991
tryMakePortable()992 void Window::tryMakePortable() {
993 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
994 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
995 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
996 confirm->setAttribute(Qt::WA_DeleteOnClose);
997 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
998 confirm->show();
999 }
1000
mustRestart()1001 void Window::mustRestart() {
1002 if (m_mustRestart.isActive()) {
1003 return;
1004 }
1005 m_mustRestart.start();
1006 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
1007 tr("Some changes will not take effect until the emulator is restarted."),
1008 QMessageBox::Ok, this, Qt::Sheet);
1009 dialog->setAttribute(Qt::WA_DeleteOnClose);
1010 dialog->show();
1011 }
1012
recordFrame()1013 void Window::recordFrame() {
1014 m_frameList.append(m_frameTimer.nsecsElapsed());
1015 m_frameTimer.restart();
1016 }
1017
showFPS()1018 void Window::showFPS() {
1019 if (m_frameList.isEmpty()) {
1020 updateTitle();
1021 return;
1022 }
1023 qint64 total = 0;
1024 for (qint64 t : m_frameList) {
1025 total += t;
1026 }
1027 double fps = (m_frameList.size() * 1e10) / total;
1028 m_frameList.clear();
1029 fps = round(fps) / 10.f;
1030 updateTitle(fps);
1031 }
1032
updateTitle(float fps)1033 void Window::updateTitle(float fps) {
1034 QString title;
1035 if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1036 QString filePath = windowFilePath();
1037 if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1038 QFileInfo fileInfo(filePath);
1039 title = fileInfo.fileName();
1040 } else {
1041 title = m_controller->title();
1042 }
1043
1044 MultiplayerController* multiplayer = m_controller->multiplayerController();
1045 if (multiplayer && multiplayer->attached() > 1) {
1046 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1047 for (Action* action : m_nonMpActions) {
1048 action->setEnabled(false);
1049 }
1050 } else {
1051 for (Action* action : m_nonMpActions) {
1052 action->setEnabled(true);
1053 }
1054 }
1055 }
1056 if (title.isNull()) {
1057 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1058 } else if (fps < 0) {
1059 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1060 } else {
1061 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1062 }
1063 }
1064
openStateWindow(LoadSave ls)1065 void Window::openStateWindow(LoadSave ls) {
1066 if (m_stateWindow) {
1067 return;
1068 }
1069 MultiplayerController* multiplayer = m_controller->multiplayerController();
1070 if (multiplayer && multiplayer->attached() > 1) {
1071 return;
1072 }
1073 bool wasPaused = m_controller->isPaused();
1074 m_stateWindow = new LoadSaveState(m_controller);
1075 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1076 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1077 detachWidget(m_stateWindow);
1078 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1079 m_stateWindow = nullptr;
1080 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1081 });
1082 if (!wasPaused) {
1083 m_controller->setPaused(true);
1084 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1085 if (m_controller) {
1086 m_controller->setPaused(false);
1087 }
1088 });
1089 }
1090 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1091 m_stateWindow->setMode(ls);
1092 updateFrame();
1093 #ifndef Q_OS_MAC
1094 menuBar()->show();
1095 #endif
1096 attachWidget(m_stateWindow);
1097 }
1098
setupMenu(QMenuBar * menubar)1099 void Window::setupMenu(QMenuBar* menubar) {
1100 installEventFilter(m_shortcutController);
1101
1102 menubar->clear();
1103 m_actions.addMenu(tr("&File"), "file");
1104
1105 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1106
1107 #ifdef USE_SQLITE3
1108 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1109 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1110 #endif
1111
1112 addGameAction(tr("Load alternate save game..."), "loadAlternateSave", [this]() {
1113 this->selectSave(false);
1114 }, "file");
1115 addGameAction(tr("Load temporary save game..."), "loadTemporarySave", [this]() {
1116 this->selectSave(true);
1117 }, "file");
1118
1119 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1120
1121 #ifdef M_CORE_GBA
1122 m_actions.addAction(tr("Boot BIOS"), "bootBIOS", this, &Window::bootBIOS, "file");
1123 #endif
1124
1125 addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1126 #ifdef M_CORE_GBA
1127 Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1128 m_platformActions.insert(mPLATFORM_GBA, scanCard);
1129 #endif
1130
1131 addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1132
1133 m_actions.addMenu(tr("Recent"), "mru", "file");
1134 m_actions.addSeparator("file");
1135
1136 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1137 m_actions.addSeparator("file");
1138
1139 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1140 this->openStateWindow(LoadSave::LOAD);
1141 }, "file", QKeySequence("F10"));
1142 m_nonMpActions.append(loadState);
1143
1144 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1145 this->selectState(true);
1146 }, "file");
1147 m_nonMpActions.append(loadStateFile);
1148
1149 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1150 this->openStateWindow(LoadSave::SAVE);
1151 }, "file", QKeySequence("Shift+F10"));
1152 m_nonMpActions.append(saveState);
1153
1154 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1155 this->selectState(false);
1156 }, "file");
1157 m_nonMpActions.append(saveStateFile);
1158
1159 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1160 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1161
1162 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1163 m_controller->loadState();
1164 }, "quickLoad");
1165 m_nonMpActions.append(quickLoad);
1166
1167 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1168 m_controller->saveState();
1169 }, "quickSave");
1170 m_nonMpActions.append(quickSave);
1171
1172 m_actions.addSeparator("quickLoad");
1173 m_actions.addSeparator("quickSave");
1174
1175 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1176 m_nonMpActions.append(undoLoadState);
1177
1178 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1179 m_nonMpActions.append(undoSaveState);
1180
1181 m_actions.addSeparator("quickLoad");
1182 m_actions.addSeparator("quickSave");
1183
1184 for (int i = 1; i < 10; ++i) {
1185 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1186 m_controller->loadState(i);
1187 }, "quickLoad", QString("F%1").arg(i));
1188 m_nonMpActions.append(quickLoad);
1189
1190 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1191 m_controller->saveState(i);
1192 }, "quickSave", QString("Shift+F%1").arg(i));
1193 m_nonMpActions.append(quickSave);
1194 }
1195
1196 m_actions.addSeparator("file");
1197 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1198
1199 #ifdef M_CORE_GBA
1200 m_actions.addSeparator("file");
1201 m_actions.addAction(tr("Convert save game..."), "convertSave", openControllerTView<SaveConverter>(), "file");
1202
1203 Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1204 m_platformActions.insert(mPLATFORM_GBA, importShark);
1205
1206 Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1207 m_platformActions.insert(mPLATFORM_GBA, exportShark);
1208 #endif
1209
1210 m_actions.addSeparator("file");
1211 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1212 GBAApp::app()->newWindow();
1213 }, "file");
1214
1215 #ifdef M_CORE_GBA
1216 Action* dolphin = m_actions.addAction(tr("Connect to Dolphin..."), "connectDolphin", openNamedTView<DolphinConnector>(&m_dolphinView, this), "file");
1217 m_platformActions.insert(mPLATFORM_GBA, dolphin);
1218 #endif
1219
1220 m_actions.addSeparator("file");
1221
1222 m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
1223
1224 #ifndef Q_OS_MAC
1225 m_actions.addSeparator("file");
1226 #endif
1227
1228 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1229
1230 #ifndef Q_OS_MAC
1231 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1232 #endif
1233
1234 m_actions.addMenu(tr("&Emulation"), "emu");
1235 addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1236 addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1237 addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1238
1239 m_actions.addSeparator("emu");
1240
1241 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1242 if (m_controller) {
1243 m_controller->setPaused(paused);
1244 } else {
1245 m_pendingPause = paused;
1246 }
1247 }, "emu", QKeySequence("Ctrl+P"));
1248 connect(this, &Window::paused, pause, &Action::setActive);
1249
1250 addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1251
1252 m_actions.addSeparator("emu");
1253
1254 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1255 if (m_controller) {
1256 m_controller->setFastForward(held);
1257 }
1258 }, "emu", QKeySequence(Qt::Key_Tab));
1259
1260 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1261 m_controller->forceFastForward(value);
1262 }, "emu", QKeySequence("Shift+Tab"));
1263
1264 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1265 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1266 ffspeed->connect([this](const QVariant&) {
1267 reloadConfig();
1268 }, this);
1269 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1270 ffspeed->setValue(QVariant(-1.0f));
1271 m_actions.addSeparator("fastForwardSpeed");
1272 for (int i = 2; i < 11; ++i) {
1273 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1274 }
1275 m_config->updateOption("fastForwardRatio");
1276
1277 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1278 if (m_controller) {
1279 m_controller->setRewinding(held);
1280 }
1281 }, "emu", QKeySequence("`"));
1282 m_nonMpActions.append(rewindHeld);
1283
1284 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1285 m_controller->rewind();
1286 }, "emu", QKeySequence("~"));
1287 m_nonMpActions.append(rewind);
1288
1289 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1290 m_controller->rewind(1);
1291 }, "emu", QKeySequence("Ctrl+B"));
1292 m_nonMpActions.append(frameRewind);
1293
1294 ConfigOption* videoSync = m_config->addOption("videoSync");
1295 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1296 videoSync->connect([this](const QVariant&) {
1297 reloadConfig();
1298 }, this);
1299 m_config->updateOption("videoSync");
1300
1301 ConfigOption* audioSync = m_config->addOption("audioSync");
1302 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1303 audioSync->connect([this](const QVariant&) {
1304 reloadConfig();
1305 }, this);
1306 m_config->updateOption("audioSync");
1307
1308 m_actions.addSeparator("emu");
1309
1310 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1311 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1312 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1313 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1314 m_inputController.setLuminanceLevel(10);
1315 }, "solar");
1316 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1317 m_inputController.setLuminanceLevel(0);
1318 }, "solar");
1319
1320 m_actions.addSeparator("solar");
1321 for (int i = 0; i <= 10; ++i) {
1322 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1323 m_inputController.setLuminanceLevel(i);
1324 }, "solar");
1325 }
1326
1327 #ifdef M_CORE_GB
1328 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1329 PrinterView* view = new PrinterView(m_controller);
1330 openView(view);
1331 m_controller->attachPrinter();
1332 }, "emu");
1333 m_platformActions.insert(mPLATFORM_GB, gbPrint);
1334 #endif
1335
1336 #ifdef M_CORE_GBA
1337 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1338 m_platformActions.insert(mPLATFORM_GBA, bcGate);
1339 #endif
1340
1341 m_actions.addMenu(tr("Audio/&Video"), "av");
1342 m_actions.addMenu(tr("Frame size"), "frame", "av");
1343 for (int i = 1; i <= 8; ++i) {
1344 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1345 Action* setSize = m_frameSizes[i];
1346 showNormal();
1347 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1348 if (m_controller) {
1349 size = m_controller->screenDimensions();
1350 }
1351 size *= i;
1352 m_savedScale = i;
1353 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1354 resizeFrame(size);
1355 setSize->setActive(true);
1356 }, "frame");
1357 setSize->setExclusive(true);
1358 if (m_savedScale == i) {
1359 setSize->setActive(true);
1360 }
1361 m_frameSizes[i] = setSize;
1362 }
1363 QKeySequence fullscreenKeys;
1364 #ifdef Q_OS_WIN
1365 fullscreenKeys = QKeySequence("Alt+Return");
1366 #else
1367 fullscreenKeys = QKeySequence("Ctrl+F");
1368 #endif
1369 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1370
1371 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1372 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1373 lockAspectRatio->connect([this](const QVariant& value) {
1374 if (m_display) {
1375 m_display->lockAspectRatio(value.toBool());
1376 }
1377 if (m_controller) {
1378 m_screenWidget->setLockAspectRatio(value.toBool());
1379 }
1380 }, this);
1381 m_config->updateOption("lockAspectRatio");
1382
1383 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1384 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1385 lockIntegerScaling->connect([this](const QVariant& value) {
1386 if (m_display) {
1387 m_display->lockIntegerScaling(value.toBool());
1388 }
1389 if (m_controller) {
1390 m_screenWidget->setLockIntegerScaling(value.toBool());
1391 }
1392 }, this);
1393 m_config->updateOption("lockIntegerScaling");
1394
1395 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1396 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1397 interframeBlending->connect([this](const QVariant& value) {
1398 if (m_display) {
1399 m_display->interframeBlending(value.toBool());
1400 }
1401 }, this);
1402 m_config->updateOption("interframeBlending");
1403
1404 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1405 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1406 resampleVideo->connect([this](const QVariant& value) {
1407 if (m_display) {
1408 m_display->filter(value.toBool());
1409 }
1410 if (m_controller) {
1411 m_screenWidget->filter(value.toBool());
1412 }
1413 }, this);
1414 m_config->updateOption("resampleVideo");
1415
1416 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1417 ConfigOption* skip = m_config->addOption("frameskip");
1418 skip->connect([this](const QVariant&) {
1419 reloadConfig();
1420 }, this);
1421 for (int i = 0; i <= 10; ++i) {
1422 skip->addValue(QString::number(i), i, &m_actions, "skip");
1423 }
1424 m_config->updateOption("frameskip");
1425
1426 m_actions.addSeparator("av");
1427
1428 ConfigOption* mute = m_config->addOption("mute");
1429 mute->addBoolean(tr("Mute"), &m_actions, "av");
1430 mute->connect([this](const QVariant& value) {
1431 m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1432 reloadConfig();
1433 }, this);
1434
1435 m_actions.addMenu(tr("FPS target"),"target", "av");
1436 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1437 QMap<double, Action*> fpsTargets;
1438 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1439 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1440 }
1441 m_actions.addSeparator("target");
1442 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1443 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1444
1445 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1446 reloadConfig();
1447 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1448 bool enableSignals = iter.value()->blockSignals(true);
1449 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1450 iter.value()->blockSignals(enableSignals);
1451 }
1452 }, this);
1453 m_config->updateOption("fpsTarget");
1454
1455 m_actions.addSeparator("av");
1456
1457 #ifdef USE_PNG
1458 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1459 m_controller->screenshot();
1460 }, "av", tr("F12"));
1461 #endif
1462
1463 #ifdef USE_FFMPEG
1464 addGameAction(tr("Record A/V..."), "recordOutput", openNamedControllerTView<VideoView>(&m_videoView), "av");
1465 addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", openNamedControllerTView<GIFView>(&m_gifView), "av");
1466 #endif
1467
1468 m_actions.addSeparator("av");
1469 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1470 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1471
1472 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1473
1474 m_actions.addMenu(tr("&Tools"), "tools");
1475 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1476
1477 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1478 if (!m_overrideView) {
1479 m_overrideView = std::make_unique<OverrideView>(m_config);
1480 if (m_controller) {
1481 m_overrideView->setController(m_controller);
1482 }
1483 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1484 }
1485 m_overrideView->show();
1486 m_overrideView->recheck();
1487 }, "tools");
1488
1489 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", openNamedControllerTView<SensorView>(&m_sensorView, &m_inputController), "tools");
1490
1491 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1492
1493 m_actions.addSeparator("tools");
1494 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1495
1496 #ifdef USE_DEBUGGERS
1497 m_actions.addSeparator("tools");
1498 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1499 #ifdef USE_GDB_STUB
1500 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1501 m_platformActions.insert(mPLATFORM_GBA, gdbWindow);
1502 #endif
1503 #endif
1504 m_actions.addSeparator("tools");
1505
1506 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1507 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1508 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1509 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1510
1511 addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1512 if (!m_frameView) {
1513 m_frameView = new FrameView(m_controller);
1514 connect(this, &Window::shutdown, this, [this]() {
1515 if (m_frameView) {
1516 m_frameView->close();
1517 }
1518 });
1519 connect(m_frameView, &QObject::destroyed, this, [this]() {
1520 m_frameView = nullptr;
1521 });
1522 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1523 }
1524 m_frameView->show();
1525 }, "tools");
1526
1527 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1528 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1529 addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1530
1531 m_actions.addSeparator("tools");
1532 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1533 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1534 m_controller->endVideoLog();
1535 }, "tools");
1536
1537 ConfigOption* skipBios = m_config->addOption("skipBios");
1538 skipBios->connect([this](const QVariant&) {
1539 reloadConfig();
1540 }, this);
1541
1542 ConfigOption* useBios = m_config->addOption("useBios");
1543 useBios->connect([this](const QVariant&) {
1544 reloadConfig();
1545 }, this);
1546
1547 ConfigOption* buffers = m_config->addOption("audioBuffers");
1548 buffers->connect([this](const QVariant&) {
1549 reloadConfig();
1550 }, this);
1551
1552 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1553 sampleRate->connect([this](const QVariant&) {
1554 reloadConfig();
1555 }, this);
1556
1557 ConfigOption* volume = m_config->addOption("volume");
1558 volume->connect([this](const QVariant&) {
1559 reloadConfig();
1560 }, this);
1561
1562 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1563 volumeFf->connect([this](const QVariant&) {
1564 reloadConfig();
1565 }, this);
1566
1567 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1568 muteFf->connect([this](const QVariant&) {
1569 reloadConfig();
1570 }, this);
1571
1572 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1573 rewindEnable->connect([this](const QVariant&) {
1574 reloadConfig();
1575 }, this);
1576
1577 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1578 rewindBufferCapacity->connect([this](const QVariant&) {
1579 reloadConfig();
1580 }, this);
1581
1582 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1583 allowOpposingDirections->connect([this](const QVariant&) {
1584 reloadConfig();
1585 }, this);
1586
1587 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1588 saveStateExtdata->connect([this](const QVariant&) {
1589 reloadConfig();
1590 }, this);
1591
1592 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1593 loadStateExtdata->connect([this](const QVariant&) {
1594 reloadConfig();
1595 }, this);
1596
1597 ConfigOption* preload = m_config->addOption("preload");
1598 preload->connect([this](const QVariant& value) {
1599 m_manager->setPreload(value.toBool());
1600 }, this);
1601 m_config->updateOption("preload");
1602
1603 ConfigOption* showFps = m_config->addOption("showFps");
1604 showFps->connect([this](const QVariant& value) {
1605 if (!value.toInt()) {
1606 m_fpsTimer.stop();
1607 updateTitle();
1608 } else if (m_controller) {
1609 m_fpsTimer.start();
1610 m_frameTimer.start();
1611 }
1612 }, this);
1613
1614 ConfigOption* showOSD = m_config->addOption("showOSD");
1615 showOSD->connect([this](const QVariant& value) {
1616 if (m_display) {
1617 m_display->showOSDMessages(value.toBool());
1618 }
1619 }, this);
1620
1621 ConfigOption* videoScale = m_config->addOption("videoScale");
1622 videoScale->connect([this](const QVariant& value) {
1623 if (m_display) {
1624 m_display->setVideoScale(value.toInt());
1625 }
1626 }, this);
1627
1628 ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1629 dynamicTitle->connect([this](const QVariant&) {
1630 updateTitle();
1631 }, this);
1632
1633 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1634
1635 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1636 if (m_controller) {
1637 mCheatPressButton(m_controller->cheatDevice(), held);
1638 }
1639 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1640
1641 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1642 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1643 if (m_controller) {
1644 m_controller->setAutofire(GBA_KEY_A, held);
1645 }
1646 }, "autofire");
1647 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1648 if (m_controller) {
1649 m_controller->setAutofire(GBA_KEY_B, held);
1650 }
1651 }, "autofire");
1652 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1653 if (m_controller) {
1654 m_controller->setAutofire(GBA_KEY_L, held);
1655 }
1656 }, "autofire");
1657 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1658 if (m_controller) {
1659 m_controller->setAutofire(GBA_KEY_R, held);
1660 }
1661 }, "autofire");
1662 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1663 if (m_controller) {
1664 m_controller->setAutofire(GBA_KEY_START, held);
1665 }
1666 }, "autofire");
1667 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1668 if (m_controller) {
1669 m_controller->setAutofire(GBA_KEY_SELECT, held);
1670 }
1671 }, "autofire");
1672 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1673 if (m_controller) {
1674 m_controller->setAutofire(GBA_KEY_UP, held);
1675 }
1676 }, "autofire");
1677 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1678 if (m_controller) {
1679 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1680 }
1681 }, "autofire");
1682 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1683 if (m_controller) {
1684 m_controller->setAutofire(GBA_KEY_DOWN, held);
1685 }
1686 }, "autofire");
1687 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1688 if (m_controller) {
1689 m_controller->setAutofire(GBA_KEY_LEFT, held);
1690 }
1691 }, "autofire");
1692
1693 for (Action* action : m_gameActions) {
1694 action->setEnabled(false);
1695 }
1696
1697 m_shortcutController->rebuildItems();
1698 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1699 }
1700
attachWidget(QWidget * widget)1701 void Window::attachWidget(QWidget* widget) {
1702 m_screenWidget->layout()->addWidget(widget);
1703 m_screenWidget->unsetCursor();
1704 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1705 }
1706
detachWidget(QWidget * widget)1707 void Window::detachWidget(QWidget* widget) {
1708 m_screenWidget->layout()->removeWidget(widget);
1709 }
1710
appendMRU(const QString & fname)1711 void Window::appendMRU(const QString& fname) {
1712 int index = m_mruFiles.indexOf(fname);
1713 if (index >= 0) {
1714 m_mruFiles.removeAt(index);
1715 }
1716 m_mruFiles.prepend(fname);
1717 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1718 m_mruFiles.removeLast();
1719 }
1720 updateMRU();
1721 }
1722
clearMRU()1723 void Window::clearMRU() {
1724 m_mruFiles.clear();
1725 updateMRU();
1726 }
1727
updateMRU()1728 void Window::updateMRU() {
1729 m_actions.clearMenu("mru");
1730 int i = 0;
1731 for (const QString& file : m_mruFiles) {
1732 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1733 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1734 setController(m_manager->loadGame(file), file);
1735 }, "mru", QString("Ctrl+%1").arg(i));
1736 ++i;
1737 }
1738 m_config->setMRU(m_mruFiles);
1739 m_config->write();
1740 m_actions.addSeparator("mru");
1741 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1742
1743 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1744 }
1745
addGameAction(const QString & visibleName,const QString & name,Action::Function function,const QString & menu,const QKeySequence & shortcut)1746 Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1747 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1748 if (m_controller) {
1749 function();
1750 }
1751 }, menu, shortcut);
1752 m_gameActions.append(action);
1753 return action;
1754 }
1755
1756 template<typename T, typename V>
addGameAction(const QString & visibleName,const QString & name,T * obj,V (T::* method)(),const QString & menu,const QKeySequence & shortcut)1757 Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1758 return addGameAction(visibleName, name, [this, obj, method]() {
1759 (obj->*method)();
1760 }, menu, shortcut);
1761 }
1762
1763 template<typename V>
addGameAction(const QString & visibleName,const QString & name,V (CoreController::* method)(),const QString & menu,const QKeySequence & shortcut)1764 Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1765 return addGameAction(visibleName, name, [this, method]() {
1766 (m_controller.get()->*method)();
1767 }, menu, shortcut);
1768 }
1769
addGameAction(const QString & visibleName,const QString & name,Action::BooleanFunction function,const QString & menu,const QKeySequence & shortcut)1770 Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1771 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1772 if (m_controller) {
1773 function(value);
1774 }
1775 }, menu, shortcut);
1776 m_gameActions.append(action);
1777 return action;
1778 }
1779
focusCheck()1780 void Window::focusCheck() {
1781 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1782 return;
1783 }
1784 if (QGuiApplication::focusWindow() && m_autoresume) {
1785 m_controller->setPaused(false);
1786 m_autoresume = false;
1787 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1788 m_autoresume = true;
1789 m_controller->setPaused(true);
1790 }
1791 }
1792
updateFrame()1793 void Window::updateFrame() {
1794 QPixmap pixmap;
1795 pixmap.convertFromImage(m_controller->getPixels());
1796 m_screenWidget->setPixmap(pixmap);
1797 emit paused(true);
1798 }
1799
setController(CoreController * controller,const QString & fname)1800 void Window::setController(CoreController* controller, const QString& fname) {
1801 if (!controller) {
1802 return;
1803 }
1804 if (m_pendingClose) {
1805 return;
1806 }
1807
1808 if (m_controller) {
1809 m_controller->stop();
1810 QTimer::singleShot(0, this, [this, controller, fname]() {
1811 setController(controller, fname);
1812 });
1813 return;
1814 }
1815 if (!fname.isEmpty()) {
1816 setWindowFilePath(fname);
1817 appendMRU(fname);
1818 }
1819
1820 if (!m_display) {
1821 reloadDisplayDriver();
1822 }
1823
1824 m_controller = std::shared_ptr<CoreController>(controller);
1825 m_inputController.recalibrateAxes();
1826 m_controller->setInputController(&m_inputController);
1827 m_controller->setLogger(&m_log);
1828
1829 connect(this, &Window::shutdown, [this]() {
1830 if (!m_controller) {
1831 return;
1832 }
1833 m_controller->stop();
1834 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1835 });
1836
1837 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1838 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1839 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1840 {
1841 connect(m_controller.get(), &CoreController::stopping, [this]() {
1842 m_controller.reset();
1843 });
1844 }
1845 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1846 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1847
1848 #ifndef Q_OS_MAC
1849 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1850 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1851 if(isFullScreen()) {
1852 menuBar()->hide();
1853 }
1854 });
1855 #endif
1856
1857 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1858 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1859 emit paused(false);
1860 });
1861 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1862 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1863 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1864 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1865 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1866
1867 #ifdef USE_GDB_STUB
1868 if (m_gdbController) {
1869 m_gdbController->setController(m_controller);
1870 }
1871 #endif
1872
1873 #ifdef USE_DEBUGGERS
1874 if (m_console) {
1875 m_console->setController(m_controller);
1876 }
1877 #endif
1878
1879 #ifdef USE_FFMPEG
1880 if (m_gifView) {
1881 m_gifView->setController(m_controller);
1882 }
1883
1884 if (m_videoView) {
1885 m_videoView->setController(m_controller);
1886 }
1887 #endif
1888
1889 if (m_sensorView) {
1890 m_sensorView->setController(m_controller);
1891 }
1892
1893 if (m_overrideView) {
1894 m_overrideView->setController(m_controller);
1895 }
1896
1897 if (!m_pendingPatch.isEmpty()) {
1898 m_controller->loadPatch(m_pendingPatch);
1899 m_pendingPatch = QString();
1900 }
1901
1902 attachDisplay();
1903 m_controller->loadConfig(m_config);
1904 m_controller->start();
1905
1906 if (!m_pendingState.isEmpty()) {
1907 m_controller->loadState(m_pendingState);
1908 m_pendingState = QString();
1909 }
1910
1911 if (m_pendingPause) {
1912 m_controller->setPaused(true);
1913 m_pendingPause = false;
1914 }
1915 }
1916
attachDisplay()1917 void Window::attachDisplay() {
1918 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1919 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1920 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1921 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1922 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1923 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1924 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1925 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1926 connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1927 m_display->startDrawing(m_controller);
1928 }
1929
setLogo()1930 void Window::setLogo() {
1931 m_screenWidget->setPixmap(m_logo);
1932 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1933 m_screenWidget->setLockIntegerScaling(false);
1934 m_screenWidget->setLockAspectRatio(true);
1935 m_screenWidget->filter(true);
1936 m_screenWidget->unsetCursor();
1937 }
1938
WindowBackground(QWidget * parent)1939 WindowBackground::WindowBackground(QWidget* parent)
1940 : QWidget(parent)
1941 {
1942 setLayout(new QStackedLayout());
1943 layout()->setContentsMargins(0, 0, 0, 0);
1944 }
1945
setPixmap(const QPixmap & pmap)1946 void WindowBackground::setPixmap(const QPixmap& pmap) {
1947 m_pixmap = pmap;
1948 update();
1949 }
1950
setSizeHint(const QSize & hint)1951 void WindowBackground::setSizeHint(const QSize& hint) {
1952 m_sizeHint = hint;
1953 }
1954
sizeHint() const1955 QSize WindowBackground::sizeHint() const {
1956 return m_sizeHint;
1957 }
1958
setDimensions(int width,int height)1959 void WindowBackground::setDimensions(int width, int height) {
1960 m_aspectWidth = width;
1961 m_aspectHeight = height;
1962 }
1963
setLockIntegerScaling(bool lock)1964 void WindowBackground::setLockIntegerScaling(bool lock) {
1965 m_lockIntegerScaling = lock;
1966 }
1967
setLockAspectRatio(bool lock)1968 void WindowBackground::setLockAspectRatio(bool lock) {
1969 m_lockAspectRatio = lock;
1970 }
1971
filter(bool filter)1972 void WindowBackground::filter(bool filter) {
1973 m_filter = filter;
1974 }
1975
paintEvent(QPaintEvent * event)1976 void WindowBackground::paintEvent(QPaintEvent* event) {
1977 QWidget::paintEvent(event);
1978 const QPixmap& logo = pixmap();
1979 QPainter painter(this);
1980 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1981 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1982 QRect full(clampSize(QSize(m_aspectWidth, m_aspectHeight), size(), m_lockAspectRatio, m_lockIntegerScaling));
1983 painter.drawPixmap(full, logo);
1984 }
1985