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Searched defs:raceId (Results 1 – 25 of 32) sorted by relevance

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/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOF_INN2.cpp116 int raceId = unit_res[innUnit->unit_id]->race_id; in think_hire_spy() local
131 int FirmInn::think_assign_spy_to(int raceId, int innUnitRecno) in think_assign_spy_to()
193 int raceId = unit_res[innUnit->unit_id]->race_id; in think_hire_general() local
208 int FirmInn::think_assign_general_to(int raceId, int innUnitRecno) in think_assign_general_to()
H A DOAI_ACT2.cpp52 int raceId = actionNode->action_para2; in ai_build_firm() local
130 int raceId; // the race of the needed unit in ai_assign_overseer() local
367 int raceId = townPtr->pick_random_race(0, 1); // 0-don't pick has job unit, 1-pick spies in ai_settle_to_other_town() local
447 int raceId = townPtr->pick_random_race(0, 1); // 0-don't pick has job unit, 1-pick spies in ai_scout() local
H A DOAI_SPY.cpp52 int Nation::ai_assign_spy_to_town(int townRecno, int raceId) in ai_assign_spy_to_town()
97 int raceId = firmPtr->majority_race(); in ai_assign_spy_to_firm() local
358 int Nation::think_assign_spy_target_camp(int raceId, int regionId) in think_assign_spy_target_camp()
410 int Nation::think_assign_spy_target_town(int raceId, int regionId) in think_assign_spy_target_town()
471 int Nation::think_assign_spy_own_town(int raceId, int regionId) in think_assign_spy_own_town()
H A DOTOWN.cpp76 void Town::init(int nationRecno, int raceId, int xLoc, int yLoc) in init()
1054 void Town::dec_pop(int raceId, int unitHasJob) in dec_pop()
1173 int Town::race_harmony(int raceId) in race_harmony()
1402 void Town::change_loyalty(int raceId, float loyaltyChange) in change_loyalty()
1967 int Town::create_rebel_unit(int raceId, int isLeader) in create_rebel_unit()
2190 int i, j, raceId, migratedCount, townDistance; in think_migrate() local
2826 int popSum=0, raceId=0; in mobilize_defender() local
3775 int raceId = firstRaceId; in auto_set_layout() local
4014 int Town::can_recruit(int raceId) in can_recruit()
4046 int Town::can_train(int raceId) in can_train()
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H A DOAI_UNIT.cpp40 Unit* Nation::get_skilled_unit(int skillId, int raceId, ActionNode* actionNode) in get_skilled_unit()
125 Unit* Nation::find_skilled_unit(int skillId, int raceId, short destX, short destY, char& resultFlag… in find_skilled_unit()
276 int Nation::hire_unit(int skillId, int raceId, short destX, short destY) in hire_unit()
373 int Nation::train_unit(int skillId, int raceId, short destX, short destY, int& trainTownRecno, int … in train_unit()
445 int needSpecificRace, raceId; // the race of the needed unit in recruit_jobless_worker() local
H A DOTOWNIND.cpp173 int maxPop=0, raceId=0; in form_new_nation() local
302 int i, bestNationRecno=0, curRating, raceId, bestRaceId=0; in think_independent_unit_join_nation() local
383 int Town::independent_unit_join_nation(int raceId, int toNationRecno) in independent_unit_join_nation()
H A DOTOWNIF.cpp403 int raceId = race_filter(browse_race.recno()); in disp_main_menu() local
574 int raceId = race_filter(browse_race.recno()); in detect_main_menu() local
801 int raceId = race_filter(recNo); in put_race_rec() local
1694 int Town::recruit(int trainSkillId, int raceId, char remoteAction) in recruit()
1911 int Town::recruit_dec_loyalty(int raceId, int decNow) in recruit_dec_loyalty()
1944 int raceId = unitPtr->race_id; in process_train() local
2058 char skillId, raceId; in process_queue() local
2087 void Town::add_queue(char skillId, char raceId, int amount) in add_queue()
2156 int raceId = race_filter(browse_race.recno()); in disp_debug_resistance() local
H A DOTOWNRES.cpp275 int raceId=0; in load_town_name() local
320 int TownRes::scan_build(int slotId, int raceId) in scan_build()
438 int TownRes::get_new_name_id(int raceId) in get_new_name_id()
H A DOAI_CAPT.cpp282 int Nation::capture_build_camp(int townRecno, int raceId, int captureUnitRecno) in capture_build_camp()
357 int Nation::find_best_capturer(int townRecno, int raceId, int& bestTargetResistance) in find_best_capturer()
512 int Nation::hire_best_capturer(int townRecno, int raceId) in hire_best_capturer()
H A DORACERES.cpp161 int raceId=0, isFirstName; in load_name() local
476 RaceInfo* RaceRes::operator[](int raceId) in operator []()
H A DOAI_TOWN.cpp94 for( int raceId=1 ; raceId<=MAX_RACE ; raceId++ ) in optimize_town_race_region() local
H A DOTOWNAI.cpp1132 int mostRaceId1, mostRaceId2, raceId=0; in think_split_town() local
1196 int raceId, rc, loopCount; in think_move_between_town() local
1242 int Town::ai_settle_new(int raceId) in ai_settle_new()
1618 for( int raceId=1 ; raceId<=MAX_RACE ; raceId++ ) in think_spying_town() local
1650 int Town::think_spying_town_assign_to(int raceId) in think_spying_town_assign_to()
H A DOBATTLE.cpp387 int raceId; in create_ai_nation() local
553 int i, j, raceId; in create_pregame_object() local
772 int Battle::create_town(int nationRecno, int raceId, int& xLoc, int& yLoc) in create_town()
H A DOAI_MAIN.cpp57 void Nation::init(int nationType, int raceId, int colorSchemeId, uint32_t playerId) in init()
H A DOTOWNA.cpp125 int TownArray::add_town(int nationRecno, int raceId, int xLoc, int yLoc) in add_town()
298 int raceId = random_race(); in think_new_independent_town() local
H A DOF_CAMP2.cpp430 int raceId; in ai_recruit() local
919 int FirmCamp::think_assign_better_overseer2(int targetTownRecno, int raceId) in think_assign_better_overseer2()
1036 int FirmCamp::think_capture_use_spy2(Town* targetTown, int raceId, int curSpyLevel) in think_capture_use_spy2()
H A DOFIRM.cpp1073 int Firm::assign_settle(int raceId, int unitLoyalty, int isOverseer) in assign_settle()
2013 int Firm::pull_town_people(int townRecno, char remoteAction, int raceId, int forcePull) in pull_town_people()
2637 int loopCount=0, townRecno, raceId; in resign_all_worker() local
2739 int i, j, raceId, workerId; in think_worker_migrate() local
2860 int raceId = workerPtr->race_id; in worker_migrate() local
H A DONATIONB.cpp110 void NationBase::init(int nationType, int raceId, int colorSchemeId, uint32_t playerId) in init()
1667 for(int raceId=1 ; raceId<=MAX_RACE ; raceId++ ) in succeed_king() local
1808 void NationBase::change_all_people_loyalty(int loyaltyChange, int raceId) in change_all_people_loyalty()
H A DOAI_MAR3.cpp94 int raceId = bestTown->majority_race(); in ai_settle_to_region() local
H A DOFIRMIF3.cpp486 int raceId, unitLoyalty, unitId, rankId; in disp_bribe_unit() local
H A DOR_TECH.cpp335 static void disp_scroll(int x, int y, int raceId) in disp_scroll()
H A DONATIONA.cpp114 int NationArray::new_nation(int nationType, int raceId, int colorSchemeId, uint32_t dpPlayerId) in new_nation()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwgui/
H A Drace.cpp171 void RaceDialog::setRaceId(const std::string &raceId) in setRaceId()
266 const std::string *raceId = mRaceList->getItemDataAt<std::string>(_index); in onSelectRace() local
H A Dspellwindow.cpp150 std::string raceId = player.get<ESM::NPC>()->mBase->mRace; in askDeleteSpell() local
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/
H A Dactoradapter.cpp297 std::string raceId = mReferenceables.getId(row); in handleRacesInserted() local
317 std::string raceId = mRaces.getId(row); in handleRaceChanged() local
332 std::string raceId = mRaces.getId(row); in handleRacesAboutToBeRemoved() local

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