1 /*
2  * Seven Kingdoms: Ancient Adversaries
3  *
4  * Copyright 1997,1998 Enlight Software Ltd.
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  */
20 
21 //Filename   : OAI_TOWN.CPP
22 //Description: AI - processing town
23 
24 #include <ALL.h>
25 #include <OUNIT.h>
26 #include <OF_INN.h>
27 #include <OTOWN.h>
28 #include <OREGIONS.h>
29 #include <ONATION.h>
30 
31 
32 //--------- Begin of function Nation::think_town --------//
33 //
think_town()34 void Nation::think_town()
35 {
36 	optimize_town_race();
37 }
38 //---------- End of function Nation::think_town --------//
39 
40 
41 //--------- Begin of function Nation::optimize_town_race --------//
42 //
43 // Optimize the distribution of different races in different towns.
44 //
optimize_town_race()45 void Nation::optimize_town_race()
46 {
47 	RegionStat* regionStat = region_array.region_stat_array;
48 
49 	for( int i=0 ; i<region_array.region_stat_count ; i++, regionStat++ )
50 	{
51 		if( regionStat->town_nation_count_array[nation_recno-1] > 0 )
52 			optimize_town_race_region( regionStat->region_id );
53 	}
54 }
55 //---------- End of function Nation::optimize_town_race --------//
56 
57 
58 //--------- Begin of function Nation::optimize_town_race_region --------//
59 //
60 // Optimize the distribution of different races in different towns in
61 // a single region.
62 //
optimize_town_race_region(int regionId)63 void Nation::optimize_town_race_region(int regionId)
64 {
65 	//---- reckon the minority jobless pop of each race ----//
66 
67 	int racePopArray[MAX_RACE];
68 
69 	memset( racePopArray, 0, sizeof(racePopArray) );
70 
71 	int 	i, j, majorityRace;
72 	Town* townPtr;
73 
74 	for( i=0 ; i<ai_town_count ; i++ )
75 	{
76 		townPtr = town_array[ ai_town_array[i] ];
77 
78 		if( townPtr->region_id != regionId )
79 			continue;
80 
81 		majorityRace = townPtr->majority_race();
82 
83 		for( j=0 ; j<MAX_RACE ; j++ )
84 		{
85 			if( j+1 != majorityRace )
86 				racePopArray[j] += townPtr->jobless_race_pop_array[j];
87 		}
88 	}
89 
90 	//--- locate for towns with minority being majority and those minority race can move to ---//
91 
92 	Town* destTown;
93 
94 	for( int raceId=1 ; raceId<=MAX_RACE ; raceId++ )
95 	{
96 		if( racePopArray[raceId-1] == 0 )		// we don't have any minority of this race
97 			continue;
98 
99 		destTown = NULL;
100 
101 		for( i=0 ; i<ai_town_count ; i++ )
102 		{
103 			townPtr = town_array[ ai_town_array[i] ];
104 
105 			if( townPtr->region_id != regionId )
106 				continue;
107 
108 			if( !townPtr->is_base_town )
109 				continue;
110 
111 			if( townPtr->majority_race() == raceId &&
112 				 townPtr->population < MAX_TOWN_POPULATION )
113 			{
114 				destTown = townPtr;
115 				break;
116 			}
117 		}
118 
119 		if( !destTown )
120 			continue;
121 
122 		//---- if there is a suitable town for minority to move to ---//
123 
124 		for( i=0 ; i<ai_town_count ; i++ )
125 		{
126 			townPtr = town_array[ ai_town_array[i] ];
127 
128 			if( townPtr->region_id != regionId )
129 				continue;
130 
131 			//---- move minority units from towns -----//
132 
133 			int joblessCount = townPtr->jobless_race_pop_array[raceId-1];
134 
135 			if( joblessCount > 0 &&
136 				 townPtr->majority_race() != raceId )
137 			{
138 				int migrateCount = MIN(8, joblessCount);		// migrate a maximum of 8 units at a time
139 
140 				add_action( destTown->loc_x1, destTown->loc_y1,
141 					townPtr->loc_x1, townPtr->loc_y1, ACTION_AI_SETTLE_TO_OTHER_TOWN, 0, migrateCount);
142 			}
143 		}
144 	}
145 }
146 //---------- End of function Nation::optimize_town_race_region --------//
147