/dports/devel/bullet/bullet3-3.21/test/collision/ |
H A D | SphereSphereCollision.h | 38 btScalar radiusB = input.m_radiusB; in btComputeSphereSphereCollision() local
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/dports/devel/py-bullet3/bullet3-3.21/test/collision/ |
H A D | SphereSphereCollision.h | 38 btScalar radiusB = input.m_radiusB; in btComputeSphereSphereCollision() local
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/poems/ |
H A D | sphericalFlexiblejoint.cpp | 72 const double radiusB = 0.05; in BendingAndTwistingTorque() local
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/misc/box2d/box2d-2.4.1/src/collision/ |
H A D | b2_collision.cpp | 28 const b2Transform& xfB, float radiusB) in Initialize()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, qreal radiusB) in Initialize()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 53 qreal radiusA, radiusB; member
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/ |
H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 40 float32 radiusA, radiusB; member 65 float32 radiusB = shapeB->m_radius; in b2ContactSolver() local 145 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_contact_solver.cpp | 47 float radiusA, radiusB; member 72 float radiusB = shapeB->m_radius; in b2ContactSolver() local 154 float radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 40 float32 radiusA, radiusB; member 65 float32 radiusB = shapeB->m_radius; in b2ContactSolver() local 145 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 42 float32 radiusA, radiusB; member 67 float32 radiusB = shapeB->m_radius; in b2ContactSolver() local 148 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 42 float32 radiusA, radiusB; member 67 float32 radiusB = shapeB->m_radius; in b2ContactSolver() local 148 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 43 float32 radiusA, radiusB; member 68 float32 radiusB = shapeB->m_radius; in b2ContactSolver() local 149 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 40 float32 radiusA, radiusB; member 65 float32 radiusB = shapeB->m_radius; in b2ContactSolver() local 146 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 43 float32 radiusA, radiusB; member 68 float32 radiusB = shapeB->m_radius; in b2ContactSolver() local 149 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() local
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