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Searched defs:setCurrentRound (Results 1 – 4 of 4) sorted by relevance

/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/
H A Dlog.h70 void setCurrentRound(GameState theValue) in setCurrentRound() function
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/local_engine/
H A Dlocalhand.h119 void setCurrentRound(GameState theValue) in setCurrentRound() function
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/network_engine/
H A Dclienthand.cpp219 ClientHand::setCurrentRound(GameState theValue) in setCurrentRound() function in ClientHand
/dports/security/nmap/nmap-7.91/nping/
H A DNpingOps.cc796 int NpingOps::setCurrentRound(int val){ in setCurrentRound() function in NpingOps