Searched defs:setCurrentRound (Results 1 – 4 of 4) sorted by relevance
70 void setCurrentRound(GameState theValue) in setCurrentRound() function
119 void setCurrentRound(GameState theValue) in setCurrentRound() function
219 ClientHand::setCurrentRound(GameState theValue) in setCurrentRound() function in ClientHand
796 int NpingOps::setCurrentRound(int val){ in setCurrentRound() function in NpingOps