1 /*****************************************************************************
2  * PokerTH - The open source texas holdem engine                             *
3  * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May          *
4  *                                                                           *
5  * This program is free software: you can redistribute it and/or modify      *
6  * it under the terms of the GNU Affero General Public License as            *
7  * published by the Free Software Foundation, either version 3 of the        *
8  * License, or (at your option) any later version.                           *
9  *                                                                           *
10  * This program is distributed in the hope that it will be useful,           *
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
13  * GNU Affero General Public License for more details.                       *
14  *                                                                           *
15  * You should have received a copy of the GNU Affero General Public License  *
16  * along with this program.  If not, see <http://www.gnu.org/licenses/>.     *
17  *                                                                           *
18  *                                                                           *
19  * Additional permission under GNU AGPL version 3 section 7                  *
20  *                                                                           *
21  * If you modify this program, or any covered work, by linking or            *
22  * combining it with the OpenSSL project's OpenSSL library (or a             *
23  * modified version of that library), containing parts covered by the        *
24  * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH           *
25  * (Felix Hammer, Florian Thauer, Lothar May) grant you additional           *
26  * permission to convey the resulting work.                                  *
27  * Corresponding Source for a non-source form of such a combination          *
28  * shall include the source code for the parts of OpenSSL used as well       *
29  * as that of the covered work.                                              *
30  *****************************************************************************/
31 
32 #ifndef LOG_H
33 #define LOG_H
34 
35 #include <string>
36 #include <boost/filesystem.hpp>
37 
38 #include "engine_defs.h"
39 #include "game_defs.h"
40 #include <string>
41 
42 struct sqlite3;
43 
44 class ConfigFile;
45 
46 class Log
47 {
48 
49 public:
50 	Log(ConfigFile *c);
51 
52 	~Log();
53 
54 	void init();
55 	void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
56 	void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
57 	void logPlayerAction(std::string playerName, PlayerActionLog action, int amount = 0);
58 	void logPlayerAction(int seat, PlayerActionLog action, int amount = 0);
59 	PlayerActionLog transformPlayerActionLog(PlayerAction action);
60 	void logBoardCards(int boardCards[5]);
61 	void logHoleCardsHandName(PlayerList activePlayerList);
62 	void logHoleCardsHandName(PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, bool forceExecLog = 0);
63 	void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners);
64 	void logGameWinner(PlayerList activePlayerList);
65 	void logPlayerSitsOut(PlayerList activePlayerList);
66 	void logAfterHand();
67 	void logAfterGame();
68 //    void closeLogDbAtExit();
69 
setCurrentRound(GameState theValue)70 	void setCurrentRound(GameState theValue)
71 	{
72 		currentRound = theValue;
73 	}
74 
getMySqliteLogFileName()75 	std::string getMySqliteLogFileName()
76 	{
77 		return mySqliteLogFileName.directory_string();
78 	}
79 
80 private:
81 
82 	void exec_transaction();
83 
84 	sqlite3 *mySqliteLogDb;
85 	boost::filesystem::path mySqliteLogFileName;
86 	ConfigFile *myConfig;
87 	int uniqueGameID;
88 	int currentHandID;
89 	GameState currentRound;
90 	std::string sql;
91 };
92 
93 #endif // LOG_H
94