/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/ |
H A D | graphics.h | 81 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/ |
H A D | null-graphics.h | 72 void setFocusRectangle(const Common::Rect& rect) override {} in setFocusRectangle() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/ |
H A D | null-graphics.h | 67 void setFocusRectangle(const Common::Rect& rect) override {} in setFocusRectangle() function
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/ |
H A D | openglsdl-graphics3d.h | 85 virtual void setFocusRectangle(const Common::Rect& rect) override {} in setFocusRectangle() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/ |
H A D | modular-backend.cpp | 189 void ModularBackend::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in ModularBackend
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/ |
H A D | resvm-sdl-graphics.cpp | 251 void ResVmSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { in setFocusRectangle() function in ResVmSdlGraphicsManager
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/dports/games/residualvm/residualvm-0.3.1/backends/ |
H A D | modular-backend.cpp | 187 void ModularBackend::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in ModularBackend
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/dports/games/scummvm/scummvm-2.5.1/backends/ |
H A D | modular-backend.cpp | 206 void ModularGraphicsBackend::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in ModularGraphicsBackend
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/dports/games/residualvm/residualvm-0.3.1/common/ |
H A D | system.h | 930 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 382 void OSystem_3DS::setFocusRectangle(const Common::Rect &rect) { in setFocusRectangle() function in _3DS::OSystem_3DS
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/dports/games/libretro-scummvm/scummvm-7b1e929/common/ |
H A D | system.h | 945 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
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/dports/games/residualvm/residualvm-0.3.1/backends/platform/android/ |
H A D | gfx.cpp | 632 void OSystem_Android::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OSystem_Android
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 508 void OSystem_3DS::setFocusRectangle(const Common::Rect &rect) { in setFocusRectangle() function in N3DS::OSystem_3DS
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | screen.cpp | 105 void Screen::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in Sky::Screen
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | screen.cpp | 105 void Screen::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in Sky::Screen
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/dports/games/scummvm/scummvm-2.5.1/common/ |
H A D | system.h | 1167 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/ |
H A D | ds-graphics.cpp | 556 void OSystem_DS::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OSystem_DS
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 591 void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OpenGL::OpenGLGraphicsManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/ |
H A D | osystem_ds.cpp | 819 void OSystem_DS::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OSystem_DS
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 673 void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OpenGL::OpenGLGraphicsManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 1785 void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { function in SurfaceSdlGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 1642 void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { function in SurfaceSdlGraphicsManager
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