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Searched defs:setFocusRectangle (Results 1 – 22 of 22) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/
H A Dgraphics.h81 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/
H A Dnull-graphics.h72 void setFocusRectangle(const Common::Rect& rect) override {} in setFocusRectangle() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/
H A Dnull-graphics.h67 void setFocusRectangle(const Common::Rect& rect) override {} in setFocusRectangle() function
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.h85 virtual void setFocusRectangle(const Common::Rect& rect) override {} in setFocusRectangle() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/
H A Dmodular-backend.cpp189 void ModularBackend::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in ModularBackend
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/
H A Dresvm-sdl-graphics.cpp251 void ResVmSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { in setFocusRectangle() function in ResVmSdlGraphicsManager
/dports/games/residualvm/residualvm-0.3.1/backends/
H A Dmodular-backend.cpp187 void ModularBackend::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in ModularBackend
/dports/games/scummvm/scummvm-2.5.1/backends/
H A Dmodular-backend.cpp206 void ModularGraphicsBackend::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in ModularGraphicsBackend
/dports/games/residualvm/residualvm-0.3.1/common/
H A Dsystem.h930 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/
H A Dosystem-graphics.cpp382 void OSystem_3DS::setFocusRectangle(const Common::Rect &rect) { in setFocusRectangle() function in _3DS::OSystem_3DS
/dports/games/libretro-scummvm/scummvm-7b1e929/common/
H A Dsystem.h945 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
/dports/games/residualvm/residualvm-0.3.1/backends/platform/android/
H A Dgfx.cpp632 void OSystem_Android::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OSystem_Android
/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/
H A Dosystem-graphics.cpp508 void OSystem_3DS::setFocusRectangle(const Common::Rect &rect) { in setFocusRectangle() function in N3DS::OSystem_3DS
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dscreen.cpp105 void Screen::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in Sky::Screen
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dscreen.cpp105 void Screen::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in Sky::Screen
/dports/games/scummvm/scummvm-2.5.1/common/
H A Dsystem.h1167 virtual void setFocusRectangle(const Common::Rect& rect) {} in setFocusRectangle() function
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/
H A Dds-graphics.cpp556 void OSystem_DS::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OSystem_DS
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dopengl-graphics.cpp591 void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OpenGL::OpenGLGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/
H A Dosystem_ds.cpp819 void OSystem_DS::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OSystem_DS
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-graphics.cpp673 void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) { in setFocusRectangle() function in OpenGL::OpenGLGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp1785 void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { function in SurfaceSdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp1642 void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { function in SurfaceSdlGraphicsManager