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Searched defs:set_loop_restart_time (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/modules/mpc/
H A Daudio_stream_mpc.h110 virtual void set_loop_restart_time(float p_time) {} in set_loop_restart_time() function
/dports/devel/godot2/godot-2.1.6-stable/modules/mpc/
H A Daudio_stream_mpc.h110 virtual void set_loop_restart_time(float p_time) {} in set_loop_restart_time() function
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/vorbis/
H A Daudio_stream_ogg_vorbis.h85 virtual void set_loop_restart_time(float p_time) { loop_restart_time = p_time; } in set_loop_restart_time() function
/dports/devel/godot2/godot-2.1.6-stable/modules/vorbis/
H A Daudio_stream_ogg_vorbis.h85 virtual void set_loop_restart_time(float p_time) { loop_restart_time = p_time; } in set_loop_restart_time() function
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/speex/
H A Daudio_stream_speex.h116 virtual void set_loop_restart_time(float p_time) {} //no loop restart, ignore in set_loop_restart_time() function
/dports/devel/godot2/godot-2.1.6-stable/modules/speex/
H A Daudio_stream_speex.h116 virtual void set_loop_restart_time(float p_time) {} //no loop restart, ignore in set_loop_restart_time() function
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/opus/
H A Daudio_stream_opus.h88 virtual void set_loop_restart_time(float p_time) { loop_restart_time = p_time; } in set_loop_restart_time() function
/dports/devel/godot2/godot-2.1.6-stable/modules/opus/
H A Daudio_stream_opus.h88 virtual void set_loop_restart_time(float p_time) { loop_restart_time = p_time; } in set_loop_restart_time() function
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.cpp202 void SpatialStreamPlayer::set_loop_restart_time(float p_secs) { in set_loop_restart_time() function in SpatialStreamPlayer
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.cpp202 void SpatialStreamPlayer::set_loop_restart_time(float p_secs) { in set_loop_restart_time() function in SpatialStreamPlayer
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dstream_player.cpp219 void StreamPlayer::set_loop_restart_time(float p_secs) { in set_loop_restart_time() function in StreamPlayer
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dstream_player.cpp219 void StreamPlayer::set_loop_restart_time(float p_secs) { in set_loop_restart_time() function in StreamPlayer