/dports/games/crimson/crimson-0.5.3/src/common/ |
H A D | sound.h | 93 static int sfx_volume; variable
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H A D | sound.cpp | 33 int Audio::sfx_volume; member in Audio
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/dports/games/heroes/heroes-0.21/src/ |
H A D | prefs.h | 57 a_u8 sfx_volume; member
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/dports/games/tuxtype/tuxtype-1.8.3/src/ |
H A D | pause.c | 56 int sfx_volume=0; in Pause() local
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H A D | globals.h | 101 int sfx_volume; member
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | settings.h | 25 int16_t sfx_volume; member
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/ |
H A D | sound_manager.h | 153 uint8 sfx_volume; variable
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | sound.cpp | 34 float sfx_volume = 1.0; variable
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/dports/games/jumpnbump/jumpnbump-1.61-7a0a7ab7491680338bb13058adafdfaac03a1f6d/ |
H A D | dj.h | 51 char sfx_volume, num_sfx_channels; member
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | loader2.cpp | 47 int nforetiles,nbacktiles,f_wid,f_hi,b_wid,b_hi,total_songs=0,sfx_volume,music_volume,sound_avail=0; variable
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | snd_main.cpp | 166 static VCvarF sfx_volume; member in VAudio 208 VCvarF VAudio::sfx_volume("sfx_volume", "0.5", CVAR_Archive); member in VAudio
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/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/gx/ |
H A D | config.h | 116 float sfx_volume; member
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/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/gx/ |
H A D | config.h | 116 float sfx_volume; member
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | sound.cpp | 262 void KOBO_sound::sfx_volume(float vol) in sfx_volume() function in KOBO_sound
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | s_blit.cc | 76 int sfx_volume = 0; variable
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | bstone_audio_mixer.cpp | 658 float sfx_volume = sfx_volume_; in mix_samples() local
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/ |
H A D | win_snd.c | 44 static UINT8 music_volume, midi_volume, sfx_volume; variable
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/dports/games/warzone2100/warzone2100/lib/sound/ |
H A D | openal_track.cpp | 81 static ALfloat sfx_volume = 1.0; variable
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/ |
H A D | mixer_sound.c | 96 static UINT8 music_volume, sfx_volume, internal_volume; variable
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