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Searched defs:sfx_volume (Results 1 – 19 of 19) sorted by relevance

/dports/games/crimson/crimson-0.5.3/src/common/
H A Dsound.h93 static int sfx_volume; variable
H A Dsound.cpp33 int Audio::sfx_volume; member in Audio
/dports/games/heroes/heroes-0.21/src/
H A Dprefs.h57 a_u8 sfx_volume; member
/dports/games/tuxtype/tuxtype-1.8.3/src/
H A Dpause.c56 int sfx_volume=0; in Pause() local
H A Dglobals.h101 int sfx_volume; member
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dsettings.h25 int16_t sfx_volume; member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/
H A Dsound_manager.h153 uint8 sfx_volume; variable
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dsound.cpp34 float sfx_volume = 1.0; variable
/dports/games/jumpnbump/jumpnbump-1.61-7a0a7ab7491680338bb13058adafdfaac03a1f6d/
H A Ddj.h51 char sfx_volume, num_sfx_channels; member
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dloader2.cpp47 int nforetiles,nbacktiles,f_wid,f_hi,b_wid,b_hi,total_songs=0,sfx_volume,music_volume,sound_avail=0; variable
/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_main.cpp166 static VCvarF sfx_volume; member in VAudio
208 VCvarF VAudio::sfx_volume("sfx_volume", "0.5", CVAR_Archive); member in VAudio
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/gx/
H A Dconfig.h116 float sfx_volume; member
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/gx/
H A Dconfig.h116 float sfx_volume; member
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dsound.cpp262 void KOBO_sound::sfx_volume(float vol) in sfx_volume() function in KOBO_sound
/dports/games/edge/Edge-1.35-source/src/
H A Ds_blit.cc76 int sfx_volume = 0; variable
/dports/games/bstone/bstone-1.1.9/src/
H A Dbstone_audio_mixer.cpp658 float sfx_volume = sfx_volume_; in mix_samples() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Dwin_snd.c44 static UINT8 music_volume, midi_volume, sfx_volume; variable
/dports/games/warzone2100/warzone2100/lib/sound/
H A Dopenal_track.cpp81 static ALfloat sfx_volume = 1.0; variable
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Dmixer_sound.c96 static UINT8 music_volume, sfx_volume, internal_volume; variable