Searched defs:skeletonId (Results 1 – 9 of 9) sorted by relevance
56 int skeletonId() const { return m_skelId; } in skeletonId() function57 int &skeletonId() { return m_skelId; } in skeletonId() function
77 Qt3DCore::QNodeId skeletonId; member
69 Qt3DCore::QNodeId skeletonId() const { return m_skeletonId; } in skeletonId() function
102 void setSkeletonId(Qt3DCore::QNodeId skeletonId) { m_skeletonId = skeletonId; } in setSkeletonId()103 Qt3DCore::QNodeId skeletonId() const { return m_skeletonId; } in skeletonId() function
94 auto skeletonId = armature->skeletonId(); in run() local
372 void PlasticSkeletonDeformation::Imp::attach(int skeletonId, in attach()392 void PlasticSkeletonDeformation::Imp::detach(int skeletonId) { in detach()671 int PlasticSkeletonDeformation::skeletonId(double frame) const { in skeletonId() function in PlasticSkeletonDeformation677 void PlasticSkeletonDeformation::attach(int skeletonId, in attach()686 void PlasticSkeletonDeformation::detach(int skeletonId) { in detach()705 int PlasticSkeletonDeformation::skeletonId(PlasticSkeleton *skeleton) const { in skeletonId() function in PlasticSkeletonDeformation1104 int skeletonId; in loadData() local
117 qint32 skeletonId = -1; member
264 const std::string& skeletonId = it->second.data(); in parseNode() local
129 int skeletonId() { in skeletonId() function