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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/items/book/
H A Darchery.json16 "skill": "archery", string
48 "skill": "archery", string
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/items/book/
H A Darchery.json16 "skill": "archery", string
48 "skill": "archery", string
/dports/comms/aldo/aldo-0.7.7/include/
H A Dkoch.hh72 inline unsigned int skill() const in skill() function in libexercises::Koch
/dports/games/torcs/torcs-1.3.7/src/modules/simu/simuv3/
H A DSimulationOptions.cpp27 void SimulationOptions::SetFromSkill (int skill) in SetFromSkill()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_bot.c242 int skill; in G_AddRandomBot() local
504 static void G_AddBot( const char *name, int skill, const char *team, int delay ) { in G_AddBot()
646 int skill; in Svcmd_AddBot_f() local
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/isherwood_farm/
H A DNPC_Luke_Isherwood.json28 "skill": "ALL", string
31 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
32 { "skill": "survival", "bonus": { "rng": [ 3, 6 ] } }, string
33 { "skill": "gun", "bonus": { "rng": [ 3, 6 ] } }, string
34 { "skill": "rifle", "bonus": { "rng": [ 4, 8 ] } }, string
35 { "skill": "fabrication", "bonus": { "rng": [ 2, 7 ] } }, string
36 { "skill": "archery", "bonus": { "rng": [ 4, 8 ] } } string
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/isherwood_farm/
H A DNPC_Luke_Isherwood.json28 "skill": "ALL", string
31 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string
32 { "skill": "survival", "bonus": { "rng": [ 3, 6 ] } }, string
33 { "skill": "gun", "bonus": { "rng": [ 3, 6 ] } }, string
34 { "skill": "rifle", "bonus": { "rng": [ 4, 8 ] } }, string
35 { "skill": "fabrication", "bonus": { "rng": [ 2, 7 ] } }, string
36 { "skill": "archery", "bonus": { "rng": [ 4, 8 ] } } string
/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/
H A Dgtkplannerbase.cc29 GtkSkillContextMenu::set_skill (ApiSkill const* skill, int min_level) in set_skill()
H A Dguiskill.cc103 ApiSkill const* skill = 0; in set_skill() local
/dports/games/scorched3d/scorched/src/common/simactions/
H A DTankRankSimAction.cpp78 int skill, rank; in readMessage() local
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_bot.c238 float skill; in G_AddRandomBot() local
562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot()
704 float skill; in Svcmd_AddBot_f() local
800 float skill; in G_SpawnBots() local
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_bot.c238 float skill; in G_AddRandomBot() local
562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot()
704 float skill; in Svcmd_AddBot_f() local
800 float skill; in G_SpawnBots() local
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/robofac/
H A DNPC_Ulysses_Rourke.json34 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -1 } ] } }, string
35 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } }, string
36 { "skill": "pistol", "bonus": { "rng": [ 2, 4 ] } }, string
37 { "skill": "smg", "bonus": { "rng": [ 2, 6 ] } } string
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/robofac/
H A DNPC_Ulysses_Rourke.json34 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -1 } ] } }, string
35 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } }, string
36 { "skill": "pistol", "bonus": { "rng": [ 2, 4 ] } }, string
37 { "skill": "smg", "bonus": { "rng": [ 2, 6 ] } } string
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_bot.c238 float skill; in G_AddRandomBot() local
562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot()
704 float skill; in Svcmd_AddBot_f() local
800 float skill; in G_SpawnBots() local
/dports/games/evq3/evq3/code/game/
H A Dg_bot.c238 float skill; in G_AddRandomBot() local
562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot()
704 float skill; in Svcmd_AddBot_f() local
800 float skill; in G_SpawnBots() local
/dports/games/tesseract-data/tesseract/src/game/
H A Daiman.h82 bool addai(int skill, int limit) in addai()
228 void reqadd(clientinfo *ci, int skill) in reqadd()
/dports/games/tesseract/tesseract/src/game/
H A Daiman.h82 bool addai(int skill, int limit) in addai()
228 void reqadd(clientinfo *ci, int skill) in reqadd()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_game.cpp312 botskill_t skill; in TryAddBot() local
352 bool FCajunMaster::DoAddBot (BYTE *info, botskill_t skill) in DoAddBot()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Daiman.h38 bool addai(int type, int ent, int skill, bool req) in addai()
284 void reqadd(clientinfo *ci, int skill) in reqadd()
/dports/games/scourge/scourge/src/tools/
H A Dpageclasses.cpp225 Skill *skill = GetSelectedSkill(skillType); in GetSkill() local
234 Skill *skill = currentSkills[skillType]; in SetSkill() local
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Daiman.h83 bool addai(int skill, int limit) in addai()
229 void reqadd(clientinfo *ci, int skill) in reqadd()
/dports/games/avanor/avanor-0.5.8/magic/
H A Dskills.cpp34 XSkill * skill = GetSkill(skt); in UseSkill() local
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dskill_set.c93 void skill_set_add_skill(struct skill_set *skset, struct skill *skill, in skill_set_add_skill()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battler.cpp121 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, skill_id); in IsSkillUsable() local
207 auto* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, item->skill_id); in UseItem() local
219 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, skill_id); in UseSkill() local
312 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, skill_id); in CalculateSkillCost() local
354 auto& skill = algo->GetSkill(); in AddState() local

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