/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/items/book/ |
H A D | archery.json | 16 "skill": "archery", string 48 "skill": "archery", string
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/items/book/ |
H A D | archery.json | 16 "skill": "archery", string 48 "skill": "archery", string
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/dports/comms/aldo/aldo-0.7.7/include/ |
H A D | koch.hh | 72 inline unsigned int skill() const in skill() function in libexercises::Koch
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/dports/games/torcs/torcs-1.3.7/src/modules/simu/simuv3/ |
H A D | SimulationOptions.cpp | 27 void SimulationOptions::SetFromSkill (int skill) in SetFromSkill()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_bot.c | 242 int skill; in G_AddRandomBot() local 504 static void G_AddBot( const char *name, int skill, const char *team, int delay ) { in G_AddBot() 646 int skill; in Svcmd_AddBot_f() local
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/isherwood_farm/ |
H A D | NPC_Luke_Isherwood.json | 28 "skill": "ALL", string 31 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 32 { "skill": "survival", "bonus": { "rng": [ 3, 6 ] } }, string 33 { "skill": "gun", "bonus": { "rng": [ 3, 6 ] } }, string 34 { "skill": "rifle", "bonus": { "rng": [ 4, 8 ] } }, string 35 { "skill": "fabrication", "bonus": { "rng": [ 2, 7 ] } }, string 36 { "skill": "archery", "bonus": { "rng": [ 4, 8 ] } } string
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/isherwood_farm/ |
H A D | NPC_Luke_Isherwood.json | 28 "skill": "ALL", string 31 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, string 32 { "skill": "survival", "bonus": { "rng": [ 3, 6 ] } }, string 33 { "skill": "gun", "bonus": { "rng": [ 3, 6 ] } }, string 34 { "skill": "rifle", "bonus": { "rng": [ 4, 8 ] } }, string 35 { "skill": "fabrication", "bonus": { "rng": [ 2, 7 ] } }, string 36 { "skill": "archery", "bonus": { "rng": [ 4, 8 ] } } string
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/ |
H A D | gtkplannerbase.cc | 29 GtkSkillContextMenu::set_skill (ApiSkill const* skill, int min_level) in set_skill()
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H A D | guiskill.cc | 103 ApiSkill const* skill = 0; in set_skill() local
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/dports/games/scorched3d/scorched/src/common/simactions/ |
H A D | TankRankSimAction.cpp | 78 int skill, rank; in readMessage() local
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_bot.c | 238 float skill; in G_AddRandomBot() local 562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot() 704 float skill; in Svcmd_AddBot_f() local 800 float skill; in G_SpawnBots() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_bot.c | 238 float skill; in G_AddRandomBot() local 562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot() 704 float skill; in Svcmd_AddBot_f() local 800 float skill; in G_SpawnBots() local
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/robofac/ |
H A D | NPC_Ulysses_Rourke.json | 34 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -1 } ] } }, string 35 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } }, string 36 { "skill": "pistol", "bonus": { "rng": [ 2, 4 ] } }, string 37 { "skill": "smg", "bonus": { "rng": [ 2, 6 ] } } string
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/robofac/ |
H A D | NPC_Ulysses_Rourke.json | 34 { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -1 } ] } }, string 35 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } }, string 36 { "skill": "pistol", "bonus": { "rng": [ 2, 4 ] } }, string 37 { "skill": "smg", "bonus": { "rng": [ 2, 6 ] } } string
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_bot.c | 238 float skill; in G_AddRandomBot() local 562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot() 704 float skill; in Svcmd_AddBot_f() local 800 float skill; in G_SpawnBots() local
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/dports/games/evq3/evq3/code/game/ |
H A D | g_bot.c | 238 float skill; in G_AddRandomBot() local 562 static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { in G_AddBot() 704 float skill; in Svcmd_AddBot_f() local 800 float skill; in G_SpawnBots() local
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | aiman.h | 82 bool addai(int skill, int limit) in addai() 228 void reqadd(clientinfo *ci, int skill) in reqadd()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | aiman.h | 82 bool addai(int skill, int limit) in addai() 228 void reqadd(clientinfo *ci, int skill) in reqadd()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | b_game.cpp | 312 botskill_t skill; in TryAddBot() local 352 bool FCajunMaster::DoAddBot (BYTE *info, botskill_t skill) in DoAddBot()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | aiman.h | 38 bool addai(int type, int ent, int skill, bool req) in addai() 284 void reqadd(clientinfo *ci, int skill) in reqadd()
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/dports/games/scourge/scourge/src/tools/ |
H A D | pageclasses.cpp | 225 Skill *skill = GetSelectedSkill(skillType); in GetSkill() local 234 Skill *skill = currentSkills[skillType]; in SetSkill() local
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | aiman.h | 83 bool addai(int skill, int limit) in addai() 229 void reqadd(clientinfo *ci, int skill) in reqadd()
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/dports/games/avanor/avanor-0.5.8/magic/ |
H A D | skills.cpp | 34 XSkill * skill = GetSkill(skt); in UseSkill() local
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | skill_set.c | 93 void skill_set_add_skill(struct skill_set *skset, struct skill *skill, in skill_set_add_skill()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battler.cpp | 121 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, skill_id); in IsSkillUsable() local 207 auto* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, item->skill_id); in UseItem() local 219 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, skill_id); in UseSkill() local 312 const lcf::rpg::Skill* skill = lcf::ReaderUtil::GetElement(lcf::Data::skills, skill_id); in CalculateSkillCost() local 354 auto& skill = algo->GetSkill(); in AddState() local
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