Searched defs:sndID (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | sound.h | 244 …oundOffset(uint32 obj, const char *offsetName, const char *sfxName, const char *sndID, PXreal xo, … in RegisterSoundOffset() 248 inline void RegisterSound(uint32 obj, const char *sfxName, const char *sndID) { RegisterSound(obj, … in RegisterSound() 250 inline void RegisterSoundAbsolute(uint32 obj, const char *sfxName, const char *sndID, PXreal x, PXr… in RegisterSoundAbsolute() 254 inline void RegisterSoundTime(uint32 obj, const char *sfxName, const char *sndID, int32 time) { Reg… in RegisterSoundTime() 256 inline void RegisterSoundSpecial(const char *sfxName, const char *sndID, int32 volume, int32 pan) {… in RegisterSoundSpecial()
|
H A D | sound.cpp | 1008 …2 obj, const char *offsetName, const char *sfxName, uint32 sfxHash, const char *sndID, PXreal xo, … in RegisterSoundOffset() 1055 void RegisterSound(uint32 obj, const char *sfxName, uint32 sfxHash, const char *sndID, int8 volume_… in RegisterSound() 1067 void RegisterSoundAbsolute(uint32 obj, const char *sfxName, uint32 sfxHash, const char *sndID, PXre… in RegisterSoundAbsolute() 1071 void RegisterSoundTime(uint32 obj, const char *sfxName, uint32 sfxHash, const char *sndID, int32 ti… in RegisterSoundTime() 1091 void RegisterSoundSpecial(const char *sfxName, uint32 sfxHash, const char *sndID, int32 volume, int… in RegisterSoundSpecial() 1096 void RemoveRegisteredSound(uint32 obj, const char *sndID) { in RemoveRegisteredSound()
|
/dports/games/maelstrom/Maelstrom-3.0.6/maclib/ |
H A D | Mac_Sound.cpp | 211 Sound:: PlaySound(Uint16 sndID, Uint8 priority, Uint8 channel, in PlaySound()
|