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Searched defs:sound_enabled (Results 1 – 25 of 46) sorted by relevance

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/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/
H A Daudio.hpp47 bool sound_enabled; member in Audio
88 bool sound_enabled = false; member in Audio
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dcosmic.c42 static int sound_enabled=1; in WRITE_HANDLER() local
120 static int sound_enabled; in WRITE_HANDLER() local
184 static int sound_enabled=1; in WRITE_HANDLER() local
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Droom_instance.h57 bool sound_enabled; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Droom_instance.h57 bool sound_enabled; variable
/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/quasi88/X11/
H A Daudio.h37 EXTERN int sound_enabled; variable
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dcosmic.c42 static int sound_enabled=1; in WRITE_HANDLER() local
120 static int sound_enabled; in WRITE_HANDLER() local
/dports/games/ltris/ltris-1.2.1/src/
H A Daudio.c35 int sound_enabled = 1; variable
/dports/games/lmarbles/lmarbles-1.0.8/src/
H A Daudio.c35 int sound_enabled = 1; variable
/dports/games/abe/abe-1.1/src/
H A DSound.c6 int sound_enabled = 1, music_enabled = 1; variable
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dcosmic.c122 static int sound_enabled=1; in WRITE_HANDLER() local
196 static int sound_enabled; in WRITE_HANDLER() local
/dports/games/abuse_sdl/abuse-0.8/src/sdlport/
H A Dsound.cpp36 static int sound_enabled = 0; variable
/dports/games/aisleriot/aisleriot-3.22.19/src/lib/
H A Dar-sound.c39 static gboolean sound_enabled = FALSE; variable
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/
H A Dcommand_line_arguments.hpp63 boost::optional<bool> sound_enabled; member in CommandLineArguments
H A Dgameconfig.hpp70 bool sound_enabled; member in Config
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dsettings.h18 bool sound_enabled; member
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dsettings.h15 bool sound_enabled; member
/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/quasi88/SDL/
H A Daudio.c24 static int sound_enabled; /* �����ǥ����ǥХ����������顢�� */ variable
/dports/emulators/atari800/atari800-3.1.0/src/
H A Dsound_falcon.c41 static int sound_enabled = TRUE; variable
/dports/emulators/teo/teo/include/
H A Dteo.h151 int sound_enabled; member
157 int sound_enabled; member
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dsound.c64 static int sound_enabled = 1; variable
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/menu/
H A Doptions_menu.cpp602 bool sound_enabled = g_config->sound_volume > 0 ? true : false; in menu_action() local
/dports/games/libretro-quicknes/QuickNES_Core-901248a/nes_emu/
H A DNes_Emu.h240 bool sound_enabled; variable
/dports/games/libretro-snes9x/snes9x-73aa348/apu/
H A Dapu.cpp40 static bool8 sound_enabled = FALSE; variable
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c46 int sound_enabled = 0; /* Are we currently using the sound card */ variable
/dports/emulators/vice/vice-3.5/src/sid/
H A Dsid-snapshot.c1151 int sound_enabled = 1; in sid_snapshot_write_module() local

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