1 /***************************************************************************
2
3 Universal board numbers (found on the schematics)
4
5 Cosmic Guerilla - 7907A
6 Cosmic Alien - 7910
7 Magical Spot - 8013
8 Magical Spot II - 8013
9 Devil Zone - 8022
10
11 ***************************************************************************/
12
13
14 #include "driver.h"
15 #include "vidhrdw/generic.h"
16 #include "cpu/z80/z80.h"
17
18
19 PALETTE_INIT( panic );
20 PALETTE_INIT( cosmica );
21 PALETTE_INIT( cosmicg );
22 PALETTE_INIT( magspot2 );
23 PALETTE_INIT( nomnlnd );
24 VIDEO_UPDATE( panic );
25 VIDEO_UPDATE( magspot2 );
26 VIDEO_UPDATE( devzone );
27 VIDEO_UPDATE( cosmica );
28 VIDEO_UPDATE( cosmicg );
29 VIDEO_UPDATE( nomnlnd );
30 WRITE_HANDLER( cosmic_color_register_w );
31 WRITE_HANDLER( cosmic_background_enable_w );
32
33
34 static unsigned int pixel_clock = 0;
35
36
37
38 /* Schematics show 12 triggers for discrete sound circuits */
39
WRITE_HANDLER(panic_sound_output_w)40 static WRITE_HANDLER( panic_sound_output_w )
41 {
42 static int sound_enabled=1;
43
44 /* Sound Enable / Disable */
45
46 if (offset == 11)
47 {
48 int count;
49 if (data == 0)
50 for(count=0; count<9; count++) sample_stop(count);
51
52 sound_enabled = data;
53 }
54
55 if (sound_enabled)
56 {
57 switch (offset)
58 {
59 case 0: if (data) sample_start(0, 0, 0); break; /* Walk */
60 case 1: if (data) sample_start(0, 5, 0); break; /* Enemy Die 1 */
61 case 2: if (data) /* Drop 1 */
62 {
63 if (!sample_playing(1))
64 {
65 sample_stop(2);
66 sample_start(1, 3, 0);
67 }
68 }
69 else
70 sample_stop(1);
71 break;
72
73 case 3: if (data && !sample_playing(6)) /* Oxygen */
74 sample_start(6, 9, 1);
75 break;
76
77 case 4: break; /* Drop 2 */
78 case 5: if (data) sample_start(0, 5, 0); break; /* Enemy Die 2 (use same sample as 1) */
79 case 6: if (data && !sample_playing(1) && !sample_playing(3)) /* Hang */
80 sample_start(2, 2, 0);
81 break;
82
83 case 7: if (data) /* Escape */
84 {
85 sample_stop(2);
86 sample_start(3, 4, 0);
87 }
88 else
89 sample_stop(3);
90 break;
91
92 case 8: if (data) sample_start(0, 1, 0); break; /* Stairs */
93 case 9: if (data) /* Extend */
94 sample_start(4, 8, 0);
95 else
96 sample_stop(4);
97 break;
98
99 case 10: DAC_data_w(0, data); break; /* Bonus */
100 case 15: if (data) sample_start(0, 6, 0); break; /* Player Die */
101 case 16: if (data) sample_start(5, 7, 0); break; /* Enemy Laugh */
102 case 17: if (data) sample_start(0, 10, 0); break; /* Coin - Not triggered by software */
103 }
104 }
105
106 #ifdef MAME_DEBUG
107 log_cb(RETRO_LOG_DEBUG, LOGPRE "Sound output %x=%x\n",offset,data);
108 #endif
109 }
110
WRITE_HANDLER(panic_sound_output2_w)111 WRITE_HANDLER( panic_sound_output2_w )
112 {
113 panic_sound_output_w(offset+15, data);
114 }
115
WRITE_HANDLER(cosmicg_output_w)116 WRITE_HANDLER( cosmicg_output_w )
117 {
118 static int march_select;
119 static int gun_die_select;
120 static int sound_enabled;
121
122 /* Sound Enable / Disable */
123
124 if (offset == 12)
125 {
126 int count;
127
128 sound_enabled = data;
129 if (data == 0)
130 for(count=0;count<9;count++) sample_stop(count);
131 }
132
133 if (sound_enabled)
134 {
135 switch (offset)
136 {
137 /* The schematics show a direct link to the sound amp */
138 /* as other cosmic series games, but it never seems to */
139 /* be used for anything. It is implemented for sake of */
140 /* completness. Maybe it plays a tune if you win ? */
141 case 1: DAC_data_w(0, -data); break;
142 case 2: if (data) sample_start (0, march_select, 0); break; /* March Sound */
143 case 3: march_select = (march_select & 0xfe) | data; break;
144 case 4: march_select = (march_select & 0xfd) | (data << 1); break;
145 case 5: march_select = (march_select & 0xfb) | (data << 2); break;
146
147 case 6: if (data) /* Killer Attack (crawly thing at bottom of screen) */
148 sample_start(1, 8, 1);
149 else
150 sample_stop(1);
151 break;
152
153 case 7: if (data) /* Bonus Chance & Got Bonus */
154 {
155 sample_stop(4);
156 sample_start(4, 10, 0);
157 }
158 break;
159
160 case 8: if (data)
161 {
162 if (!sample_playing(4)) sample_start(4, 9, 1);
163 }
164 else
165 sample_stop(4);
166 break;
167
168 case 9: if (data) sample_start(3, 11, 0); break; /* Got Ship */
169 /* case 11: watchdog_reset_w(0, 0); break; // Watchdog /*/
170 case 13: if (data) sample_start(8, 13-gun_die_select, 0); break; /* Got Monster / Gunshot */
171 case 14: gun_die_select = data; break;
172 case 15: if (data) sample_start(5, 14, 0); break; /* Coin Extend (extra base) */
173 }
174 }
175
176 #ifdef MAME_DEBUG
177 if (offset != 11) log_cb(RETRO_LOG_DEBUG, LOGPRE "Output %x=%x\n",offset,data);
178 #endif
179 }
180
181
WRITE_HANDLER(cosmica_sound_output_w)182 static WRITE_HANDLER( cosmica_sound_output_w )
183 {
184 static int sound_enabled=1;
185 static int dive_bomb_b_select=0;
186
187 /* Sound Enable / Disable */
188 if (offset == 11)
189 {
190 int count;
191 if (data == 0)
192 for(count=0; count<13; count++) sample_stop(count);
193 else
194 {
195 sample_start(0, 0, 1); /*Background Noise*/
196 }
197
198 sound_enabled = data;
199 }
200
201 if (sound_enabled)
202 {
203 switch (offset)
204 {
205 case 0: if (data) sample_start(1, 2, 0); break; /*Dive Bombing Type A*/
206
207 case 2: /*Dive Bombing Type B (Main Control)*/
208
209
210 if (data)
211 {
212
213 switch(dive_bomb_b_select)
214 {
215
216 case 2:
217
218 if (sample_playing(2))
219 {
220 sample_stop(2);
221 sample_start(2, 3, 0); break;
222 }
223 else
224 sample_start(2, 3, 0); break;
225
226
227 case 3:
228
229 if (sample_playing(3))
230 {
231 sample_stop(3);
232 sample_start(3, 4, 0); break;
233 }
234 else
235 sample_start(3, 4, 0); break;
236
237
238 case 4:
239 if (sample_playing(4))
240 {
241 sample_stop(4);
242 sample_start(4, 5, 0); break;
243 }
244 else
245 sample_start(4, 5, 0); break;
246
247
248 case 5:
249 if (sample_playing(5))
250 {
251 sample_stop(5);
252 sample_start(5, 6, 0); break;
253 }
254 else
255 sample_start(5, 6, 0); break;
256
257
258 case 6:
259 if (sample_playing(6))
260 {
261 sample_stop(6);
262 sample_start(6, 7, 0); break;
263 }
264 else
265 sample_start(6, 7, 0); break;
266
267 case 7:
268
269 if (sample_playing(7))
270 {
271 sample_stop(7);
272 sample_start(7, 8, 0); break;
273 }
274 else
275 sample_start(7, 8, 0); break;
276 }
277 }
278
279 case 3: /*Dive Bombing Type B (G.S.B)*/
280
281 if (data)
282 dive_bomb_b_select |= 0x04;
283 else
284 dive_bomb_b_select &= 0xFB;
285 break;
286
287
288 case 4: /*Dive Bombing Type B (M.S.B)*/
289 if (data)
290 dive_bomb_b_select |= 0x02;
291 else
292 dive_bomb_b_select &= 0xFD;
293
294 break;
295
296 case 5: /*Dive Bombing Type B (L.S.B)*/
297
298
299 if (data)
300 dive_bomb_b_select |= 0x01;
301 else
302 dive_bomb_b_select &= 0xFE;
303 break;
304
305
306 case 6: if (data) sample_start(8, 9, 0); break; /*Fire Control*/
307
308 case 7: if (data) sample_start(9, 10, 0); break; /*Small Explosion*/
309
310 case 8: if (data) sample_start(10, 11, 0); break; /*Loud Explosion*/
311
312 case 9:
313 if (data)
314 sample_start(11, 1, 1);
315 else
316 sample_stop(11);
317
318 break; /*Extend Sound control*/
319
320 case 12:
321 if (data) sample_start(11,12, 0); break; /*Insert Coin*/
322 }
323 }
324
325 #ifdef MAME_DEBUG
326 log_cb(RETRO_LOG_DEBUG, LOGPRE "Sound output %x=%x\n",offset,data);
327 #endif
328 }
329
330
331
332
INTERRUPT_GEN(panic_interrupt)333 static INTERRUPT_GEN( panic_interrupt )
334 {
335 if (cpu_getiloops() != 0)
336 {
337 /* Coin insert - Trigger Sample */
338
339 /* mostly not noticed since sound is */
340 /* only enabled if game in progress! */
341
342 if ((input_port_3_r(0) & 0xc0) != 0xc0)
343 panic_sound_output_w(17,1);
344
345 cpu_set_irq_line_and_vector(0, 0, HOLD_LINE, 0xcf); /* RST 08h */
346 }
347 else
348 {
349 cpu_set_irq_line_and_vector(0, 0, HOLD_LINE, 0xd7); /* RST 10h */
350 }
351 }
352
INTERRUPT_GEN(cosmica_interrupt)353 static INTERRUPT_GEN( cosmica_interrupt )
354 {
355 pixel_clock = (pixel_clock + 2) & 0x3f;
356
357 if (pixel_clock == 0)
358 {
359 if (readinputport(3) & 1) /* Left Coin */
360 cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
361 }
362 }
363
INTERRUPT_GEN(cosmicg_interrupt)364 static INTERRUPT_GEN( cosmicg_interrupt )
365 {
366 /* Insert Coin */
367
368 /* R Nabet : fixed to make this piece of code sensible.
369 I assumed that the interrupt request lasted for as long as the coin was "sensed".
370 It makes sense and works fine, but I cannot be 100% sure this is correct,
371 as I have no Cosmic Guerilla console :-) . */
372
373 if ((readinputport(2) & 1)) /* Coin */
374 {
375 /* on tms9980, a 6 on the interrupt bus means level 4 interrupt */
376 cpu_set_irq_line_and_vector(0, 0, ASSERT_LINE, 6);
377 }
378 else
379 {
380 cpu_set_irq_line(0, 0, CLEAR_LINE);
381 }
382 }
383
INTERRUPT_GEN(magspot2_interrupt)384 static INTERRUPT_GEN( magspot2_interrupt )
385 {
386 /* Coin 1 causes an IRQ, Coin 2 an NMI */
387 if (input_port_4_r(0) & 0x01)
388 {
389 cpu_set_irq_line(0, 0, HOLD_LINE);
390 }
391 else if (input_port_4_r(0) & 0x02)
392 {
393 cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
394 }
395 }
396
INTERRUPT_GEN(nomnlnd_interrupt)397 static INTERRUPT_GEN( nomnlnd_interrupt )
398 {
399 /* Coin causes an NMI */
400 if (input_port_4_r(0) & 0x01)
401 {
402 cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
403 }
404 }
405
406
407
READ_HANDLER(cosmica_pixel_clock_r)408 static READ_HANDLER( cosmica_pixel_clock_r )
409 {
410 return pixel_clock;
411 }
412
READ_HANDLER(cosmicg_port_0_r)413 static READ_HANDLER( cosmicg_port_0_r )
414 {
415 /* The top four address lines from the CRTC are bits 0-3 */
416
417 return (input_port_0_r(0) & 0xf0) | ((cpu_getscanline() & 0xf0) >> 4);
418 }
419
READ_HANDLER(magspot2_coinage_dip_r)420 static READ_HANDLER( magspot2_coinage_dip_r )
421 {
422 return (input_port_5_r(0) & (1 << (7 - offset))) ? 0 : 1;
423 }
424
425
426 /* Has 8 way joystick, remap combinations to missing directions */
427
READ_HANDLER(nomnlnd_port_0_1_r)428 static READ_HANDLER( nomnlnd_port_0_1_r )
429 {
430 int control;
431 int fire = input_port_3_r(0);
432
433 if (offset)
434 control = input_port_1_r(0);
435 else
436 control = input_port_0_r(0);
437
438 /* If firing - stop tank */
439
440 if ((fire & 0xc0) == 0) return 0xff;
441
442 /* set bit according to 8 way direction */
443
444 if ((control & 0x82) == 0 ) return 0xfe; /* Up & Left */
445 if ((control & 0x0a) == 0 ) return 0xfb; /* Down & Left */
446 if ((control & 0x28) == 0 ) return 0xef; /* Down & Right */
447 if ((control & 0xa0) == 0 ) return 0xbf; /* Up & Right */
448
449 return control;
450 }
451
452
453
WRITE_HANDLER(flip_screen_w)454 static WRITE_HANDLER( flip_screen_w )
455 {
456 flip_screen_set(data&0x80);
457 }
458
459
MEMORY_READ_START(panic_readmem)460 static MEMORY_READ_START( panic_readmem )
461 { 0x0000, 0x3fff, MRA_ROM },
462 { 0x4000, 0x5fff, MRA_RAM },
463 { 0x6800, 0x6800, input_port_0_r }, /* IN1 */
464 { 0x6801, 0x6801, input_port_1_r }, /* IN2 */
465 { 0x6802, 0x6802, input_port_2_r }, /* DSW */
466 { 0x6803, 0x6803, input_port_3_r }, /* IN0 */
467 MEMORY_END
468
469 static MEMORY_WRITE_START( panic_writemem )
470 { 0x0000, 0x3fff, MWA_ROM },
471 { 0x4000, 0x5fff, MWA_RAM, &videoram, &videoram_size },
472 { 0x6000, 0x601f, MWA_RAM, &spriteram, &spriteram_size },
473 { 0x7000, 0x700b, panic_sound_output_w },
474 { 0x700c, 0x700e, cosmic_color_register_w },
475 { 0x700f, 0x700f, flip_screen_w },
476 { 0x7800, 0x7801, panic_sound_output2_w },
477 MEMORY_END
478
479
480 static MEMORY_READ_START( cosmica_readmem )
481 { 0x0000, 0x3fff, MRA_ROM },
482 { 0x4000, 0x5fff, MRA_RAM },
483 { 0x6800, 0x6800, input_port_0_r }, /* IN1 */
484 { 0x6801, 0x6801, input_port_1_r }, /* IN2 */
485 { 0x6802, 0x6802, input_port_2_r }, /* DSW */
486 { 0x6803, 0x6803, cosmica_pixel_clock_r },
487 MEMORY_END
488
489 static MEMORY_WRITE_START( cosmica_writemem )
490 { 0x0000, 0x3fff, MWA_ROM },
491 { 0x4000, 0x5fff, MWA_RAM, &videoram, &videoram_size },
492 { 0x6000, 0x601f, MWA_RAM ,&spriteram, &spriteram_size },
493 { 0x7000, 0x700b, cosmica_sound_output_w },
494 { 0x700c, 0x700d, cosmic_color_register_w },
495 { 0x700f, 0x700f, flip_screen_w },
496 MEMORY_END
497
498
499 static MEMORY_READ_START( cosmicg_readmem )
500 { 0x0000, 0x1fff, MRA_ROM },
501 { 0x2000, 0x3fff, MRA_RAM },
502 MEMORY_END
503
504 static MEMORY_WRITE_START( cosmicg_writemem )
505 { 0x0000, 0x1fff, MWA_ROM },
506 { 0x2000, 0x3fff, MWA_RAM, &videoram, &videoram_size },
507 MEMORY_END
508
509 static PORT_READ_START( cosmicg_readport )
510 { 0x00, 0x00, cosmicg_port_0_r },
511 { 0x01, 0x01, input_port_1_r },
512 PORT_END
513
514 static PORT_WRITE_START( cosmicg_writeport )
515 { 0x00, 0x15, cosmicg_output_w },
516 { 0x16, 0x17, cosmic_color_register_w },
517 PORT_END
518
519
520 static MEMORY_READ_START( magspot2_readmem )
521 { 0x0000, 0x2fff, MRA_ROM },
522 { 0x3800, 0x3807, magspot2_coinage_dip_r },
523 { 0x5000, 0x5000, input_port_0_r },
524 { 0x5001, 0x5001, input_port_1_r },
525 { 0x5002, 0x5002, input_port_2_r },
526 { 0x5003, 0x5003, input_port_3_r },
527 { 0x6000, 0x7fff, MRA_RAM },
528 MEMORY_END
529
530 static MEMORY_WRITE_START( magspot2_writemem )
531 { 0x0000, 0x2fff, MWA_ROM },
532 { 0x4000, 0x401f, MWA_RAM, &spriteram, &spriteram_size},
533 { 0x4800, 0x4800, DAC_0_data_w },
534 { 0x480c, 0x480d, cosmic_color_register_w },
535 { 0x480f, 0x480f, flip_screen_w },
536 { 0x6000, 0x7fff, MWA_RAM, &videoram, &videoram_size},
537 MEMORY_END
538
539
540 INPUT_PORTS_START( panic )
541 PORT_START /* IN1 */
542 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
543 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
544 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
545 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
546 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
547 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
548 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
549 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
550
551 PORT_START /* IN2 */
552 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
553 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
554 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
555 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
556 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
557 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
558 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
559 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
560
561 PORT_START /* DSW */
562 PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
563 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
564 PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C ) )
565 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
566 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
567 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
568 PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
569 /* 0x06 and 0x07 disabled */
570 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
571 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
572 PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
573 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
574 PORT_DIPSETTING( 0x00, "3000" )
575 PORT_DIPSETTING( 0x10, "5000" )
576 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) )
577 PORT_DIPSETTING( 0x00, "3" )
578 PORT_DIPSETTING( 0x20, "4" )
579 PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Coin_B ) )
580 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
581 PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
582 PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
583 PORT_DIPSETTING( 0xc0, DEF_STR( 1C_3C ) )
584
585 PORT_START /* IN0 */
586 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
587 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
588 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
589 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
590 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
591 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
592 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
593 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
594
595 INPUT_PORTS_END
596
597 INPUT_PORTS_START( cosmica )
598 PORT_START /* IN0 */
599 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
600 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
601 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
602 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
603 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
604 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
605 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
606 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
607
608 PORT_START /* IN1 */
609 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
610 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
611 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
612 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
613 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
614 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
615 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
616 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
617
618 PORT_START /* IN2 */
619 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
620 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
621 PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
622 PORT_DIPNAME( 0x02, 0x02, DEF_STR( Lives ) )
623 PORT_DIPSETTING( 0x02, "3" )
624 PORT_DIPSETTING( 0x00, "5" )
625 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
626 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
627 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
628 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
629 /*PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )*/
630 PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
631 PORT_DIPSETTING( 0x30, "5000" )
632 PORT_DIPSETTING( 0x20, "10000" )
633 PORT_DIPSETTING( 0x10, "15000" )
634 PORT_DIPSETTING( 0x00, "None" )
635 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
636 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
637
638 /* The coin slots are not memory mapped. Coin causes a NMI, */
639 /* This fake input port is used by the interrupt */
640 /* handler to be notified of coin insertions. We use IMPULSE to */
641 /* trigger exactly one interrupt, without having to check when the */
642 /* user releases the key. */
643
644 PORT_START /* FAKE */
645 PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
646
647 INPUT_PORTS_END
648
649 /* These are used for the CR handling - This can be used to */
650 /* from 1 to 16 bits from any bit offset between 0 and 4096 */
651
652 /* Offsets are in BYTES, so bits 0-7 are at offset 0 etc. */
653
654 INPUT_PORTS_START( cosmicg )
655 PORT_START /* 4-7 */
656 PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_SPECIAL ) /* pixel clock */
657 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
658 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
659 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
660 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
661
662 PORT_START /* 8-15 */
663 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
664 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
665 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL)
666 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL)
667 PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
668 PORT_DIPSETTING( 0x10, "1000" )
669 PORT_DIPSETTING( 0x20, "1500" )
670 PORT_DIPSETTING( 0x30, "2000" )
671 PORT_DIPSETTING( 0x00, "None" )
672 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) )
673 PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
674 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
675 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) )
676 PORT_DIPSETTING( 0x00, "3" )
677 PORT_DIPSETTING( 0x80, "5" )
678
679 PORT_START /* Hard wired settings */
680
681 /* The coin slots are not memory mapped. Coin causes INT 4 */
682 /* This fake input port is used by the interrupt handler */
683 /* to be notified of coin insertions. */
684 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
685
686 /* This dip switch is not read by the program at any time */
687 /* but is wired to enable or disable the flip screen output */
688
689 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
690 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
691 PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
692
693 /* This odd setting is marked as shown on the schematic, */
694 /* and again, is not read by the program, but wired into */
695 /* the watchdog circuit. The book says to leave it off */
696
697 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
698 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
699 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
700
701 INPUT_PORTS_END
702
703
704 INPUT_PORTS_START( magspot2 )
705 PORT_START /* IN0 */
706 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
707 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
708 PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
709 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
710 PORT_DIPNAME( 0xc0, 0x40, "Bonus Game" )
711 PORT_DIPSETTING( 0x40, "5000" )
712 PORT_DIPSETTING( 0x80, "10000" )
713 PORT_DIPSETTING( 0xc0, "15000" )
714 PORT_DIPSETTING( 0x00, "None" )
715
716 PORT_START /* IN1 */
717 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
718 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
719 PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
720 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
721 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
722
723 PORT_START /* IN2 */
724 PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
725 PORT_DIPSETTING( 0x01, "2000" )
726 PORT_DIPSETTING( 0x02, "3000" )
727 PORT_DIPSETTING( 0x03, "5000" )
728 PORT_DIPSETTING( 0x00, "None" )
729 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
730 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
731 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
732 PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
733 PORT_DIPSETTING( 0x00, "2" )
734 PORT_DIPSETTING( 0x08, "3" )
735 PORT_DIPSETTING( 0x10, "4" )
736 PORT_DIPSETTING( 0x18, "5" )
737 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
738 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
739 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
740 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
741 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
742
743 PORT_START /* IN3 */
744 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
745 PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED ) /* always HI */
746 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* reads what was written to 4808. Probably not used?? */
747 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
748 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
749
750 /* Fake port to handle coins */
751 PORT_START /* IN4 */
752 PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
753 PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
754
755 /* Fake port to handle coinage dip switches. Each bit goes to 3800-3807 */
756 PORT_START /* IN5 */
757 PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
758 PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
759 PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
760 PORT_DIPSETTING( 0x0d, DEF_STR( 4C_2C ) )
761 PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
762 PORT_DIPSETTING( 0x09, DEF_STR( 3C_2C ) )
763 PORT_DIPSETTING( 0x0e, DEF_STR( 4C_3C ) )
764 PORT_DIPSETTING( 0x0f, DEF_STR( 4C_4C ) )
765 PORT_DIPSETTING( 0x0a, DEF_STR( 3C_3C ) )
766 PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) )
767 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
768 PORT_DIPSETTING( 0x0b, DEF_STR( 3C_4C ) )
769 PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
770 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
771 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
772 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
773 PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
774 PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
775 PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
776 PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
777 PORT_DIPSETTING( 0xd0, DEF_STR( 4C_2C ) )
778 PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) )
779 PORT_DIPSETTING( 0x90, DEF_STR( 3C_2C ) )
780 PORT_DIPSETTING( 0xe0, DEF_STR( 4C_3C ) )
781 PORT_DIPSETTING( 0xf0, DEF_STR( 4C_4C ) )
782 PORT_DIPSETTING( 0xa0, DEF_STR( 3C_3C ) )
783 PORT_DIPSETTING( 0x60, DEF_STR( 2C_2C ) )
784 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
785 PORT_DIPSETTING( 0xb0, DEF_STR( 3C_4C ) )
786 PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
787 PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
788 PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
789 PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
790 PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
791 INPUT_PORTS_END
792
793 INPUT_PORTS_START( devzone )
794 PORT_START /* IN0 */
795 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
796 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
797 PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
798 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
799 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
800
801 PORT_START /* IN1 */
802 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
803 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
804 PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
805 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
806 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
807
808 PORT_START /* IN2 */
809 PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
810 PORT_DIPSETTING( 0x01, "4000" )
811 PORT_DIPSETTING( 0x02, "6000" )
812 PORT_DIPSETTING( 0x03, "8000" )
813 PORT_DIPSETTING( 0x00, "None" )
814 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
815 PORT_DIPSETTING( 0x0c, "Use Coin A & B" )
816 PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
817 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
818 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
819 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
820 PORT_DIPSETTING( 0x00, "2" )
821 PORT_DIPSETTING( 0x10, "3" )
822 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
823 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
824 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
825 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
826 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
827
828 PORT_START /* IN3 */
829 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK )
830 PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
831 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
832 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
833
834 /* Fake port to handle coins */
835 PORT_START /* IN4 */
836 PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
837 PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
838
839 PORT_START /* IN5 */
840 PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
841 PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
842 PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
843 PORT_DIPSETTING( 0x0d, DEF_STR( 4C_2C ) )
844 PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
845 PORT_DIPSETTING( 0x09, DEF_STR( 3C_2C ) )
846 PORT_DIPSETTING( 0x0e, DEF_STR( 4C_3C ) )
847 PORT_DIPSETTING( 0x0f, DEF_STR( 4C_4C ) )
848 PORT_DIPSETTING( 0x0a, DEF_STR( 3C_3C ) )
849 PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) )
850 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
851 PORT_DIPSETTING( 0x0b, DEF_STR( 3C_4C ) )
852 PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
853 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
854 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
855 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
856 PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
857 PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
858 PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
859 PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
860 PORT_DIPSETTING( 0xd0, DEF_STR( 4C_2C ) )
861 PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) )
862 PORT_DIPSETTING( 0x90, DEF_STR( 3C_2C ) )
863 PORT_DIPSETTING( 0xe0, DEF_STR( 4C_3C ) )
864 PORT_DIPSETTING( 0xf0, DEF_STR( 4C_4C ) )
865 PORT_DIPSETTING( 0xa0, DEF_STR( 3C_3C ) )
866 PORT_DIPSETTING( 0x60, DEF_STR( 2C_2C ) )
867 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
868 PORT_DIPSETTING( 0xb0, DEF_STR( 3C_4C ) )
869 PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
870 PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
871 PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
872 PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
873 PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
874 INPUT_PORTS_END
875
876
877 INPUT_PORTS_START( devzone2 )
878 PORT_START /* IN0 */
879 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
880 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
881 PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
882 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
883 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
884
885 PORT_START /* IN1 */
886 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
887 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
888 PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
889 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
890 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
891
892 PORT_START /* IN2 */
893 PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
894 PORT_DIPSETTING( 0x01, "2000" )
895 PORT_DIPSETTING( 0x02, "3000" )
896 PORT_DIPSETTING( 0x03, "5000" )
897 PORT_DIPSETTING( 0x00, "None" )
898 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
899 PORT_DIPSETTING( 0x0c, "Use Coin A & B" )
900 PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
901 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
902 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
903 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
904 PORT_DIPSETTING( 0x00, "2" )
905 PORT_DIPSETTING( 0x10, "3" )
906 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
907 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
908 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
909 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
910 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
911
912 PORT_START /* IN3 */
913 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK )
914 PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
915 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
916 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
917
918 /* Fake port to handle coins */
919 PORT_START /* IN4 */
920 PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
921 PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
922
923 PORT_START /* IN5 */
924 PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
925 PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
926 PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
927 PORT_DIPSETTING( 0x0d, DEF_STR( 4C_2C ) )
928 PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
929 PORT_DIPSETTING( 0x09, DEF_STR( 3C_2C ) )
930 PORT_DIPSETTING( 0x0e, DEF_STR( 4C_3C ) )
931 PORT_DIPSETTING( 0x0f, DEF_STR( 4C_4C ) )
932 PORT_DIPSETTING( 0x0a, DEF_STR( 3C_3C ) )
933 PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) )
934 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
935 PORT_DIPSETTING( 0x0b, DEF_STR( 3C_4C ) )
936 PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
937 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
938 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
939 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
940 PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
941 PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
942 PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
943 PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
944 PORT_DIPSETTING( 0xd0, DEF_STR( 4C_2C ) )
945 PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) )
946 PORT_DIPSETTING( 0x90, DEF_STR( 3C_2C ) )
947 PORT_DIPSETTING( 0xe0, DEF_STR( 4C_3C ) )
948 PORT_DIPSETTING( 0xf0, DEF_STR( 4C_4C ) )
949 PORT_DIPSETTING( 0xa0, DEF_STR( 3C_3C ) )
950 PORT_DIPSETTING( 0x60, DEF_STR( 2C_2C ) )
951 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
952 PORT_DIPSETTING( 0xb0, DEF_STR( 3C_4C ) )
953 PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
954 PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
955 PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
956 PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
957 PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
958 INPUT_PORTS_END
959
960
961 INPUT_PORTS_START( nomnlnd )
962 PORT_START /* Controls - Remapped for game */
963 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
964 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
965 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
966 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
967 PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL ) /* diagonals */
968
969 PORT_START /* IN1 */
970 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
971 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
972 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
973 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
974 PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL ) /* diagonals */
975
976 PORT_START /* IN2 */
977 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) )
978 PORT_DIPSETTING( 0x01, "2000" )
979 PORT_DIPSETTING( 0x02, "3000" )
980 PORT_DIPSETTING( 0x03, "5000" )
981 PORT_DIPSETTING( 0x00, "None" )
982 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
983 PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
984 /* PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )*/
985 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
986 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
987 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) )
988 PORT_DIPSETTING( 0x00, "3" )
989 PORT_DIPSETTING( 0x10, "5" )
990 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
991 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
992 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
993 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
994 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
995
996 PORT_START /* IN3 */
997 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
998 PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED ) /* always HI */
999 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* reads what was written to 4808. Probably not used?? */
1000 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
1001 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
1002
1003 /* Fake port to handle coin */
1004 PORT_START /* IN4 */
1005 PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
1006 INPUT_PORTS_END
1007
1008
1009 INPUT_PORTS_START( nomnlndg )
1010 PORT_START /* Controls - Remapped for game */
1011 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
1012 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
1013 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
1014 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
1015 PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_UNUSED )
1016
1017 PORT_START /* IN1 */
1018 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
1019 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
1020 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
1021 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
1022 PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_UNUSED )
1023
1024 PORT_START /* IN2 */
1025 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) )
1026 PORT_DIPSETTING( 0x01, "3000" )
1027 PORT_DIPSETTING( 0x02, "5000" )
1028 PORT_DIPSETTING( 0x03, "8000" )
1029 PORT_DIPSETTING( 0x00, "None" )
1030 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
1031 PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
1032 /* PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )*/
1033 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
1034 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
1035 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
1036 PORT_DIPSETTING( 0x00, "2" )
1037 PORT_DIPSETTING( 0x10, "3" )
1038 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
1039 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
1040 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
1041 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
1042 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
1043
1044 PORT_START /* IN3 */
1045 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
1046 PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED ) /* always HI */
1047 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* reads what was written to 4808. Probably not used?? */
1048 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
1049 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
1050
1051 /* Fake port to handle coin */
1052 PORT_START /* IN4 */
1053 PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
1054 INPUT_PORTS_END
1055
1056
1057 static struct GfxLayout cosmic_spritelayout16 =
1058 {
1059 16,16,
1060 RGN_FRAC(1,2),
1061 2,
1062 { RGN_FRAC(0,2), RGN_FRAC(1,2) },
1063 { 0*8+0, 0*8+1, 0*8+2, 0*8+3, 0*8+4, 0*8+5, 0*8+6, 0*8+7,
1064 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7},
1065 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
1066 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
1067 32*8
1068 };
1069
1070 static struct GfxLayout cosmic_spritelayout32 =
1071 {
1072 32,32,
1073 RGN_FRAC(1,2),
1074 2,
1075 { RGN_FRAC(0,2), RGN_FRAC(1,2) },
1076 { 0*32*8+0, 0*32*8+1, 0*32*8+2, 0*32*8+3, 0*32*8+4, 0*32*8+5, 0*32*8+6, 0*32*8+7,
1077 1*32*8+0, 1*32*8+1, 1*32*8+2, 1*32*8+3, 1*32*8+4, 1*32*8+5, 1*32*8+6, 1*32*8+7,
1078 2*32*8+0, 2*32*8+1, 2*32*8+2, 2*32*8+3, 2*32*8+4, 2*32*8+5, 2*32*8+6, 2*32*8+7,
1079 3*32*8+0, 3*32*8+1, 3*32*8+2, 3*32*8+3, 3*32*8+4, 3*32*8+5, 3*32*8+6, 3*32*8+7 },
1080 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
1081 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8,
1082 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
1083 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 },
1084 128*8
1085 };
1086
1087
1088 static struct GfxDecodeInfo panic_gfxdecodeinfo[] =
1089 {
1090 { REGION_GFX1, 0, &cosmic_spritelayout16, 0, 8 },
1091 { REGION_GFX1, 0, &cosmic_spritelayout32, 0, 8 },
1092 { -1 } /* end of array */
1093 };
1094
1095 static struct GfxDecodeInfo cosmica_gfxdecodeinfo[] =
1096 {
1097 { REGION_GFX1, 0, &cosmic_spritelayout16, 0, 16 },
1098 { REGION_GFX1, 0, &cosmic_spritelayout32, 0, 16 },
1099 { -1 } /* end of array */
1100 };
1101
1102
1103 static struct DACinterface dac_interface =
1104 {
1105 1,
1106 { 100 }
1107 };
1108
1109 static const char *panic_sample_names[] =
1110 {
1111 "*panic",
1112 "walk.wav",
1113 "upordown.wav",
1114 "trapped.wav",
1115 "falling.wav",
1116 "escaping.wav",
1117 "ekilled.wav",
1118 "death.wav",
1119 "elaugh.wav",
1120 "extral.wav",
1121 "oxygen.wav",
1122 "coin.wav",
1123 0 /* end of array */
1124 };
1125
1126 static struct Samplesinterface panic_samples_interface =
1127 {
1128 9, /* 9 channels */
1129 25, /* volume */
1130 panic_sample_names
1131 };
1132
1133 static const char *cosmicg_sample_names[] =
1134 {
1135 "*cosmicg",
1136 "cg_m0.wav", /* 8 Different pitches of March Sound */
1137 "cg_m1.wav",
1138 "cg_m2.wav",
1139 "cg_m3.wav",
1140 "cg_m4.wav",
1141 "cg_m5.wav",
1142 "cg_m6.wav",
1143 "cg_m7.wav",
1144 "cg_att.wav", /* Killer Attack */
1145 "cg_chnc.wav", /* Bonus Chance */
1146 "cg_gotb.wav", /* Got Bonus - have not got correct sound for */
1147 "cg_dest.wav", /* Gun Destroy */
1148 "cg_gun.wav", /* Gun Shot */
1149 "cg_gotm.wav", /* Got Monster */
1150 "cg_ext.wav", /* Coin Extend */
1151 0 /* end of array */
1152 };
1153
1154 static struct Samplesinterface cosmicg_samples_interface =
1155 {
1156 9, /* 9 channels */
1157 25, /* volume */
1158 cosmicg_sample_names
1159 };
1160
1161 static const char *cosmica_sample_names[] =
1162 {
1163 "*cosmica",
1164 "backgr.wav",
1165 "extend.wav",
1166 "divea.wav",
1167 "diveb1.wav",
1168 "diveb2.wav",
1169 "diveb3.wav",
1170 "diveb4.wav",
1171 "diveb5.wav",
1172 "diveb6.wav",
1173 "fire.wav",
1174 "loudexp.wav",
1175 "smallexp.wav",
1176 "coin.wav",
1177 0 /* end of array */
1178 };
1179
1180 static struct Samplesinterface cosmica_samples_interface =
1181 {
1182 13, /* 9 channels */
1183 25, /* volume */
1184 cosmica_sample_names
1185 };
1186
1187
1188 static MACHINE_DRIVER_START( cosmic )
1189
1190 /* basic machine hardware */
1191 MDRV_CPU_ADD_TAG("main", Z80,10816000/6) /* 1.802 MHz*/
1192
1193 MDRV_FRAMES_PER_SECOND(60)
MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)1194 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
1195
1196 /* video hardware */
1197 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
1198 MDRV_SCREEN_SIZE(32*8, 32*8)
1199 MDRV_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
1200 MACHINE_DRIVER_END
1201
1202
1203 static MACHINE_DRIVER_START( panic )
1204
1205 /* basic machine hardware */
1206 MDRV_IMPORT_FROM(cosmic)
1207 MDRV_CPU_MODIFY("main")
1208
1209 MDRV_CPU_MEMORY(panic_readmem,panic_writemem)
1210 MDRV_CPU_VBLANK_INT(panic_interrupt,2)
1211
1212 /* video hardware */
1213 MDRV_GFXDECODE(panic_gfxdecodeinfo)
1214 MDRV_PALETTE_LENGTH(16)
1215 MDRV_COLORTABLE_LENGTH(8*4)
1216
1217 MDRV_PALETTE_INIT(panic)
1218 MDRV_VIDEO_UPDATE(panic)
1219
1220 /* sound hardware */
1221 MDRV_SOUND_ADD(SAMPLES, panic_samples_interface)
1222 MDRV_SOUND_ADD(DAC, dac_interface)
1223 MACHINE_DRIVER_END
1224
1225
1226 static MACHINE_DRIVER_START( cosmica )
1227
1228 /* basic machine hardware */
1229 MDRV_IMPORT_FROM(cosmic)
1230 MDRV_CPU_MODIFY("main")
1231
1232 MDRV_CPU_MEMORY(cosmica_readmem,cosmica_writemem)
1233 MDRV_CPU_VBLANK_INT(cosmica_interrupt,32)
1234
1235 /* video hardware */
1236 MDRV_GFXDECODE(cosmica_gfxdecodeinfo)
1237 MDRV_PALETTE_LENGTH(8)
1238 MDRV_COLORTABLE_LENGTH(16*4)
1239
1240 MDRV_PALETTE_INIT(cosmica)
1241 MDRV_VIDEO_UPDATE(cosmica)
1242
1243 MDRV_SOUND_ADD(SAMPLES, cosmica_samples_interface)
1244 MDRV_SOUND_ADD(DAC, dac_interface)
1245 MACHINE_DRIVER_END
1246
1247
1248 static MACHINE_DRIVER_START( cosmicg )
1249
1250 /* basic machine hardware */
1251 MDRV_CPU_ADD(TMS9980, 1228500)
1252 /* 9.828 MHz Crystal */
1253 /* R Nabet : huh ? This would imply the crystal frequency is somehow divided by 2 before being
1254 fed to the tms9904 or tms9980. Also, I have never heard of a tms9900/9980 operating under
1255 1.5MHz. So, if someone can check this... */
1256 MDRV_CPU_MEMORY(cosmicg_readmem,cosmicg_writemem)
1257 MDRV_CPU_PORTS(cosmicg_readport,cosmicg_writeport)
1258 MDRV_CPU_VBLANK_INT(cosmicg_interrupt,1)
1259
1260 MDRV_FRAMES_PER_SECOND(60)
1261 MDRV_VBLANK_DURATION(0)
1262
1263 /* video hardware */
1264 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
1265 MDRV_SCREEN_SIZE(32*8, 32*8)
1266 MDRV_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
1267 MDRV_PALETTE_LENGTH(16)
1268
1269 MDRV_PALETTE_INIT(cosmicg)
1270 MDRV_VIDEO_UPDATE(cosmicg)
1271
1272 /* sound hardware */
1273 MDRV_SOUND_ADD(SAMPLES, cosmicg_samples_interface)
1274 MDRV_SOUND_ADD(DAC, dac_interface)
1275 MACHINE_DRIVER_END
1276
1277
1278 static MACHINE_DRIVER_START( magspot2 )
1279
1280 /* basic machine hardware */
1281 MDRV_IMPORT_FROM(cosmic)
1282 MDRV_CPU_MODIFY("main")
1283
1284 MDRV_CPU_MEMORY(magspot2_readmem,magspot2_writemem)
1285 MDRV_CPU_VBLANK_INT(magspot2_interrupt,1)
1286
1287 /* video hardware */
1288 MDRV_GFXDECODE(panic_gfxdecodeinfo)
1289 MDRV_PALETTE_LENGTH(16)
1290 MDRV_COLORTABLE_LENGTH(8*4)
1291
1292 MDRV_PALETTE_INIT(magspot2)
1293 MDRV_VIDEO_UPDATE(magspot2)
1294
1295 /* sound hardware */
1296 MDRV_SOUND_ADD(DAC, dac_interface)
1297 MACHINE_DRIVER_END
1298
1299
1300 static MACHINE_DRIVER_START( devzone )
1301
1302 /* basic machine hardware */
1303 MDRV_IMPORT_FROM(magspot2)
1304
1305 /* video hardware */
1306 MDRV_VIDEO_UPDATE(devzone)
1307 MACHINE_DRIVER_END
1308
1309
1310 static MACHINE_DRIVER_START( nomnlnd )
1311
1312 /* basic machine hardware */
1313 MDRV_IMPORT_FROM(cosmic)
1314 MDRV_CPU_MODIFY("main")
1315
1316 MDRV_CPU_MEMORY(magspot2_readmem,magspot2_writemem)
1317 MDRV_CPU_VBLANK_INT(nomnlnd_interrupt,1)
1318
1319 /* video hardware */
1320 MDRV_GFXDECODE(panic_gfxdecodeinfo)
1321 MDRV_PALETTE_LENGTH(8)
1322 MDRV_COLORTABLE_LENGTH(8*4)
1323
1324 MDRV_PALETTE_INIT(nomnlnd)
1325 MDRV_VIDEO_UPDATE(nomnlnd)
1326
1327 /* sound hardware */
1328 MDRV_SOUND_ADD(DAC, dac_interface)
1329 MACHINE_DRIVER_END
1330
1331
1332 ROM_START( panic )
1333 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1334 ROM_LOAD( "spe1", 0x0000, 0x0800, CRC(70ac0888) SHA1(bdc6dfb74b4643df36cae60923f9759751340c86) )
1335 ROM_LOAD( "spe2", 0x0800, 0x0800, CRC(2b910c48) SHA1(9ebb15694e068a4d8769ec5d312af1148818d472) )
1336 ROM_LOAD( "spe3", 0x1000, 0x0800, CRC(03810148) SHA1(768418bc0a3a5bc9f7ec07b8edd4099da69efac6) )
1337 ROM_LOAD( "spe4", 0x1800, 0x0800, CRC(119bbbfd) SHA1(2b3722300b1eebe1bffa4a4e39fceb45aefde24f) )
1338 ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) )
1339 ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) )
1340 ROM_LOAD( "spe7", 0x3000, 0x0800, CRC(2894106e) SHA1(625896225b0ec03ac12f3e8b97e801cb743f37e7) )
1341
1342 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1343 ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1344 ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1345 ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1346 ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1347
1348 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1349 ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1350
1351 ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1352 ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1353 ROM_END
1354
1355 ROM_START( panic2 )
1356 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1357 ROM_LOAD( "spcpanic.1", 0x0000, 0x0800, CRC(405ae6f9) SHA1(92000f5f9bc1384ebae36dd30e715764747504d8) )
1358 ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) )
1359 ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) )
1360 ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) )
1361 ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) )
1362 ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) )
1363 ROM_LOAD( "spcpanic.7", 0x3000, 0x0800, CRC(fc27f4e5) SHA1(80064ccfb810d11f6d7d79bfd991adb2eb2f1c16) )
1364
1365 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1366 ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1367 ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1368 ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1369 ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1370
1371 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1372 ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1373
1374 ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1375 ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1376 ROM_END
1377
1378 ROM_START( panic3 )
1379 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1380 ROM_LOAD( "panica.1", 0x0000, 0x0800, CRC(289720ce) SHA1(8601bda95ac32a55f17fe9c723796bfe8b2b2fa7) )
1381 ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) )
1382 ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) )
1383 ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) )
1384 ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) )
1385 ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) )
1386 ROM_LOAD( "panica.7", 0x3000, 0x0800, CRC(3641cb7f) SHA1(94a5108233cf9517f782759bb396e4eab58b8551) )
1387
1388 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1389 ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1390 ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1391 ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1392 ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1393
1394 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1395 ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1396
1397 ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1398 ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1399 ROM_END
1400
1401 ROM_START( panich )
1402 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1403 ROM_LOAD( "sph1", 0x0000, 0x0800, CRC(f6e9c6ef) SHA1(90b5bba0fd726e4c6618793467eba8c18c63fd43) )
1404 ROM_LOAD( "sph2", 0x0800, 0x0800, CRC(58dbc49b) SHA1(f716e8cdbb7eb456bd7f2996241b5ebd03086de3) )
1405 ROM_LOAD( "sph3", 0x1000, 0x0800, CRC(c4f275ad) SHA1(446be24dc99e46f3c69cf2cfb657958053857b7d) )
1406 ROM_LOAD( "sph4", 0x1800, 0x0800, CRC(6e7785de) SHA1(d12326791cbcae37980e240e2bfc20d7618f3ef5) )
1407 ROM_LOAD( "sph5", 0x2000, 0x0800, CRC(1916c9b8) SHA1(ab4a353340f152d6ba181555ee211afeb7877509) )
1408 ROM_LOAD( "sph6", 0x2800, 0x0800, CRC(54b92314) SHA1(970ebae831ea0a1958b8d711ebc5956ef4f932fe) )
1409 ROM_LOAD( "sph7", 0x3000, 0x0800, CRC(8600b881) SHA1(2eed176de531f44d10b7755141621050d72ad7ac) )
1410
1411 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1412 ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1413 ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1414 ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1415 ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1416
1417 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1418 ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1419
1420 ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1421 ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1422 ROM_END
1423
1424 ROM_START( panicger )
1425 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1426 ROM_LOAD( "spacepan.001", 0x0000, 0x0800, CRC(a6d9515a) SHA1(20fe6fa4cb10e83f97b77e19d9d4f883aba73d1a) )
1427 ROM_LOAD( "spacepan.002", 0x0800, 0x0800, CRC(cfc22663) SHA1(44036a69ca3463759c56637c3435a3305b102879) )
1428 ROM_LOAD( "spacepan.003", 0x1000, 0x0800, CRC(e1f36893) SHA1(689b77b4df15dc980d35cf245aca1affe46d6b21) )
1429 ROM_LOAD( "spacepan.004", 0x1800, 0x0800, CRC(01be297c) SHA1(d22856ef192d8239a3520f16bbe5a6f7f4c3adc8) )
1430 ROM_LOAD( "spacepan.005", 0x2000, 0x0800, CRC(e0d54805) SHA1(5852f69cee9a8f9984b175268bcfafe4f3f124ba) )
1431 ROM_LOAD( "spacepan.006", 0x2800, 0x0800, CRC(aae1458e) SHA1(79dd5992b81f316cf86efdb2809b7002e824e0e7) )
1432 ROM_LOAD( "spacepan.007", 0x3000, 0x0800, CRC(14e46e70) SHA1(f49f09a12b796f7a7713d872ecd12e246c56c261) )
1433
1434 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1435 ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1436 ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1437 ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1438 ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1439
1440 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1441 ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1442
1443 ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1444 ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1445 ROM_END
1446
1447 ROM_START( cosmica )
1448 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1449 ROM_LOAD( "ca.e3", 0x0000, 0x0800, CRC(535ee0c5) SHA1(3ec3056b7fabe07ef49a9179114aa74be44a943e) )
1450 ROM_LOAD( "ca.e4", 0x0800, 0x0800, CRC(ed3cf8f7) SHA1(6ba1d98d82400519e844b950cb2fb1274c06d89a) )
1451 ROM_LOAD( "ca.e5", 0x1000, 0x0800, CRC(6a111e5e) SHA1(593be409bc969cece2ff88623e53c166b4dc43cd) )
1452 ROM_LOAD( "ca.e6", 0x1800, 0x0800, CRC(c9b5ca2a) SHA1(3384b98954b6bc9a64e753b95757f61ce1d3c52e) )
1453 ROM_LOAD( "ca.e7", 0x2000, 0x0800, CRC(43666d68) SHA1(e44492360a77d93aeaaaa0f38f4ac19732998559) )
1454
1455 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1456 ROM_LOAD( "ca.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) )
1457 ROM_LOAD( "ca.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) )
1458
1459 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1460 ROM_LOAD( "ca.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) )
1461
1462 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1463 ROM_LOAD( "ca.e2", 0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) )
1464
1465 ROM_REGION( 0x0400, REGION_USER2, 0 ) /* starfield generator */
1466 ROM_LOAD( "ca.sub", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) )
1467 ROM_END
1468
1469 ROM_START( cosmica2 )
1470 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1471 ROM_LOAD( "ca.e3", 0x0000, 0x0800, CRC(535ee0c5) SHA1(3ec3056b7fabe07ef49a9179114aa74be44a943e) )
1472 ROM_LOAD( "c3.bin", 0x0800, 0x0400, CRC(699c849e) SHA1(90a58ab8ede9c31eec3df1f8f251b59858f85eb6) )
1473 ROM_LOAD( "d4.bin", 0x0c00, 0x0400, CRC(168e38da) SHA1(63c5f8346861aa7c70ad58a05977c7af413cbfaf) )
1474 ROM_LOAD( "ca.e5", 0x1000, 0x0800, CRC(6a111e5e) SHA1(593be409bc969cece2ff88623e53c166b4dc43cd) )
1475 ROM_LOAD( "ca.e6", 0x1800, 0x0800, CRC(c9b5ca2a) SHA1(3384b98954b6bc9a64e753b95757f61ce1d3c52e) )
1476 ROM_LOAD( "i9.bin", 0x2000, 0x0400, CRC(3bb57720) SHA1(2d1edcad57767a4fa2c7713726ed0cb1203f6fbc) )
1477 ROM_LOAD( "j0.bin", 0x2400, 0x0400, CRC(4ff70f45) SHA1(791499be62a7b91bde75e7a7ab6c546f5fb63027) )
1478
1479 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1480 ROM_LOAD( "ca.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) )
1481 ROM_LOAD( "ca.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) )
1482
1483 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1484 ROM_LOAD( "ca.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) )
1485
1486 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1487 ROM_LOAD( "ca.e2", 0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) )
1488
1489 ROM_REGION( 0x0400, REGION_USER2, 0 ) /* starfield generator */
1490 ROM_LOAD( "ca.sub", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) )
1491 ROM_END
1492
1493 ROM_START( cosmicg )
1494 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 8k for code */
1495 ROM_LOAD( "cosmicg1.bin", 0x0000, 0x0400, CRC(e1b9f894) SHA1(bab7fd9b3db145a889542653191905b6efc5ce75) )
1496 ROM_LOAD( "cosmicg2.bin", 0x0400, 0x0400, CRC(35c75346) SHA1(4e50eaa0b50ab04802dc63992ad2600c227301ad) )
1497 ROM_LOAD( "cosmicg3.bin", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) )
1498 ROM_LOAD( "cosmicg4.bin", 0x0c00, 0x0400, CRC(1c1c934c) SHA1(011b2b3ec4d31869fda13a3654c7bc51f3ce4dc2) )
1499 ROM_LOAD( "cosmicg5.bin", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) )
1500 ROM_LOAD( "cosmicg6.bin", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) )
1501 ROM_LOAD( "cosmicg7.bin", 0x1800, 0x0400, CRC(f33ebae7) SHA1(915bca53d5356e12c94ec765103ceced7306d1dd) )
1502 ROM_LOAD( "cosmicg8.bin", 0x1c00, 0x0400, CRC(472e4990) SHA1(d5797b9d89446aa6533f7515e6a5fc8368d82f91) )
1503
1504 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1505 ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) )
1506 ROM_END
1507
1508 /* rom 9 not dumped according to readme? */
1509 ROM_START( magspot )
1510 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1511 ROM_LOAD( "ms1.bin", 0x0000, 0x0800, CRC(59e9019d) SHA1(3c64ae956ec4eed988018b89c986ad8f6f065fe0) )
1512 ROM_LOAD( "ms2.bin", 0x0800, 0x0800, CRC(98b913b1) SHA1(2ce86f5069e2664e2ea44bda567ca26432fd59f7) )
1513 ROM_LOAD( "ms3.bin", 0x1000, 0x0800, CRC(ea58c124) SHA1(7551c14ed9563e3aed7220cc03f7bca4029b3a4e) )
1514 ROM_LOAD( "ms5.bin", 0x1800, 0x0800, CRC(4302a658) SHA1(9590be8db27b7122c87cfb27f8e09c2ecbf6fbd0) )
1515 ROM_LOAD( "ms4.bin", 0x2000, 0x0800, CRC(088582ab) SHA1(ad2d86184b4a6ee74464d1df40f4e841434c46c8) )
1516 ROM_LOAD( "ms6.bin", 0x2800, 0x0800, CRC(e6bf492c) SHA1(ada3a33c54b6c02f3fb9590181fceefafdc429bc) )
1517
1518 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1519 ROM_LOAD( "ms8.bin", 0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) )
1520 ROM_LOAD( "ms7.bin", 0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) )
1521
1522 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1523 ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1524
1525 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1526 ROM_LOAD( "ms.e2", 0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) )
1527 ROM_END
1528
1529 ROM_START( magspot2 )
1530 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1531 ROM_LOAD( "ms.e3", 0x0000, 0x0800, CRC(c0085ade) SHA1(ab60ba7c0e45ea2576d935135e930e2fdf165867) )
1532 ROM_LOAD( "ms.e4", 0x0800, 0x0800, CRC(d534a68b) SHA1(fd3b5e619b22a8c53e3c6f5f5351068a3f26eb61) )
1533 ROM_LOAD( "ms.e5", 0x1000, 0x0800, CRC(25513b2a) SHA1(c7f3d9a53cb7e7cf523ff710c333dbc744088e31) )
1534 ROM_LOAD( "ms.e7", 0x1800, 0x0800, CRC(8836bbc4) SHA1(9da6c1b4e9a446108bc324e7fc280bfaeaf50504) )
1535 ROM_LOAD( "ms.e6", 0x2000, 0x0800, CRC(6a08ab94) SHA1(5d9272a5304546cef6668c975e815f6750bcfa15) )
1536 ROM_LOAD( "ms.e8", 0x2800, 0x0800, CRC(77c6d109) SHA1(bb265bd56d4d597d2ef75d169d5d30db1499e3be) )
1537
1538 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1539 ROM_LOAD( "ms.n2", 0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) )
1540 ROM_LOAD( "ms.n1", 0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) )
1541
1542 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1543 ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1544
1545 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1546 ROM_LOAD( "ms.e2", 0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) )
1547 ROM_END
1548
1549 ROM_START( devzone )
1550 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1551 ROM_LOAD( "dv1.e3", 0x0000, 0x0800, CRC(c70faf00) SHA1(d3f0f071e6c7552724eba64a7182637dae4438c7) )
1552 ROM_LOAD( "dv2.e4", 0x0800, 0x0800, CRC(eacfed61) SHA1(493c0d21fd1574b12978dd1f52e8735df6c1732c) )
1553 ROM_LOAD( "dv3.e5", 0x1000, 0x0800, CRC(7973317e) SHA1(d236e3dad8c991c32a2550e561518b522a4580bc) )
1554 ROM_LOAD( "dv5.e7", 0x1800, 0x0800, CRC(b71a3989) SHA1(aad14021ee569e221ea632416d6a006e60dd94e5) )
1555 ROM_LOAD( "dv4.e6", 0x2000, 0x0800, CRC(a58c5b8c) SHA1(7ff08007aedd2ff1d7ef64263da92a5b77ae2dc4) )
1556 ROM_LOAD( "dv6.e8", 0x2800, 0x0800, CRC(3930fb67) SHA1(919883e833d6caa8fe7c3ceaa184575a3b4932b6) )
1557
1558 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1559 ROM_LOAD( "dv8.n2", 0x0000, 0x0800, CRC(da1cbec1) SHA1(08a668f19c68335f4fc9f98cd53b44047dd8aad9) )
1560 ROM_LOAD( "dv7.n1", 0x0800, 0x0800, CRC(e7562fcf) SHA1(0a0833dbb8d4be69fbf8897aa3e045a87ae42024) )
1561
1562 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1563 ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1564
1565 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1566 ROM_LOAD( "dz9.e2", 0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) )
1567
1568 ROM_REGION( 0x0800, REGION_USER2, 0 ) /* grid horizontal line positions */
1569 ROM_LOAD( "ic12.sub", 0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) )
1570
1571 ROM_REGION( 0x0020, REGION_USER3, 0 ) /* grid vertical line positions */
1572 ROM_LOAD( "ic1.sub", 0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) )
1573 ROM_END
1574
1575 ROM_START( devzone2 )
1576 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1577 ROM_LOAD( "p10_1.e3", 0x0000, 0x0800, BAD_DUMP CRC(38bd45a4) SHA1(192eee64ff53c20fb5b369703b52a5bb3976ba1d) )
1578 ROM_LOAD( "my4_2.e4", 0x0800, 0x0800, BAD_DUMP CRC(e1637800) SHA1(3705ce1f02f3fefec0285f5db6a7606e6cec1bac) )
1579 ROM_LOAD( "ms6_3.e5", 0x1000, 0x0800, BAD_DUMP CRC(c1952e2f) SHA1(d42f0f547e989a71254957e5e634ac359e72bb14) )
1580 ROM_LOAD( "mx6_5.e7", 0x1800, 0x0800, BAD_DUMP CRC(c5394215) SHA1(8c970f6a8d34963bc4848f2bef90cee850c9c28d) )
1581 ROM_LOAD( "my1_4.e6", 0x2000, 0x0800, BAD_DUMP CRC(5d965d93) SHA1(49fe79e4b5cec1c7aa2f8e1eb750b39bb7dda16c) )
1582 ROM_LOAD( "mz7_6.e8", 0x2800, 0x0800, BAD_DUMP CRC(8504e8c9) SHA1(40e08ff38673544c734a9fc19b38edaa8cc74f23) )
1583
1584 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1585 ROM_LOAD( "my8_8.n2", 0x0000, 0x0800, CRC(18abce02) SHA1(5cac11f4e6f1a4801bd02007399a906cdff66b85) )
1586 ROM_LOAD( "mx3_7.n1", 0x0800, 0x0800, CRC(c089c9e3) SHA1(2fb725338a19d5d4f9e445e7d46d105b8db9733c) )
1587
1588 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1589 ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1590
1591 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1592 ROM_LOAD( "dz9.e2", 0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) )
1593
1594 ROM_REGION( 0x0800, REGION_USER2, 0 ) /* grid horizontal line positions */
1595 ROM_LOAD( "ic12.sub", 0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) )
1596
1597 ROM_REGION( 0x0020, REGION_USER3, 0 ) /* grid vertical line positions */
1598 ROM_LOAD( "ic1.sub", 0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) )
1599 ROM_END
1600
1601 ROM_START( nomnlnd )
1602 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1603 ROM_LOAD( "1.bin", 0x0000, 0x0800, CRC(ba117ba6) SHA1(7399e7ac8a585ed6502ea0d740850b1ed2dc5bcd) )
1604 ROM_LOAD( "2.bin", 0x0800, 0x0800, CRC(e5ed654f) SHA1(c26dc12ade6dc63392945ec0caca229d936f7f89) )
1605 ROM_LOAD( "3.bin", 0x1000, 0x0800, CRC(7fc42724) SHA1(0f8fdfad0a2557b9dd99ae3890c37bbc5c59bc89) )
1606 ROM_LOAD( "5.bin", 0x1800, 0x0800, CRC(9cc2f1d9) SHA1(453c67b613550c84364f445705019188bb580d64) )
1607 ROM_LOAD( "4.bin", 0x2000, 0x0800, CRC(0e8cd46a) SHA1(14cf9017e408b862a4ed63bb8acd37064b3919a8) )
1608 ROM_LOAD( "6.bin", 0x2800, 0x0800, CRC(ba472ba5) SHA1(49be1500b3805a19c7210e53ad5c2c4a5876bf4e) )
1609
1610 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1611 ROM_LOAD( "nml8.n2", 0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) )
1612 ROM_LOAD( "nml7.n1", 0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) )
1613
1614 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1615 ROM_LOAD( "nml.d9", 0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) )
1616
1617 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1618 ROM_LOAD( "nl9.e2", 0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) )
1619
1620 ROM_REGION( 0x0800, REGION_USER2, 0 ) /* tree + river */
1621 ROM_LOAD( "nl10.ic4", 0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) )
1622 ROM_LOAD( "nl11.ic7", 0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) )
1623 ROM_END
1624
1625 ROM_START( nomnlndg )
1626 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
1627 ROM_LOAD( "nml1.e3", 0x0000, 0x0800, CRC(e212ed91) SHA1(135c20fc97790769d5e1619d7ac844a1d3f6aace) )
1628 ROM_LOAD( "nml2.e4", 0x0800, 0x0800, CRC(f66ef3d8) SHA1(c42a325dd952cda074ef2857e7fa5154f0b7c7ce) )
1629 ROM_LOAD( "nml3.e5", 0x1000, 0x0800, CRC(d422fc8a) SHA1(18cafc462ce0800fea2af277439827dc1f4fc91b) )
1630 ROM_LOAD( "nml5.e7", 0x1800, 0x0800, CRC(d58952ac) SHA1(1c82a49cc1f0203e6436c5292ebd6e9004bd6a84) )
1631 ROM_LOAD( "nml4.e6", 0x2000, 0x0800, CRC(994c9afb) SHA1(c8e6af30d9b2cb5ca52fa325c6ac9a41413d067c) )
1632 ROM_LOAD( "nml6.e8", 0x2800, 0x0800, CRC(01ed2d8c) SHA1(bfa31e9100a1f9276c521ed8699e1cb0d067e0fa) )
1633
1634 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* sprites */
1635 ROM_LOAD( "nml8.n2", 0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) )
1636 ROM_LOAD( "nml7.n1", 0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) )
1637
1638 ROM_REGION( 0x0020, REGION_PROMS, 0 )
1639 ROM_LOAD( "nml.d9", 0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) )
1640
1641 ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1642 ROM_LOAD( "nl9.e2", 0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) )
1643
1644 ROM_REGION( 0x0800, REGION_USER2, 0 ) /* tree + river */
1645 ROM_LOAD( "nl10.ic4", 0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) )
1646 ROM_LOAD( "nl11.ic7", 0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) )
1647 ROM_END
1648
1649
1650 static DRIVER_INIT( cosmicg )
1651 {
1652 /* Program ROMs have data pins connected different from normal */
1653
1654 offs_t offs;
1655
1656 for (offs =0; offs < memory_region_length(REGION_CPU1); offs++)
1657 {
1658 data8_t scrambled = memory_region(REGION_CPU1)[offs];
1659
1660 data8_t normal = (scrambled >> 3 & 0x11)
1661 | (scrambled >> 1 & 0x22)
1662 | (scrambled << 1 & 0x44)
1663 | (scrambled << 3 & 0x88);
1664
1665 memory_region(REGION_CPU1)[offs] = normal;
1666 }
1667
1668
1669 /* Patch to avoid crash - Seems like duff romcheck routine */
1670 /* I would expect it to be bitrot, but have two romsets */
1671 /* from different sources with the same problem! */
1672 memory_region(REGION_CPU1)[0x1e9e] = 0x04;
1673 memory_region(REGION_CPU1)[0x1e9f] = 0xc0;
1674 }
1675
1676
DRIVER_INIT(devzone)1677 static DRIVER_INIT( devzone )
1678 {
1679 install_mem_write_handler(0, 0x4807, 0x4807, cosmic_background_enable_w);
1680 }
1681
1682
DRIVER_INIT(nomnlnd)1683 static DRIVER_INIT( nomnlnd )
1684 {
1685 install_mem_read_handler(0, 0x5000, 0x5001, nomnlnd_port_0_1_r);
1686
1687 install_mem_write_handler(0, 0x4807, 0x4807, cosmic_background_enable_w);
1688 }
1689
1690
1691 GAMEX(1979, cosmicg, 0, cosmicg, cosmicg, cosmicg, ROT270, "Universal", "Cosmic Guerilla", GAME_NO_COCKTAIL )
1692 GAME( 1979, cosmica, 0, cosmica, cosmica, 0, ROT270, "Universal", "Cosmic Alien" )
1693 GAME( 1979, cosmica2, cosmica, cosmica, cosmica, 0, ROT270, "Universal", "Cosmic Alien (older)" )
1694 GAME( 1980, panic, 0, panic, panic, 0, ROT270, "Universal", "Space Panic (version E)" )
1695 GAME( 1980, panic2, panic, panic, panic, 0, ROT270, "Universal", "Space Panic (set 2)" )
1696 GAME( 1980, panic3, panic, panic, panic, 0, ROT270, "Universal", "Space Panic (set 3)" )
1697 GAME( 1980, panich, panic, panic, panic, 0, ROT270, "Universal", "Space Panic (harder)" )
1698 GAME( 1980, panicger, panic, panic, panic, 0, ROT270, "Universal (ADP Automaten license)", "Space Panic (German)" )
1699 GAMEX(1980, magspot, 0, magspot2, magspot2, 0, ROT270, "Universal", "Magical Spot", GAME_IMPERFECT_SOUND )
1700 GAMEX(1980, magspot2, 0, magspot2, magspot2, 0, ROT270, "Universal", "Magical Spot II", GAME_IMPERFECT_SOUND )
1701 GAMEX(1980, devzone, 0, devzone, devzone, devzone, ROT270, "Universal", "Devil Zone", GAME_IMPERFECT_SOUND )
1702 GAMEX(1980, devzone2, devzone, devzone, devzone2, devzone, ROT270, "Universal", "Devil Zone (easier)", GAME_IMPERFECT_SOUND )
1703 GAMEX(1980, nomnlnd, 0, nomnlnd, nomnlnd, nomnlnd, ROT270, "Universal", "No Man's Land", GAME_IMPERFECT_SOUND )
1704 GAMEX(1980, nomnlndg, nomnlnd, nomnlnd, nomnlndg, nomnlnd, ROT270, "Universal (Gottlieb license)", "No Man's Land (Gottlieb)", GAME_IMPERFECT_SOUND )
1705