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Searched defs:terrain_id (Results 1 – 25 of 26) sorted by relevance

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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/
H A Dterrain.h58 terrain_t terrain_id; variable
95 terrain_t terrain_id; //!< the terrain id of the influence member
113 terrain_t terrain_id; member
122 terrain_t terrain_id; member
H A Dterrain.cpp74 int terrain_id = data[pos.ne * size.ne + pos.se]; in fill() local
164 bool Terrain::validate_terrain(terrain_t terrain_id) { in validate_terrain()
182 int Terrain::priority(terrain_t terrain_id) { in priority()
187 int Terrain::blendmode(terrain_t terrain_id) { in blendmode()
192 Texture *Terrain::texture(terrain_t terrain_id) { in texture()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dspriteset_battle.cpp34 Spriteset_Battle::Spriteset_Battle(const std::string bg_name, int terrain_id) in Spriteset_Battle()
H A Dgame_battle.cpp58 int terrain_id; variable
359 int terrain_id) in CalculateBaseGridPosition()
396 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local
479 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local
H A Dbackground.cpp43 Background::Background(int terrain_id) : Drawable(Priority_Background) in Background()
H A Dgame_battle.h179 int terrain_id = 0; member
H A Dscene_battle.h58 int terrain_id = 0; member
H A Dgame_player.cpp624 int terrain_id = Game_Map::GetTerrainTag(GetX(), GetY()); in Move() local
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gamestate/
H A Dgenerator.h108 int terrain_id; variable
H A Dgame_spec.cpp373 for (size_t terrain_id = 0; in load_terrain() local
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dminimap.cpp193 const std::string& terrain_id = tdata.get_terrain_info(underlying_terrain).id(); in getMinimap() local
H A Dreports.cpp1252 const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id(); in unit_box_at() local
1386 void blit_tced_icon(config &cfg, const std::string &terrain_id, const std::string &icon_image, bool… in blit_tced_icon()
1430 const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id(); in REPORT_GENERATOR() local
/dports/games/freeciv-nox11/freeciv-2.6.6/common/scriptcore/
H A Dapi_game_find.c247 Terrain *api_find_terrain(lua_State *L, int terrain_id) in api_find_terrain()
H A Dtolua_game_gen.c3119 int terrain_id = ((int) tolua_tonumber(tolua_S,1,0)); in tolua_game_find_terrain01() local
/dports/games/freeciv/freeciv-2.6.6/common/scriptcore/
H A Dapi_game_find.c247 Terrain *api_find_terrain(lua_State *L, int terrain_id) in api_find_terrain()
H A Dtolua_game_gen.c3119 int terrain_id = ((int) tolua_tonumber(tolua_S,1,0)); in tolua_game_find_terrain01() local
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Dmap.h33 int terrain_id; /* id of terrain properties */ member
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dscript_province.cpp75 int terrain_id = GetWorldMapTerrainTypeId(terrain_name); in CclDefineWorldMapTerrainType() local
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOMATRIX.h74 short terrain_id; member
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/
H A Dmap.cpp2079 int terrain_id = terrain->ID; in CalculateTileTransitions() local
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dactivity_item_handling.cpp2341 const ter_id terrain_id = here.ter( set_pt ); in generic_multi_activity_locations() local
H A Diuse_actor.cpp3605 static bool has_neighbor( const tripoint &pos, const ter_id &terrain_id ) in has_neighbor()
H A Dmap.cpp4519 const ter_id terrain_id = ter( p ); in water_from() local
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dactivity_item_handling.cpp2341 const ter_id terrain_id = here.ter( set_pt ); in generic_multi_activity_locations() local
H A Diuse_actor.cpp3605 static bool has_neighbor( const tripoint &pos, const ter_id &terrain_id ) in has_neighbor()

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