/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/ |
H A D | terrain.h | 58 terrain_t terrain_id; variable 95 terrain_t terrain_id; //!< the terrain id of the influence member 113 terrain_t terrain_id; member 122 terrain_t terrain_id; member
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H A D | terrain.cpp | 74 int terrain_id = data[pos.ne * size.ne + pos.se]; in fill() local 164 bool Terrain::validate_terrain(terrain_t terrain_id) { in validate_terrain() 182 int Terrain::priority(terrain_t terrain_id) { in priority() 187 int Terrain::blendmode(terrain_t terrain_id) { in blendmode() 192 Texture *Terrain::texture(terrain_t terrain_id) { in texture()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | spriteset_battle.cpp | 34 Spriteset_Battle::Spriteset_Battle(const std::string bg_name, int terrain_id) in Spriteset_Battle()
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H A D | game_battle.cpp | 58 int terrain_id; variable 359 int terrain_id) in CalculateBaseGridPosition() 396 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local 479 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local
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H A D | background.cpp | 43 Background::Background(int terrain_id) : Drawable(Priority_Background) in Background()
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H A D | game_battle.h | 179 int terrain_id = 0; member
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H A D | scene_battle.h | 58 int terrain_id = 0; member
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H A D | game_player.cpp | 624 int terrain_id = Game_Map::GetTerrainTag(GetX(), GetY()); in Move() local
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gamestate/ |
H A D | generator.h | 108 int terrain_id; variable
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H A D | game_spec.cpp | 373 for (size_t terrain_id = 0; in load_terrain() local
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | minimap.cpp | 193 const std::string& terrain_id = tdata.get_terrain_info(underlying_terrain).id(); in getMinimap() local
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H A D | reports.cpp | 1252 const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id(); in unit_box_at() local 1386 void blit_tced_icon(config &cfg, const std::string &terrain_id, const std::string &icon_image, bool… in blit_tced_icon() 1430 const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id(); in REPORT_GENERATOR() local
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/scriptcore/ |
H A D | api_game_find.c | 247 Terrain *api_find_terrain(lua_State *L, int terrain_id) in api_find_terrain()
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H A D | tolua_game_gen.c | 3119 int terrain_id = ((int) tolua_tonumber(tolua_S,1,0)); in tolua_game_find_terrain01() local
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/dports/games/freeciv/freeciv-2.6.6/common/scriptcore/ |
H A D | api_game_find.c | 247 Terrain *api_find_terrain(lua_State *L, int terrain_id) in api_find_terrain()
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H A D | tolua_game_gen.c | 3119 int terrain_id = ((int) tolua_tonumber(tolua_S,1,0)); in tolua_game_find_terrain01() local
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/dports/games/lgeneral/lgeneral-1.3.2/src/ |
H A D | map.h | 33 int terrain_id; /* id of terrain properties */ member
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | script_province.cpp | 75 int terrain_id = GetWorldMapTerrainTypeId(terrain_name); in CclDefineWorldMapTerrainType() local
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OMATRIX.h | 74 short terrain_id; member
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/ |
H A D | map.cpp | 2079 int terrain_id = terrain->ID; in CalculateTileTransitions() local
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | activity_item_handling.cpp | 2341 const ter_id terrain_id = here.ter( set_pt ); in generic_multi_activity_locations() local
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H A D | iuse_actor.cpp | 3605 static bool has_neighbor( const tripoint &pos, const ter_id &terrain_id ) in has_neighbor()
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H A D | map.cpp | 4519 const ter_id terrain_id = ter( p ); in water_from() local
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | activity_item_handling.cpp | 2341 const ter_id terrain_id = here.ter( set_pt ); in generic_multi_activity_locations() local
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H A D | iuse_actor.cpp | 3605 static bool has_neighbor( const tripoint &pos, const ter_id &terrain_id ) in has_neighbor()
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