1 /*
2  * This file is part of EasyRPG Player.
3  *
4  * EasyRPG Player is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * EasyRPG Player is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 // Headers
19 #include <string>
20 #include <lcf/data.h>
21 #include <lcf/rpg/terrain.h>
22 #include "cache.h"
23 #include "background.h"
24 #include "bitmap.h"
25 #include "main_data.h"
26 #include <lcf/reader_util.h>
27 #include "output.h"
28 #include "drawable_mgr.h"
29 #include "game_screen.h"
30 
Background(const std::string & name)31 Background::Background(const std::string& name) : Drawable(Priority_Background)
32 {
33 	DrawableMgr::Register(this);
34 
35 	if (!name.empty()) {
36 		FileRequestAsync* request = AsyncHandler::RequestFile("Backdrop", name);
37 		request->SetGraphicFile(true);
38 		request_id = request->Bind(&Background::OnBackgroundGraphicReady, this);
39 		request->Start();
40 	}
41 }
42 
Background(int terrain_id)43 Background::Background(int terrain_id) : Drawable(Priority_Background)
44 {
45 	DrawableMgr::Register(this);
46 
47 	const lcf::rpg::Terrain* terrain = lcf::ReaderUtil::GetElement(lcf::Data::terrains, terrain_id);
48 
49 	if (!terrain) {
50 		Output::Warning("Background: Invalid terrain ID {}", terrain_id);
51 		return;
52 	}
53 
54 	// Either background or frame
55 	if (terrain->background_type == lcf::rpg::Terrain::BGAssociation_background && !terrain->background_name.empty()) {
56 		FileRequestAsync* request = AsyncHandler::RequestFile("Backdrop", terrain->background_name);
57 		request->SetGraphicFile(true);
58 		request_id = request->Bind(&Background::OnBackgroundGraphicReady, this);
59 		request->Start();
60 		return;
61 	}
62 
63 	// Frame
64 	if (!terrain->background_a_name.empty()) {
65 		FileRequestAsync* request = AsyncHandler::RequestFile("Frame", terrain->background_a_name);
66 		request->SetGraphicFile(true);
67 		request_id = request->Bind(&Background::OnBackgroundGraphicReady, this);
68 		request->Start();
69 
70 		bg_hscroll = terrain->background_a_scrollh ? terrain->background_a_scrollh_speed : 0;
71 		bg_vscroll = terrain->background_a_scrollv ? terrain->background_a_scrollv_speed : 0;
72 	}
73 
74 	if (terrain->background_b && !terrain->background_b_name.empty()) {
75 		FileRequestAsync* request = AsyncHandler::RequestFile("Frame", terrain->background_b_name);
76 		request->SetGraphicFile(true);
77 		request_id = request->Bind(&Background::OnForegroundFrameGraphicReady, this);
78 		request->Start();
79 
80 		fg_hscroll = terrain->background_b_scrollh ? terrain->background_b_scrollh_speed : 0;
81 		fg_vscroll = terrain->background_b_scrollv ? terrain->background_b_scrollv_speed : 0;
82 	}
83 }
84 
OnBackgroundGraphicReady(FileRequestResult * result)85 void Background::OnBackgroundGraphicReady(FileRequestResult* result) {
86 	if (result->directory == "Backdrop") {
87 		bg_bitmap = Cache::Backdrop(result->file);
88 	}
89 	else if (result->directory == "Frame") {
90 		bg_bitmap = Cache::Frame(result->file, false);
91 	}
92 }
93 
OnForegroundFrameGraphicReady(FileRequestResult * result)94 void Background::OnForegroundFrameGraphicReady(FileRequestResult* result) {
95 	fg_bitmap = Cache::Frame(result->file);
96 }
97 
Update(int & rate,int & value)98 void Background::Update(int& rate, int& value) {
99 	int step =
100 		(rate > 0) ? 2 << rate :
101 		(rate < 0) ? 2 << -rate :
102 		0;
103 	value += step;
104 }
105 
Update()106 void Background::Update() {
107 	Update(bg_hscroll, bg_x);
108 	Update(bg_vscroll, bg_y);
109 	Update(fg_hscroll, fg_x);
110 	Update(fg_vscroll, fg_y);
111 }
112 
Scale(int x)113 int Background::Scale(int x) {
114 	return x > 0 ? x / 64 : -(-x / 64);
115 }
116 
Draw(Bitmap & dst)117 void Background::Draw(Bitmap& dst) {
118 	Rect dst_rect = dst.GetRect();
119 
120 	dst_rect.x += Main_Data::game_screen->GetShakeOffsetX();
121 	dst_rect.y += Main_Data::game_screen->GetShakeOffsetY();
122 
123 	if (bg_bitmap)
124 		dst.TiledBlit(-Scale(bg_x), -Scale(bg_y), bg_bitmap->GetRect(), *bg_bitmap, dst_rect, 255);
125 
126 	if (fg_bitmap)
127 		dst.TiledBlit(-Scale(fg_x), -Scale(fg_y), fg_bitmap->GetRect(), *fg_bitmap, dst_rect, 255);
128 
129 	if (tone_effect != Tone()) {
130 		dst.ToneBlit(0, 0, dst, dst.GetRect(), tone_effect, Opacity::Opaque());
131 	}
132 }
133