/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | k053251.cpp | 237 int k053251_device::get_tmap_dirty( int tmap_num ) in get_tmap_dirty() 243 void k053251_device::set_tmap_dirty( int tmap_num, int data ) in set_tmap_dirty()
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H A D | k052109.cpp | 516 void k052109_device::tilemap_mark_dirty( int tmap_num ) in tilemap_mark_dirty() 675 …reen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int tmap_num, uint32_t flags… in tilemap_draw()
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H A D | tc0180vcu.cpp | 346 …( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int tmap_num, int plane ) in tilemap_draw()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | k053251.cpp | 237 int k053251_device::get_tmap_dirty( int tmap_num ) in get_tmap_dirty() 243 void k053251_device::set_tmap_dirty( int tmap_num, int data ) in set_tmap_dirty()
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H A D | k052109.cpp | 516 void k052109_device::tilemap_mark_dirty( int tmap_num ) in tilemap_mark_dirty() 675 …reen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int tmap_num, uint32_t flags… in tilemap_draw()
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H A D | tc0180vcu.cpp | 346 …( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int tmap_num, int plane ) in tilemap_draw()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | paging.c | 84 void paging_touch_wall_effects( int tmap_num ) in paging_touch_wall_effects() 107 void paging_touch_object_effects( int tmap_num ) in paging_touch_object_effects()
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H A D | segment.h | 77 short tmap_num; member 87 short tmap_num; member
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H A D | collide.c | 706 int tmap_num,tmap_num2; in collide_player_and_wall() local 813 fix tmap_num,d,water; in check_volatile_wall() local
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H A D | dumpmine.c | 807 int tmap_num; in determine_used_textures_level() local
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H A D | gamemine.c | 563 short tmap_num = d1_tmap_num & TMAP_NUM_MASK; in convert_d1_tmap_num() local
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | mine.cpp | 62 static texture_index convert_to_d1_tmap_num(const texture_index tmap_num) in convert_to_d1_tmap_num() 656 auto tmap_num = seg.u.sides[sidenum].tmap_num; in save_mine_data_compiled() local
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H A D | eswitch.cpp | 495 const auto tmap_num = us.tmap_num; in callback_handler() local
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H A D | seguvs.cpp | 702 const auto tmap_num = base_seg->unique_segment::sides[base_common_side].tmap_num; in propagate_tmaps_to_segment_side() local
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H A D | medwall.cpp | 625 const auto tmap_num = curside.tmap_num; in callback_handler() local
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H A D | segment.cpp | 255 …cvertptr &vcvertptr, const vmsegptridx_t sp, const unsigned sidenum, const texture1_value tmap_num) in create_removable_wall()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | paging.cpp | 83 …lip_array &Effects, const Textures_array &Textures, const d_vclip_array &Vclip, const int tmap_num) in paging_touch_wall_effects() 105 … void paging_touch_object_effects(const d_eclip_array &Effects, const object_bitmap_index tmap_num) in paging_touch_object_effects()
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H A D | gamemine.cpp | 372 short tmap_num = d1_tmap_num & TMAP_NUM_MASK; in convert_d1_tmap_num() local
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H A D | dumpmine.cpp | 747 int tmap_num; in determine_used_textures_level() local 831 unsigned tmap_num = Textures[WallAnims[clip_num].frames[j]].index; in determine_used_textures_level() local
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H A D | fvi.cpp | 1206 const auto tmap_num = side.tmap_num; in check_trans_wall() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelcollide.cpp | 465 int tmap_num = w(p+40); in model_collide_tmappoly() local 667 int tmap_num = w(p+40); in model_collide_parse_bsp_tmappoly() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelcollide.cpp | 456 int tmap_num = w(p+40); in model_collide_tmappoly() local 658 int tmap_num = w(p+40); in model_collide_parse_bsp_tmappoly() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 834 int tmap_num = w(mc.t_poly+40); in shipfx_eye_in_shadow() local 850 int tmap_num = mc.bsp_leaf->tmap_num; in shipfx_eye_in_shadow() local 879 int tmap_num = w(mc.t_poly+40); in shipfx_eye_in_shadow() local 895 int tmap_num = mc.bsp_leaf->tmap_num; in shipfx_eye_in_shadow() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.cpp | 1079 int tmap_num = w(mc.t_poly+40); in shipfx_eye_in_shadow() local 1095 int tmap_num = mc.bsp_leaf->tmap_num; in shipfx_eye_in_shadow() local 1121 int tmap_num = w(mc.t_poly+40); in shipfx_eye_in_shadow() local 1137 int tmap_num = mc.bsp_leaf->tmap_num; in shipfx_eye_in_shadow() local
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | segment.h | 187 texture1_value tmap_num; member
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