Searched defs:trap_R_AddAdditiveLightToScene (Results 1 – 6 of 6) sorted by relevance
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_syscalls.c | 274 void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b )… in trap_R_AddAdditiveLightToScene() function
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_syscalls.c | 274 void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b )… in trap_R_AddAdditiveLightToScene() function
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_syscalls.c | 274 void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b )… in trap_R_AddAdditiveLightToScene() function
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_syscalls.c | 274 void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b )… in trap_R_AddAdditiveLightToScene() function
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_syscalls.c | 358 void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) in trap_R_AddAdditiveLightToScene() function
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_syscalls.c | 275 void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b )… in trap_R_AddAdditiveLightToScene() function
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