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Searched defs:trap_R_AddPolysToScene (Results 1 – 10 of 10) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_syscalls.c166 void trap_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int num ) { in trap_R_AddPolysToScene() function
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_syscalls.c262 void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) { in trap_R_AddPolysToScene() function
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_syscalls.c262 void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) { in trap_R_AddPolysToScene() function
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_syscalls.c172 void trap_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int num ) { in trap_R_AddPolysToScene() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_syscalls.c262 void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) { in trap_R_AddPolysToScene() function
/dports/games/evq3/evq3/code/cgame/
H A Dcg_syscalls.c262 void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) { in trap_R_AddPolysToScene() function
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_syscalls.c343 void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) in trap_R_AddPolysToScene() function
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_syscalls.c310 void trap_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPo… in trap_R_AddPolysToScene() function
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_syscalls.c293 void trap_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPo… in trap_R_AddPolysToScene() function
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_syscalls.c263 void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) { in trap_R_AddPolysToScene() function