/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | triangle.h | 66 unsigned int vAxis:2; /* used only for smooth triangles */ member 76 unsigned int vAxis:2; /* used only for smooth triangles */ member 87 unsigned int vAxis:2; /* used only for smooth triangles */ member
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H A D | mesh.h | 90 unsigned int vAxis:2; /* Axis for smooth triangle. */ member
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | triangle.h | 61 unsigned int vAxis:2; /* used only for smooth triangles */ member 71 unsigned int vAxis:2; /* used only for smooth triangles */ member 82 unsigned int vAxis:2; /* used only for smooth triangles */ member
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H A D | mesh.h | 82 unsigned int vAxis:2; /* Axis for smooth triangle. */ member
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/shape/ |
H A D | triangle.h | 73 unsigned int vAxis:2; /* used only for smooth triangles */ variable
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H A D | mesh.h | 113 unsigned int vAxis:2; ///< Axis for smooth triangle. member
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/shape/ |
H A D | triangle.h | 59 unsigned int vAxis:2; /* used only for smooth triangles */ variable
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H A D | mesh.h | 77 unsigned int vAxis:2; /* Axis for smooth triangle. */ member
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Web.DataVisualization/Common/ChartTypes/ |
H A D | PointAndFigureChart.cs | 801 Axis vAxis, in DrawColumn2D()
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H A D | ColumnChart.cs | 589 Axis vAxis, in DrawColumn2D()
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_cylinder_box.cpp | 327 dVector3 vAxis; in _cldTestEdgeCircleAxis() local 344 dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; in _cldTestSeparatingAxes() local
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H A D | collision_cylinder_trimesh.cpp | 237 dVector3& vAxis, in _cldTestAxis() 377 dVector3 vAxis; in _cldTestCircleToEdgeAxis() local 423 dVector3 vAxis; in _cldTestSeparatingAxes() local
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H A D | collision_trimesh_ccylinder.cpp | 386 dVector3 vAxis, in _cldTestAxis() 512 dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; in _cldTestSeparatingAxesOfCapsule() local
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_cylinder_box.cpp | 327 dVector3 vAxis; in _cldTestEdgeCircleAxis() local 344 dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; in _cldTestSeparatingAxes() local
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H A D | collision_cylinder_trimesh.cpp | 237 dVector3& vAxis, in _cldTestAxis() 377 dVector3 vAxis; in _cldTestCircleToEdgeAxis() local 423 dVector3 vAxis; in _cldTestSeparatingAxes() local
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H A D | collision_trimesh_ccylinder.cpp | 386 dVector3 vAxis, in _cldTestAxis() 512 dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; in _cldTestSeparatingAxesOfCapsule() local
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/dports/devel/ode/ode-0.13/ode/src/ |
H A D | collision_cylinder_box.cpp | 328 dVector3 vAxis; in _cldTestEdgeCircleAxis() local 345 dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; in _cldTestSeparatingAxes() local
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H A D | collision_cylinder_trimesh.cpp | 238 dVector3& vAxis, in _cldTestAxis() 378 dVector3 vAxis; in _cldTestCircleToEdgeAxis() local 426 dVector3 vAxis; in _cldTestSeparatingAxes() local
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H A D | collision_trimesh_ccylinder.cpp | 358 dVector3 vAxis, in _cldTestAxis() 484 dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; in _cldTestSeparatingAxesOfCapsule() local
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | visibleregion.cpp | 230 Vec3d vAxis = uAxis ^ lightDirNorm; in render() local
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | visibleregion.cpp | 230 Vec3d vAxis = uAxis ^ lightDirNorm; in render() local
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/dports/games/gltron/gltron-0.70/nebu/base/ |
H A D | matrix.c | 141 matrix* matrixRotationAxis(matrix *pOut, float fAngle, const vec3 *vAxis) in matrixRotationAxis()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | TexCoordSystem.cpp | 127 Vec3 vAxis, hAxis; in moveTexture() local
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/dports/devel/bullet/bullet3-3.21/examples/DynamicControlDemo/ |
H A D | MotorDemo.cpp | 172 btVector3 vAxis = vToBone.cross(vUp); in TestRig() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/DynamicControlDemo/ |
H A D | MotorDemo.cpp | 172 btVector3 vAxis = vToBone.cross(vUp); in TestRig() local
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