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Searched defs:vel2 (Results 1 – 25 of 147) sorted by path

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/dports/archivers/dzip/dzip-2.9/
H A Ddzip.h34 uchar vel0, vel1, vel2; member
/dports/astro/gpstk/GPSTk-8.0.0/core/tests/RefTime/
H A DHelmertTransform_T.cpp170 Triple vel2 = Triple(150, 150, 150); in tripleVelTransformTest() local
228 Vector<double> vel2(3,0.0); in vectorVelTransformTest() local
/dports/audio/liquidsfz/liquidsfz-0.2.3/lib/
H A Dloader.hh136 float vel2 = 0; member
/dports/biology/protomol/protomol/framework/integrators/
H A DDMDLeapfrogIntegrator.cpp150 const Vector3D& vel2 = (*myVelocities)[a2]; in calculateDissipativeForces() local
195 const Vector3D& vel2 = (*myVelocities)[a2]; in calculateDissipativeAndRandomForces() local
/dports/devel/bullet/bullet3-3.21/examples/Constraints/
H A DConstraintPhysicsSetup.cpp70 btScalar vel2 = angVelA.dot(ortho0); in stepSimulation() local
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp726 b3Vector3 vel1, vel2; in setupContactConstraint() local
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtConeTwistConstraint.cpp310 btVector3 vel2; in solveConstraintObsolete() local
H A DbtContactConstraint.cpp76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); in resolveSingleCollision() local
124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local
H A DbtGeneric6DofConstraint.cpp251 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in solveLinearAxis() local
H A DbtSequentialImpulseConstraintSolver.cpp902 btVector3 vel1, vel2; in setupContactConstraint() local
1044 btVector3 vel2; in convertContact() local
H A DbtSequentialImpulseConstraintSolverMt.cpp91 btVector3 vel2; in internalSetupContactConstraints() local
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraint.cpp318 btVector3 vel1, vel2; in fillMultiBodyConstraint() local
H A DbtMultiBodyConstraintSolver.cpp739 btVector3 vel1, vel2; in setupMultiBodyContactConstraint() local
1081 btVector3 vel1, vel2; in setupMultiBodyTorsionalFrictionConstraint() local
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp474 btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); in calcRollingFriction() local
/dports/devel/bullet/bullet3-3.21/test/InverseDynamics/
H A Dtest_invdyn_jacobian.cpp241 vec3 vel2; in calculateVelocityJacobianError() local
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/
H A DbtConeTwistConstraint.cpp325 btVector3 vel2; in solveConstraintObsolete() local
H A DbtContactConstraint.cpp91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision() local
141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local
H A DbtGeneric6DofConstraint.cpp289 btVector3 vel2; in solveLinearAxis() local
H A DbtSequentialImpulseConstraintSolver.cpp511 btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in setupContactConstraint() local
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp509 btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); in calcRollingFriction() local
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dvehicle_body.cpp580 Vector3 vel2; in _resolve_single_bilateral() local
686 Vector3 vel2; in _calc_rolling_friction() local
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/
H A Dcone_twist_joint_sw.cpp253 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local
H A Dgeneric_6dof_joint_sw.cpp164 Vector3 vel2 = body2->get_velocity_in_local_point(rel_pos2); in solveLinearAxis() local
H A Dhinge_joint_sw.cpp269 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local
H A Dpin_joint_sw.cpp95 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local

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