/dports/archivers/dzip/dzip-2.9/ |
H A D | dzip.h | 34 uchar vel0, vel1, vel2; member
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/dports/astro/gpstk/GPSTk-8.0.0/core/tests/RefTime/ |
H A D | HelmertTransform_T.cpp | 170 Triple vel2 = Triple(150, 150, 150); in tripleVelTransformTest() local 228 Vector<double> vel2(3,0.0); in vectorVelTransformTest() local
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/dports/audio/liquidsfz/liquidsfz-0.2.3/lib/ |
H A D | loader.hh | 136 float vel2 = 0; member
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/dports/biology/protomol/protomol/framework/integrators/ |
H A D | DMDLeapfrogIntegrator.cpp | 150 const Vector3D& vel2 = (*myVelocities)[a2]; in calculateDissipativeForces() local 195 const Vector3D& vel2 = (*myVelocities)[a2]; in calculateDissipativeAndRandomForces() local
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | ConstraintPhysicsSetup.cpp | 70 btScalar vel2 = angVelA.dot(ortho0); in stepSimulation() local
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 726 b3Vector3 vel1, vel2; in setupContactConstraint() local
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btConeTwistConstraint.cpp | 310 btVector3 vel2; in solveConstraintObsolete() local
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H A D | btContactConstraint.cpp | 76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); in resolveSingleCollision() local 124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local
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H A D | btGeneric6DofConstraint.cpp | 251 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in solveLinearAxis() local
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H A D | btSequentialImpulseConstraintSolver.cpp | 902 btVector3 vel1, vel2; in setupContactConstraint() local 1044 btVector3 vel2; in convertContact() local
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H A D | btSequentialImpulseConstraintSolverMt.cpp | 91 btVector3 vel2; in internalSetupContactConstraints() local
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraint.cpp | 318 btVector3 vel1, vel2; in fillMultiBodyConstraint() local
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H A D | btMultiBodyConstraintSolver.cpp | 739 btVector3 vel1, vel2; in setupMultiBodyContactConstraint() local 1081 btVector3 vel1, vel2; in setupMultiBodyTorsionalFrictionConstraint() local
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 474 btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); in calcRollingFriction() local
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/dports/devel/bullet/bullet3-3.21/test/InverseDynamics/ |
H A D | test_invdyn_jacobian.cpp | 241 vec3 vel2; in calculateVelocityJacobianError() local
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btConeTwistConstraint.cpp | 325 btVector3 vel2; in solveConstraintObsolete() local
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H A D | btContactConstraint.cpp | 91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision() local 141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local
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H A D | btGeneric6DofConstraint.cpp | 289 btVector3 vel2; in solveLinearAxis() local
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H A D | btSequentialImpulseConstraintSolver.cpp | 511 btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in setupContactConstraint() local
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 509 btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); in calcRollingFriction() local
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | vehicle_body.cpp | 580 Vector3 vel2; in _resolve_single_bilateral() local 686 Vector3 vel2; in _calc_rolling_friction() local
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/ |
H A D | cone_twist_joint_sw.cpp | 253 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local
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H A D | generic_6dof_joint_sw.cpp | 164 Vector3 vel2 = body2->get_velocity_in_local_point(rel_pos2); in solveLinearAxis() local
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H A D | hinge_joint_sw.cpp | 269 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local
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H A D | pin_joint_sw.cpp | 95 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local
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