/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | waypoints.cpp | 35 void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) const { in getXYZ() 56 bool Waypoints::set(int waypointId, int setId, Vector3 position) { in set() 68 bool Waypoints::reset(int waypointId) { in reset()
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H A D | movement_track.cpp | 50 int MovementTrack::append(int waypointId, int32 delay, bool run) { in append() 54 int MovementTrack::append(int waypointId, int32 delay, int angle, bool run) { in append() 95 bool MovementTrack::next(int *waypointId, int32 *delay, int *angle, bool *run) { in next()
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H A D | movement_track.h | 39 int waypointId; member
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | waypoints.cpp | 35 void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) const { in getXYZ() 56 bool Waypoints::set(int waypointId, int setId, Vector3 position) { in set() 68 bool Waypoints::reset(int waypointId) { in reset()
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H A D | movement_track.cpp | 50 int MovementTrack::append(int waypointId, int32 delayMillis, bool run) { in append() 54 int MovementTrack::append(int waypointId, int32 delayMillis, int angle, bool run) { in append() 95 bool MovementTrack::next(int *waypointId, int32 *delayMillis, int *angle, bool *run) { in next()
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H A D | movement_track.h | 39 int waypointId; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 92 void ScriptBase::Actor_Set_At_Waypoint(int actorId, int waypointId, int angle) { in Actor_Set_At_Waypoint() 140 void ScriptBase::Actor_Face_Waypoint(int actorId, int waypointId, bool animate) { in Actor_Face_Waypoint() 413 int ScriptBase::Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId) { in Actor_Query_Inch_Distance_From_Waypoint() 683 void ScriptBase::Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run)… in Async_Actor_Walk_To_Waypoint() 1355 void ScriptBase::World_Waypoint_Set(int waypointId, int setId, float x, float y, float z) { in World_Waypoint_Set() 1361 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X() 1366 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y() 1371 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z() 1729 void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int… in AI_Movement_Track_Append_With_Facing() 1734 void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay) { in AI_Movement_Track_Append_Run() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 92 void ScriptBase::Actor_Set_At_Waypoint(int actorId, int waypointId, int angle) { in Actor_Set_At_Waypoint() 140 void ScriptBase::Actor_Face_Waypoint(int actorId, int waypointId, bool animate) { in Actor_Face_Waypoint() 419 int ScriptBase::Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId) { in Actor_Query_Inch_Distance_From_Waypoint() 689 void ScriptBase::Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run)… in Async_Actor_Walk_To_Waypoint() 1386 void ScriptBase::World_Waypoint_Set(int waypointId, int setId, float x, float y, float z) { in World_Waypoint_Set() 1392 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X() 1397 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y() 1402 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z() 1760 void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int… in AI_Movement_Track_Append_With_Facing() 1765 void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay) { in AI_Movement_Track_Append_Run() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 115 bool AIScriptAnsweringMachine::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | bryant.cpp | 285 bool AIScriptBryant::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | bullet_bob.cpp | 566 bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | chew.cpp | 486 bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | desk_clerk.cpp | 395 bool AIScriptDeskClerk::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | dispatcher.cpp | 115 bool AIScriptDispatcher::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | early_q.cpp | 1067 bool AIScriptEarlyQ::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | hanoi.cpp | 771 bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | klein.cpp | 574 bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | luther.cpp | 478 bool AIScriptLuther::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | male_announcer.cpp | 115 bool AIScriptMaleAnnouncer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | marcus.cpp | 118 bool AIScriptMarcus::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | murray.cpp | 261 bool AIScriptMurray::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | newscaster.cpp | 115 bool AIScriptNewscaster::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | photographer.cpp | 364 bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | taffy_patron.cpp | 183 bool AIScriptTaffyPatron::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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H A D | tyrell.cpp | 260 bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
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