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Searched defs:waypointId (Results 1 – 25 of 161) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dwaypoints.cpp35 void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) const { in getXYZ()
56 bool Waypoints::set(int waypointId, int setId, Vector3 position) { in set()
68 bool Waypoints::reset(int waypointId) { in reset()
H A Dmovement_track.cpp50 int MovementTrack::append(int waypointId, int32 delay, bool run) { in append()
54 int MovementTrack::append(int waypointId, int32 delay, int angle, bool run) { in append()
95 bool MovementTrack::next(int *waypointId, int32 *delay, int *angle, bool *run) { in next()
H A Dmovement_track.h39 int waypointId; member
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dwaypoints.cpp35 void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) const { in getXYZ()
56 bool Waypoints::set(int waypointId, int setId, Vector3 position) { in set()
68 bool Waypoints::reset(int waypointId) { in reset()
H A Dmovement_track.cpp50 int MovementTrack::append(int waypointId, int32 delayMillis, bool run) { in append()
54 int MovementTrack::append(int waypointId, int32 delayMillis, int angle, bool run) { in append()
95 bool MovementTrack::next(int *waypointId, int32 *delayMillis, int *angle, bool *run) { in next()
H A Dmovement_track.h39 int waypointId; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp92 void ScriptBase::Actor_Set_At_Waypoint(int actorId, int waypointId, int angle) { in Actor_Set_At_Waypoint()
140 void ScriptBase::Actor_Face_Waypoint(int actorId, int waypointId, bool animate) { in Actor_Face_Waypoint()
413 int ScriptBase::Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId) { in Actor_Query_Inch_Distance_From_Waypoint()
683 void ScriptBase::Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run)… in Async_Actor_Walk_To_Waypoint()
1355 void ScriptBase::World_Waypoint_Set(int waypointId, int setId, float x, float y, float z) { in World_Waypoint_Set()
1361 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X()
1366 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y()
1371 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z()
1729 void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int… in AI_Movement_Track_Append_With_Facing()
1734 void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay) { in AI_Movement_Track_Append_Run()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp92 void ScriptBase::Actor_Set_At_Waypoint(int actorId, int waypointId, int angle) { in Actor_Set_At_Waypoint()
140 void ScriptBase::Actor_Face_Waypoint(int actorId, int waypointId, bool animate) { in Actor_Face_Waypoint()
419 int ScriptBase::Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId) { in Actor_Query_Inch_Distance_From_Waypoint()
689 void ScriptBase::Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run)… in Async_Actor_Walk_To_Waypoint()
1386 void ScriptBase::World_Waypoint_Set(int waypointId, int setId, float x, float y, float z) { in World_Waypoint_Set()
1392 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X()
1397 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y()
1402 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z()
1760 void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int… in AI_Movement_Track_Append_With_Facing()
1765 void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay) { in AI_Movement_Track_Append_Run()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Danswering_machine.cpp115 bool AIScriptAnsweringMachine::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dbryant.cpp285 bool AIScriptBryant::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dbullet_bob.cpp566 bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dchew.cpp486 bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Ddesk_clerk.cpp395 bool AIScriptDeskClerk::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Ddispatcher.cpp115 bool AIScriptDispatcher::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dearly_q.cpp1067 bool AIScriptEarlyQ::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dhanoi.cpp771 bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dklein.cpp574 bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dluther.cpp478 bool AIScriptLuther::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dmale_announcer.cpp115 bool AIScriptMaleAnnouncer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dmarcus.cpp118 bool AIScriptMarcus::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dmurray.cpp261 bool AIScriptMurray::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dnewscaster.cpp115 bool AIScriptNewscaster::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dphotographer.cpp364 bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dtaffy_patron.cpp183 bool AIScriptTaffyPatron::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()
H A Dtyrell.cpp260 bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint()

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