1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_MOVEMENT_TRACK_H 24 #define BLADERUNNER_MOVEMENT_TRACK_H 25 26 #include "bladerunner/bladerunner.h" 27 28 namespace BladeRunner { 29 30 class BladeRunnerEngine; 31 class BoundingBox; 32 class SaveFileReadStream; 33 class SaveFileWriteStream; 34 35 class MovementTrack { 36 static const int kSize = 100; 37 38 struct Entry { 39 int waypointId; 40 // delay specifies how long (in milliseconds) to stay at the target waypoint (when reached) 41 int32 delay; 42 int angle; 43 bool run; 44 }; 45 46 int _currentIndex; 47 int _lastIndex; 48 bool _hasNext; 49 bool _paused; 50 Entry _entries[kSize]; 51 52 public: 53 MovementTrack(); 54 ~MovementTrack(); 55 int append(int waypointId, int32 delayMillis, bool run); 56 int append(int waypointId, int32 delayMillis, int angle, bool run); 57 void flush(); 58 void repeat(); 59 void pause(); 60 void unpause(); 61 bool isPaused() const; 62 bool hasNext() const; 63 bool next(int *waypointId, int32 *delayMillis, int *angle, bool *run); 64 65 void save(SaveFileWriteStream &f); 66 void load(SaveFileReadStream &f); 67 68 private: 69 void reset(); 70 }; 71 72 } // End of namespace BladeRunner 73 74 #endif 75