1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_MOVEMENT_TRACK_H
24 #define BLADERUNNER_MOVEMENT_TRACK_H
25 
26 #include "bladerunner/bladerunner.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 class BoundingBox;
32 class SaveFileReadStream;
33 class SaveFileWriteStream;
34 
35 class MovementTrack {
36 	static const int kSize = 100;
37 
38 	struct Entry {
39 		int     waypointId;
40 		// delay specifies how long (in milliseconds) to stay at the target waypoint (when reached)
41 		int32   delay;
42 		int     angle;
43 		bool    run;
44 	};
45 
46 	int   _currentIndex;
47 	int   _lastIndex;
48 	bool  _hasNext;
49 	bool  _paused;
50 	Entry _entries[kSize];
51 
52 public:
53 	MovementTrack();
54 	~MovementTrack();
55 	int append(int waypointId, int32 delayMillis, bool run);
56 	int append(int waypointId, int32 delayMillis, int angle, bool run);
57 	void flush();
58 	void repeat();
59 	void pause();
60 	void unpause();
61 	bool isPaused() const;
62 	bool hasNext() const;
63 	bool next(int *waypointId, int32 *delayMillis, int *angle, bool *run);
64 
65 	void save(SaveFileWriteStream &f);
66 	void load(SaveFileReadStream &f);
67 
68 private:
69 	void reset();
70 };
71 
72 } // End of namespace BladeRunner
73 
74 #endif
75