/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | you.h | 226 struct you { struct 231 d_level uz, uz0; /* your level on this and the previous turn */ argument 232 d_level utolev; /* level monster teleported you to, or uz */ argument 238 int ulevelmax; 289 unsigned uswldtim; /* time you have been swallowed */ argument 302 struct u_have uhave; /* you're carrying special objects */ argument 304 struct attribs acurr, /* your current attributes (eg. str)*/ argument 328 int ugangr; /* if the gods are angry at you */ argument 334 long usleep; /* sleeping; monstermove you last started */ argument 342 int umortality; /* how many times you died */ argument [all …]
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/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | you.h | 226 struct you { struct 231 d_level uz, uz0; /* your level on this and the previous turn */ argument 232 d_level utolev; /* level monster teleported you to, or uz */ argument 238 int ulevelmax; 289 unsigned uswldtim; /* time you have been swallowed */ argument 302 struct u_have uhave; /* you're carrying special objects */ argument 304 struct attribs acurr, /* your current attributes (eg. str)*/ argument 328 int ugangr; /* if the gods are angry at you */ argument 334 long usleep; /* sleeping; monstermove you last started */ argument 342 int umortality; /* how many times you died */ argument [all …]
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/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | you.h | 226 struct you { struct 231 d_level uz, uz0; /* your level on this and the previous turn */ argument 232 d_level utolev; /* level monster teleported you to, or uz */ argument 238 int ulevelmax; 289 unsigned uswldtim; /* time you have been swallowed */ argument 302 struct u_have uhave; /* you're carrying special objects */ argument 304 struct attribs acurr, /* your current attributes (eg. str)*/ argument 328 int ugangr; /* if the gods are angry at you */ argument 334 long usleep; /* sleeping; monstermove you last started */ argument 342 int umortality; /* how many times you died */ argument [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/ |
H A D | you.h | 241 struct you { struct 248 d_level utolev; /* level monster teleported you to, or uz */ argument 305 unsigned uswldtim; /* time you have been swallowed */ argument 318 unsigned udg_cnt; /* how long you have been demigod */ argument 320 struct u_have uhave; /* you're carrying special objects */ argument 323 abon, /* your bonus attributes (eg. str) */ argument 349 int ugangr; /* if the gods are angry at you */ argument 357 boolean uelf_drow; /* are you a drow? */ argument 367 long usleep; /* sleeping; monstermove you last started */ argument 375 int umortality; /* how many times you died */ argument [all …]
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/ |
H A D | you.h | 274 struct you { struct 281 d_level utolev; /* level monster teleported you to, or uz */ argument 287 int ulevelmax; 332 unsigned uswldtim; /* time you have been swallowed */ argument 347 struct u_have uhave; /* you're carrying special objects */ argument 350 struct attribs acurr, /* your current attributes (eg. str)*/ argument 352 abon, /* your bonus attributes (eg. str) */ argument 377 int ugangr; /* if the gods are angry at you */ argument 384 long usleep; /* sleeping; monstermove you last started */ argument 390 int umortality; /* how many times you died */ argument [all …]
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/ |
H A D | you.h | 274 struct you { struct 281 d_level utolev; /* level monster teleported you to, or uz */ argument 287 int ulevelmax; 332 unsigned uswldtim; /* time you have been swallowed */ argument 347 struct u_have uhave; /* you're carrying special objects */ argument 350 struct attribs acurr, /* your current attributes (eg. str)*/ argument 352 abon, /* your bonus attributes (eg. str) */ argument 377 int ugangr; /* if the gods are angry at you */ argument 384 long usleep; /* sleeping; monstermove you last started */ argument 390 int umortality; /* how many times you died */ argument [all …]
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/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | you.h | 232 struct you { struct 238 d_level uz, uz0; /* your level on this and the previous turn */ argument 239 d_level utolev; /* level monster teleported you to, or uz */ argument 245 int ulevelmax; 296 unsigned uswldtim; /* time you have been swallowed */ argument 310 struct u_have uhave; /* you're carrying special objects */ argument 312 struct attribs acurr, /* your current attributes (eg. str)*/ argument 336 int ugangr; /* if the gods are angry at you */ argument 346 long usleep; /* sleeping; monstermove you last started */ argument 354 int umortality; /* how many times you died */ argument [all …]
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/dports/games/nethack34-nox11/nethack-3.4.3/include/ |
H A D | you.h | 232 struct you { struct 238 d_level uz, uz0; /* your level on this and the previous turn */ argument 239 d_level utolev; /* level monster teleported you to, or uz */ argument 245 int ulevelmax; 296 unsigned uswldtim; /* time you have been swallowed */ argument 310 struct u_have uhave; /* you're carrying special objects */ argument 312 struct attribs acurr, /* your current attributes (eg. str)*/ argument 336 int ugangr; /* if the gods are angry at you */ argument 346 long usleep; /* sleeping; monstermove you last started */ argument 354 int umortality; /* how many times you died */ argument [all …]
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/dports/games/vultures-eye/vulture-2.3.67/nethack/include/ |
H A D | you.h | 232 struct you { struct 238 d_level uz, uz0; /* your level on this and the previous turn */ argument 239 d_level utolev; /* level monster teleported you to, or uz */ argument 245 int ulevelmax; 296 unsigned uswldtim; /* time you have been swallowed */ argument 310 struct u_have uhave; /* you're carrying special objects */ argument 312 struct attribs acurr, /* your current attributes (eg. str)*/ argument 336 int ugangr; /* if the gods are angry at you */ argument 346 long usleep; /* sleeping; monstermove you last started */ argument 354 int umortality; /* how many times you died */ argument [all …]
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | you.h | 302 struct you { struct 308 d_level uz, uz0; /* your level on this and the previous turn */ argument 309 d_level utolev; /* level monster teleported you to, or uz */ argument 315 int ulevelmax; 366 unsigned uswldtim; /* time you have been swallowed */ argument 380 struct u_have uhave; /* you're carrying special objects */ argument 383 struct attribs acurr, /* your current attributes (eg. str)*/ argument 407 int ugangr; /* if the gods are angry at you */ argument 418 long usleep; /* sleeping; monstermove you last started */ argument 426 int umortality; /* how many times you died */ argument [all …]
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | you.h | 311 struct you { struct 318 d_level utolev; /* level monster teleported you to, or uz */ argument 324 int ulevelmax; 378 unsigned uswldtim; /* time you have been swallowed */ argument 392 struct u_have uhave; /* you're carrying special objects */ argument 396 struct attribs acurr, /* your current attributes (eg. str)*/ argument 398 abon, /* your bonus attributes (eg. str) */ argument 421 int ugangr; /* if the gods are angry at you */ argument 432 long usleep; /* sleeping; monstermove you last started */ argument 440 int umortality; /* how many times you died */ argument [all …]
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/dports/games/xnethack/xNetHack-xnh6.1/include/ |
H A D | you.h | 361 struct you { struct 368 d_level utolev; /* level monster teleported you to, or uz */ argument 374 int ulevelmax; 419 unsigned uswldtim; /* time you have been swallowed */ argument 433 struct u_have uhave; /* you're carrying special objects */ argument 436 struct attribs acurr, /* your current attributes (eg. str)*/ argument 466 int ugangr; /* if the gods are angry at you */ argument 469 long ulastprayed; /* the turn you last prayed */ argument 474 long usleep; /* sleeping; monstermove you last started */ argument 480 int umortality; /* how many times you died */ argument [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | avatar_action.cpp | 85 bool avatar_action::move( avatar &you, map &m, const tripoint &d ) in move() 589 void avatar_action::autoattack( avatar &you, map &m ) in autoattack() 715 void avatar_action::fire_wielded_weapon( avatar &you ) in fire_wielded_weapon() 761 void avatar_action::mend( avatar &you, item_location loc ) in mend() 783 bool avatar_action::eat_here( avatar &you ) in eat_here() 833 void avatar_action::eat( avatar &you, const item_location &loc ) in eat() 843 void avatar_action::eat( avatar &you, const item_location &loc, in eat() 858 void avatar_action::plthrow( avatar &you, item_location loc, in plthrow() 997 void avatar_action::use_item( avatar &you ) in use_item() 1003 void avatar_action::use_item( avatar &you, item_location &loc ) in use_item() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | avatar_action.cpp | 85 bool avatar_action::move( avatar &you, map &m, const tripoint &d ) in move() 589 void avatar_action::autoattack( avatar &you, map &m ) in autoattack() 715 void avatar_action::fire_wielded_weapon( avatar &you ) in fire_wielded_weapon() 761 void avatar_action::mend( avatar &you, item_location loc ) in mend() 783 bool avatar_action::eat_here( avatar &you ) in eat_here() 833 void avatar_action::eat( avatar &you, const item_location &loc ) in eat() 843 void avatar_action::eat( avatar &you, const item_location &loc, in eat() 858 void avatar_action::plthrow( avatar &you, item_location loc, in plthrow() 997 void avatar_action::use_item( avatar &you ) in use_item() 1003 void avatar_action::use_item( avatar &you, item_location &loc ) in use_item() [all …]
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/dports/audio/mixxx/mixxx-2.3.0/res/translations/ |
H A D | mixxx_en_GB.ts | 3287 <source>Crates let you organize your music however you'd like!</source> variable 3288 <translation>Crates let you organize your music however you'd like!</translation> variable
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/dports/games/gcompris-qt/gcompris-qt-2.0/tools/convertPoToTsFiles/ |
H A D | gcompris_template.ts | 267 …board focus. Then enter a possible letter or number. GCompris will not let you enter invalid data.… variable 617 To start the tutorial, click on professor Tux (available at level 1) and let him show you, what to … variable 903 …ative (first person). Use the up arrow to go forward. The other arrows let you turn Tux in another… variable 1411 <source>With the keyboard, type the number of dots you see on the falling dice.</source> alias
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/dports/deskutils/recoll/recoll-1.31.2/qtgui/i18n/ |
H A D | recoll_tr.ts | 643 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 644 …<translation type="unfinished">This will let you adjust the directories you want to index, and oth… variable 651 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 652 …<translation type="unfinished">This will let you chose between batch and real-time indexing, and s… variable 709 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 710 …<translation type="unfinished">The tool will let you decide at what time indexing should run and w… variable 1776 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable 1777 …<translation type="unfinished">The tool will let you decide at what time indexing should run. It … variable
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H A D | recoll_lt.ts | 641 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 642 …<translation type="unfinished">This will let you adjust the directories you want to index, and oth… variable 649 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 650 …<translation type="unfinished">This will let you chose between batch and real-time indexing, and s… variable 707 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 708 …<translation type="unfinished">The tool will let you decide at what time indexing should run and w… variable 1774 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable 1775 …<translation type="unfinished">The tool will let you decide at what time indexing should run. It … variable
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H A D | recoll_zh.ts | 661 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 669 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 734 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 1689 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
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H A D | recoll_xx.ts | 587 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 595 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 641 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 1490 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
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H A D | recoll_cs.ts | 643 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 651 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 709 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 1775 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
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H A D | recoll_de.ts | 648 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 656 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 714 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 1788 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
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H A D | recoll_el.ts | 642 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 650 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 708 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 1774 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
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H A D | recoll_ja.ts | 616 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable 624 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable 678 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable 1542 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
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/dports/audio/praat/praat-6.2.03/fon/ |
H A D | Matrix_and_PointProcess.cpp | 25 autoMatrix you = Matrix_create (1.0, my nt, my nt, 1.0, 1.0, 1.0, 1.0, 1, 1.0, 1.0); in PointProcess_to_Matrix() local 36 autoPointProcess you = PointProcess_create (my z [1] [1], my z [1] [my nx], my nx); in Matrix_to_PointProcess() local
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