Home
last modified time | relevance | path

Searched defs:you (Results 1 – 25 of 615) sorted by relevance

12345678910>>...25

/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Dyou.h226 struct you { struct
231 d_level uz, uz0; /* your level on this and the previous turn */ argument
232 d_level utolev; /* level monster teleported you to, or uz */ argument
238 int ulevelmax;
289 unsigned uswldtim; /* time you have been swallowed */ argument
302 struct u_have uhave; /* you're carrying special objects */ argument
304 struct attribs acurr, /* your current attributes (eg. str)*/ argument
328 int ugangr; /* if the gods are angry at you */ argument
334 long usleep; /* sleeping; monstermove you last started */ argument
342 int umortality; /* how many times you died */ argument
[all …]
/dports/games/nethack33/nethack-3.3.1/include/
H A Dyou.h226 struct you { struct
231 d_level uz, uz0; /* your level on this and the previous turn */ argument
232 d_level utolev; /* level monster teleported you to, or uz */ argument
238 int ulevelmax;
289 unsigned uswldtim; /* time you have been swallowed */ argument
302 struct u_have uhave; /* you're carrying special objects */ argument
304 struct attribs acurr, /* your current attributes (eg. str)*/ argument
328 int ugangr; /* if the gods are angry at you */ argument
334 long usleep; /* sleeping; monstermove you last started */ argument
342 int umortality; /* how many times you died */ argument
[all …]
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Dyou.h226 struct you { struct
231 d_level uz, uz0; /* your level on this and the previous turn */ argument
232 d_level utolev; /* level monster teleported you to, or uz */ argument
238 int ulevelmax;
289 unsigned uswldtim; /* time you have been swallowed */ argument
302 struct u_have uhave; /* you're carrying special objects */ argument
304 struct attribs acurr, /* your current attributes (eg. str)*/ argument
328 int ugangr; /* if the gods are angry at you */ argument
334 long usleep; /* sleeping; monstermove you last started */ argument
342 int umortality; /* how many times you died */ argument
[all …]
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Dyou.h241 struct you { struct
248 d_level utolev; /* level monster teleported you to, or uz */ argument
305 unsigned uswldtim; /* time you have been swallowed */ argument
318 unsigned udg_cnt; /* how long you have been demigod */ argument
320 struct u_have uhave; /* you're carrying special objects */ argument
323 abon, /* your bonus attributes (eg. str) */ argument
349 int ugangr; /* if the gods are angry at you */ argument
357 boolean uelf_drow; /* are you a drow? */ argument
367 long usleep; /* sleeping; monstermove you last started */ argument
375 int umortality; /* how many times you died */ argument
[all …]
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/
H A Dyou.h274 struct you { struct
281 d_level utolev; /* level monster teleported you to, or uz */ argument
287 int ulevelmax;
332 unsigned uswldtim; /* time you have been swallowed */ argument
347 struct u_have uhave; /* you're carrying special objects */ argument
350 struct attribs acurr, /* your current attributes (eg. str)*/ argument
352 abon, /* your bonus attributes (eg. str) */ argument
377 int ugangr; /* if the gods are angry at you */ argument
384 long usleep; /* sleeping; monstermove you last started */ argument
390 int umortality; /* how many times you died */ argument
[all …]
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/
H A Dyou.h274 struct you { struct
281 d_level utolev; /* level monster teleported you to, or uz */ argument
287 int ulevelmax;
332 unsigned uswldtim; /* time you have been swallowed */ argument
347 struct u_have uhave; /* you're carrying special objects */ argument
350 struct attribs acurr, /* your current attributes (eg. str)*/ argument
352 abon, /* your bonus attributes (eg. str) */ argument
377 int ugangr; /* if the gods are angry at you */ argument
384 long usleep; /* sleeping; monstermove you last started */ argument
390 int umortality; /* how many times you died */ argument
[all …]
/dports/games/nethack34/nethack-3.4.3/include/
H A Dyou.h232 struct you { struct
238 d_level uz, uz0; /* your level on this and the previous turn */ argument
239 d_level utolev; /* level monster teleported you to, or uz */ argument
245 int ulevelmax;
296 unsigned uswldtim; /* time you have been swallowed */ argument
310 struct u_have uhave; /* you're carrying special objects */ argument
312 struct attribs acurr, /* your current attributes (eg. str)*/ argument
336 int ugangr; /* if the gods are angry at you */ argument
346 long usleep; /* sleeping; monstermove you last started */ argument
354 int umortality; /* how many times you died */ argument
[all …]
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Dyou.h232 struct you { struct
238 d_level uz, uz0; /* your level on this and the previous turn */ argument
239 d_level utolev; /* level monster teleported you to, or uz */ argument
245 int ulevelmax;
296 unsigned uswldtim; /* time you have been swallowed */ argument
310 struct u_have uhave; /* you're carrying special objects */ argument
312 struct attribs acurr, /* your current attributes (eg. str)*/ argument
336 int ugangr; /* if the gods are angry at you */ argument
346 long usleep; /* sleeping; monstermove you last started */ argument
354 int umortality; /* how many times you died */ argument
[all …]
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Dyou.h232 struct you { struct
238 d_level uz, uz0; /* your level on this and the previous turn */ argument
239 d_level utolev; /* level monster teleported you to, or uz */ argument
245 int ulevelmax;
296 unsigned uswldtim; /* time you have been swallowed */ argument
310 struct u_have uhave; /* you're carrying special objects */ argument
312 struct attribs acurr, /* your current attributes (eg. str)*/ argument
336 int ugangr; /* if the gods are angry at you */ argument
346 long usleep; /* sleeping; monstermove you last started */ argument
354 int umortality; /* how many times you died */ argument
[all …]
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Dyou.h302 struct you { struct
308 d_level uz, uz0; /* your level on this and the previous turn */ argument
309 d_level utolev; /* level monster teleported you to, or uz */ argument
315 int ulevelmax;
366 unsigned uswldtim; /* time you have been swallowed */ argument
380 struct u_have uhave; /* you're carrying special objects */ argument
383 struct attribs acurr, /* your current attributes (eg. str)*/ argument
407 int ugangr; /* if the gods are angry at you */ argument
418 long usleep; /* sleeping; monstermove you last started */ argument
426 int umortality; /* how many times you died */ argument
[all …]
/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Dyou.h311 struct you { struct
318 d_level utolev; /* level monster teleported you to, or uz */ argument
324 int ulevelmax;
378 unsigned uswldtim; /* time you have been swallowed */ argument
392 struct u_have uhave; /* you're carrying special objects */ argument
396 struct attribs acurr, /* your current attributes (eg. str)*/ argument
398 abon, /* your bonus attributes (eg. str) */ argument
421 int ugangr; /* if the gods are angry at you */ argument
432 long usleep; /* sleeping; monstermove you last started */ argument
440 int umortality; /* how many times you died */ argument
[all …]
/dports/games/xnethack/xNetHack-xnh6.1/include/
H A Dyou.h361 struct you { struct
368 d_level utolev; /* level monster teleported you to, or uz */ argument
374 int ulevelmax;
419 unsigned uswldtim; /* time you have been swallowed */ argument
433 struct u_have uhave; /* you're carrying special objects */ argument
436 struct attribs acurr, /* your current attributes (eg. str)*/ argument
466 int ugangr; /* if the gods are angry at you */ argument
469 long ulastprayed; /* the turn you last prayed */ argument
474 long usleep; /* sleeping; monstermove you last started */ argument
480 int umortality; /* how many times you died */ argument
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Davatar_action.cpp85 bool avatar_action::move( avatar &you, map &m, const tripoint &d ) in move()
589 void avatar_action::autoattack( avatar &you, map &m ) in autoattack()
715 void avatar_action::fire_wielded_weapon( avatar &you ) in fire_wielded_weapon()
761 void avatar_action::mend( avatar &you, item_location loc ) in mend()
783 bool avatar_action::eat_here( avatar &you ) in eat_here()
833 void avatar_action::eat( avatar &you, const item_location &loc ) in eat()
843 void avatar_action::eat( avatar &you, const item_location &loc, in eat()
858 void avatar_action::plthrow( avatar &you, item_location loc, in plthrow()
997 void avatar_action::use_item( avatar &you ) in use_item()
1003 void avatar_action::use_item( avatar &you, item_location &loc ) in use_item()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Davatar_action.cpp85 bool avatar_action::move( avatar &you, map &m, const tripoint &d ) in move()
589 void avatar_action::autoattack( avatar &you, map &m ) in autoattack()
715 void avatar_action::fire_wielded_weapon( avatar &you ) in fire_wielded_weapon()
761 void avatar_action::mend( avatar &you, item_location loc ) in mend()
783 bool avatar_action::eat_here( avatar &you ) in eat_here()
833 void avatar_action::eat( avatar &you, const item_location &loc ) in eat()
843 void avatar_action::eat( avatar &you, const item_location &loc, in eat()
858 void avatar_action::plthrow( avatar &you, item_location loc, in plthrow()
997 void avatar_action::use_item( avatar &you ) in use_item()
1003 void avatar_action::use_item( avatar &you, item_location &loc ) in use_item()
[all …]
/dports/audio/mixxx/mixxx-2.3.0/res/translations/
H A Dmixxx_en_GB.ts3287 <source>Crates let you organize your music however you&apos;d like!</source> variable
3288 <translation>Crates let you organize your music however you&apos;d like!</translation> variable
/dports/games/gcompris-qt/gcompris-qt-2.0/tools/convertPoToTsFiles/
H A Dgcompris_template.ts267 …board focus. Then enter a possible letter or number. GCompris will not let you enter invalid data.… variable
617 To start the tutorial, click on professor Tux (available at level 1) and let him show you, what to … variable
903 …ative (first person). Use the up arrow to go forward. The other arrows let you turn Tux in another… variable
1411 <source>With the keyboard, type the number of dots you see on the falling dice.</source> alias
/dports/deskutils/recoll/recoll-1.31.2/qtgui/i18n/
H A Drecoll_tr.ts643 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
644 …<translation type="unfinished">This will let you adjust the directories you want to index, and oth… variable
651 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
652 …<translation type="unfinished">This will let you chose between batch and real-time indexing, and s… variable
709 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
710 …<translation type="unfinished">The tool will let you decide at what time indexing should run and w… variable
1776 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
1777 …<translation type="unfinished">The tool will let you decide at what time indexing should run. It … variable
H A Drecoll_lt.ts641 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
642 …<translation type="unfinished">This will let you adjust the directories you want to index, and oth… variable
649 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
650 …<translation type="unfinished">This will let you chose between batch and real-time indexing, and s… variable
707 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
708 …<translation type="unfinished">The tool will let you decide at what time indexing should run and w… variable
1774 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
1775 …<translation type="unfinished">The tool will let you decide at what time indexing should run. It … variable
H A Drecoll_zh.ts661 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
669 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
734 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
1689 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
H A Drecoll_xx.ts587 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
595 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
641 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
1490 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
H A Drecoll_cs.ts643 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
651 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
709 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
1775 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
H A Drecoll_de.ts648 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
656 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
714 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
1788 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
H A Drecoll_el.ts642 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
650 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
708 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
1774 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
H A Drecoll_ja.ts616 …<source>This will let you adjust the directories you want to index, and other parameters like excl… variable
624 …<source>This will let you chose between batch and real-time indexing, and set up an automatic sch… variable
678 …<source>The tool will let you decide at what time indexing should run and will install a crontab e… variable
1542 …<source>The tool will let you decide at what time indexing should run. It uses the Windows task s… variable
/dports/audio/praat/praat-6.2.03/fon/
H A DMatrix_and_PointProcess.cpp25 autoMatrix you = Matrix_create (1.0, my nt, my nt, 1.0, 1.0, 1.0, 1.0, 1, 1.0, 1.0); in PointProcess_to_Matrix() local
36 autoPointProcess you = PointProcess_create (my z [1] [1], my z [1] [my nx], my nx); in Matrix_to_PointProcess() local

12345678910>>...25