/dports/graphics/glosm/glosm-glosm-0.0.2/libglosm-client/src/ |
H A D | mglu.cc | 29 void mglFrustum(float left, float right, float bottom, float top, float znear, float zfar) { in mglFrustum() 40 void mgluPerspective(float fovy, float aspect, float znear, float zfar) { in mgluPerspective()
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/dports/graphics/freetype-gl/freetype-gl-647b062/demos/ |
H A D | mat4.c | 86 float znear, float zfar ) in mat4_set_orthographic() 108 float znear, float zfar) in mat4_set_perspective() 128 float znear, float zfar ) in mat4_set_frustum()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ObjectViewerView.cpp | 44 float zfar; local 60 float znear, zfar; in Draw3D() local
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H A D | DeathView.cpp | 24 float zfar; in DeathView() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | ShadowTexture.cpp | 181 float zfar = centerDistance+bb.radius(); in cull() local 215 float zfar = centerDistance+bb.radius(); in cull() local
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/dports/devel/py-game/pygame-2.1.0/examples/ |
H A D | glcube.py | 124 def frustum(left, right, bottom, top, znear, zfar): argument 149 def perspective(fovy, aspect, znear, zfar): argument
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | ShadowTexture.cpp | 195 float zfar = centerDistance+bb.radius(); in cull() local 229 float zfar = centerDistance+bb.radius(); in cull() local
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/src/geometry/ |
H A D | perspective.rs | 178 pub fn zfar(&self) -> N { in zfar() method 245 let zfar = self.zfar(); in set_znear() localVariable 269 let zfar = helper::reject_rand(r, |&x: &N| !(x - znear).is_zero()); in sample() localVariable 280 let zfar = helper::reject(g, |&x: &N| !(x - znear).is_zero()); in arbitrary() localVariable
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/dports/games/craft/Craft-1.0fbsd/src/ |
H A D | matrix.c | 120 float zfar = radius * 32 + 64; in frustum_planes() local 150 float top, float znear, float zfar) in mat_frustum() 177 float znear, float zfar) in mat_perspective() 220 float zfar = radius * 32 + 64; in set_matrix_3d() local
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/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/src/geometry/ |
H A D | perspective.rs | 178 pub fn zfar(&self) -> N { in zfar() method 245 let zfar = self.zfar(); in set_znear() localVariable 269 let zfar = helper::reject_rand(r, |&x: &N| !(x - znear).is_zero()); in sample() localVariable 280 let zfar = helper::reject(g, |&x: &N| !(x - znear).is_zero()); in arbitrary() localVariable
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/geometry/ |
H A D | perspective.rs | 213 pub fn zfar(&self) -> T { in zfar() method 289 let zfar = self.zfar(); in set_znear() localVariable 317 let zfar = helper::reject_rand(r, |x: &T| !(x.clone() - znear.clone()).is_zero()); in sample() localVariable 329 let zfar = helper::reject(g, |x: &T| !(x.clone() - znear.clone()).is_zero()); in arbitrary() localVariable
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/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/ |
H A D | camera.cpp | 67 double znear, double zfar) in setPerspective()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/examples/api/graphics_3d/ |
H A D | matrix.cc | 21 GLfloat zfar) { in glhFrustumf2() 49 GLfloat zfar) { in glhPerspectivef2()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/gonacl_appengine/src/cube/ |
H A D | matrix.cc | 21 GLfloat zfar) { in glhFrustumf2() 49 GLfloat zfar) { in glhPerspectivef2()
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/dports/math/vtk9/VTK-9.1.0/Common/Transforms/ |
H A D | vtkPerspectiveTransform.cxx | 269 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Ortho() 291 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Frustum() 320 void vtkPerspectiveTransform::Perspective(double angle, double aspect, double znear, double zfar) in Perspective()
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/dports/math/vtk6/VTK-6.2.0/Common/Transforms/ |
H A D | vtkPerspectiveTransform.cxx | 276 double znear, double zfar) in Ortho() 299 double znear, double zfar) in Frustum() 329 double znear, double zfar) in Perspective()
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/dports/math/vtk8/VTK-8.2.0/Common/Transforms/ |
H A D | vtkPerspectiveTransform.cxx | 276 double znear, double zfar) in Ortho() 299 double znear, double zfar) in Frustum() 329 double znear, double zfar) in Perspective()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/graphics/libgfx/libgfx-1.1.0/src/ |
H A D | gltools.cxx | 133 double zfar = 10*d; in camera_lookat() local 162 double zfar = 10*d; in ortho_camera_lookat() local
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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