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Searched defs:zfar (Results 1 – 25 of 230) sorted by relevance

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/dports/graphics/glosm/glosm-glosm-0.0.2/libglosm-client/src/
H A Dmglu.cc29 void mglFrustum(float left, float right, float bottom, float top, float znear, float zfar) { in mglFrustum()
40 void mgluPerspective(float fovy, float aspect, float znear, float zfar) { in mgluPerspective()
/dports/graphics/freetype-gl/freetype-gl-647b062/demos/
H A Dmat4.c86 float znear, float zfar ) in mat4_set_orthographic()
108 float znear, float zfar) in mat4_set_perspective()
128 float znear, float zfar ) in mat4_set_frustum()
/dports/games/pioneer/pioneer-20210723/src/
H A DObjectViewerView.cpp44 float zfar; local
60 float znear, zfar; in Draw3D() local
H A DDeathView.cpp24 float zfar; in DeathView() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/
H A DShadowTexture.cpp181 float zfar = centerDistance+bb.radius(); in cull() local
215 float zfar = centerDistance+bb.radius(); in cull() local
/dports/devel/py-game/pygame-2.1.0/examples/
H A Dglcube.py124 def frustum(left, right, bottom, top, znear, zfar): argument
149 def perspective(fovy, aspect, znear, zfar): argument
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/
H A DShadowTexture.cpp195 float zfar = centerDistance+bb.radius(); in cull() local
229 float zfar = centerDistance+bb.radius(); in cull() local
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/src/geometry/
H A Dperspective.rs178 pub fn zfar(&self) -> N { in zfar() method
245 let zfar = self.zfar(); in set_znear() localVariable
269 let zfar = helper::reject_rand(r, |&x: &N| !(x - znear).is_zero()); in sample() localVariable
280 let zfar = helper::reject(g, |&x: &N| !(x - znear).is_zero()); in arbitrary() localVariable
/dports/games/craft/Craft-1.0fbsd/src/
H A Dmatrix.c120 float zfar = radius * 32 + 64; in frustum_planes() local
150 float top, float znear, float zfar) in mat_frustum()
177 float znear, float zfar) in mat_perspective()
220 float zfar = radius * 32 + 64; in set_matrix_3d() local
/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/src/geometry/
H A Dperspective.rs178 pub fn zfar(&self) -> N { in zfar() method
245 let zfar = self.zfar(); in set_znear() localVariable
269 let zfar = helper::reject_rand(r, |&x: &N| !(x - znear).is_zero()); in sample() localVariable
280 let zfar = helper::reject(g, |&x: &N| !(x - znear).is_zero()); in arbitrary() localVariable
/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/geometry/
H A Dperspective.rs213 pub fn zfar(&self) -> T { in zfar() method
289 let zfar = self.zfar(); in set_znear() localVariable
317 let zfar = helper::reject_rand(r, |x: &T| !(x.clone() - znear.clone()).is_zero()); in sample() localVariable
329 let zfar = helper::reject(g, |x: &T| !(x.clone() - znear.clone()).is_zero()); in arbitrary() localVariable
/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/
H A Dcamera.cpp67 double znear, double zfar) in setPerspective()
/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/examples/api/graphics_3d/
H A Dmatrix.cc21 GLfloat zfar) { in glhFrustumf2()
49 GLfloat zfar) { in glhPerspectivef2()
/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dmatrix.cc21 GLfloat zfar) { in glhFrustumf2()
49 GLfloat zfar) { in glhPerspectivef2()
/dports/math/vtk9/VTK-9.1.0/Common/Transforms/
H A DvtkPerspectiveTransform.cxx269 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Ortho()
291 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Frustum()
320 void vtkPerspectiveTransform::Perspective(double angle, double aspect, double znear, double zfar) in Perspective()
/dports/math/vtk6/VTK-6.2.0/Common/Transforms/
H A DvtkPerspectiveTransform.cxx276 double znear, double zfar) in Ortho()
299 double znear, double zfar) in Frustum()
329 double znear, double zfar) in Perspective()
/dports/math/vtk8/VTK-8.2.0/Common/Transforms/
H A DvtkPerspectiveTransform.cxx276 double znear, double zfar) in Ortho()
299 double znear, double zfar) in Frustum()
329 double znear, double zfar) in Perspective()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/graphics/libgfx/libgfx-1.1.0/src/
H A Dgltools.cxx133 double zfar = 10*d; in camera_lookat() local
162 double zfar = 10*d; in ortho_camera_lookat() local
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument

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