/dports/graphics/glosm/glosm-glosm-0.0.2/libglosm-client/src/ |
H A D | mglu.cc | 29 void mglFrustum(float left, float right, float bottom, float top, float znear, float zfar) { in mglFrustum() 40 void mgluPerspective(float fovy, float aspect, float znear, float zfar) { in mgluPerspective()
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/dports/graphics/freetype-gl/freetype-gl-647b062/demos/ |
H A D | mat4.c | 86 float znear, float zfar ) in mat4_set_orthographic() 108 float znear, float zfar) in mat4_set_perspective() 128 float znear, float zfar ) in mat4_set_frustum()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ObjectViewerView.cpp | 43 float znear; local 60 float znear, zfar; in Draw3D() local
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H A D | DeathView.cpp | 23 float znear; in DeathView() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | ShadowTexture.cpp | 180 float znear = centerDistance-bb.radius(); in cull() local 214 float znear = centerDistance-bb.radius(); in cull() local
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/dports/devel/py-game/pygame-2.1.0/examples/ |
H A D | glcube.py | 124 def frustum(left, right, bottom, top, znear, zfar): argument 149 def perspective(fovy, aspect, znear, zfar): argument
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | ShadowTexture.cpp | 194 float znear = centerDistance-bb.radius(); in cull() local 228 float znear = centerDistance-bb.radius(); in cull() local
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/src/geometry/ |
H A D | perspective.rs | 170 pub fn znear(&self) -> N { in znear() method 252 let znear = self.znear(); in set_zfar() localVariable 268 let znear = r.gen(); in sample() localVariable 279 let znear = Arbitrary::arbitrary(g); in arbitrary() localVariable
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/dports/games/craft/Craft-1.0fbsd/src/ |
H A D | matrix.c | 119 float znear = 0.125; in frustum_planes() local 150 float top, float znear, float zfar) in mat_frustum() 177 float znear, float zfar) in mat_perspective() 219 float znear = 0.125; in set_matrix_3d() local
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/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/src/geometry/ |
H A D | perspective.rs | 170 pub fn znear(&self) -> N { in znear() method 252 let znear = self.znear(); in set_zfar() localVariable 268 let znear = r.gen(); in sample() localVariable 279 let znear = Arbitrary::arbitrary(g); in arbitrary() localVariable
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/geometry/ |
H A D | perspective.rs | 202 pub fn znear(&self) -> T { in znear() method 296 let znear = self.znear(); in set_zfar() localVariable 316 let znear = r.gen(); in sample() localVariable 328 let znear: T = Arbitrary::arbitrary(g); in arbitrary() localVariable
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/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/ |
H A D | camera.cpp | 67 double znear, double zfar) in setPerspective()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/examples/api/graphics_3d/ |
H A D | matrix.cc | 20 GLfloat znear, in glhFrustumf2() 48 GLfloat znear, in glhPerspectivef2()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/gonacl_appengine/src/cube/ |
H A D | matrix.cc | 20 GLfloat znear, in glhFrustumf2() 48 GLfloat znear, in glhPerspectivef2()
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/dports/math/vtk9/VTK-9.1.0/Common/Transforms/ |
H A D | vtkPerspectiveTransform.cxx | 269 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Ortho() 291 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Frustum() 320 void vtkPerspectiveTransform::Perspective(double angle, double aspect, double znear, double zfar) in Perspective()
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/dports/math/vtk6/VTK-6.2.0/Common/Transforms/ |
H A D | vtkPerspectiveTransform.cxx | 276 double znear, double zfar) in Ortho() 299 double znear, double zfar) in Frustum() 329 double znear, double zfar) in Perspective()
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/dports/math/vtk8/VTK-8.2.0/Common/Transforms/ |
H A D | vtkPerspectiveTransform.cxx | 276 double znear, double zfar) in Ortho() 299 double znear, double zfar) in Frustum() 329 double znear, double zfar) in Perspective()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/graphics/libgfx/libgfx-1.1.0/src/ |
H A D | gltools.cxx | 132 double znear = d/20; in camera_lookat() local 161 double znear = d/20; in ortho_camera_lookat() local
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/gfx/math/ |
H A D | matrix_4x4.h | 187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument 371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
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