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Searched defs:znear (Results 1 – 25 of 233) sorted by relevance

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/dports/graphics/glosm/glosm-glosm-0.0.2/libglosm-client/src/
H A Dmglu.cc29 void mglFrustum(float left, float right, float bottom, float top, float znear, float zfar) { in mglFrustum()
40 void mgluPerspective(float fovy, float aspect, float znear, float zfar) { in mgluPerspective()
/dports/graphics/freetype-gl/freetype-gl-647b062/demos/
H A Dmat4.c86 float znear, float zfar ) in mat4_set_orthographic()
108 float znear, float zfar) in mat4_set_perspective()
128 float znear, float zfar ) in mat4_set_frustum()
/dports/games/pioneer/pioneer-20210723/src/
H A DObjectViewerView.cpp43 float znear; local
60 float znear, zfar; in Draw3D() local
H A DDeathView.cpp23 float znear; in DeathView() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/
H A DShadowTexture.cpp180 float znear = centerDistance-bb.radius(); in cull() local
214 float znear = centerDistance-bb.radius(); in cull() local
/dports/devel/py-game/pygame-2.1.0/examples/
H A Dglcube.py124 def frustum(left, right, bottom, top, znear, zfar): argument
149 def perspective(fovy, aspect, znear, zfar): argument
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/
H A DShadowTexture.cpp194 float znear = centerDistance-bb.radius(); in cull() local
228 float znear = centerDistance-bb.radius(); in cull() local
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/src/geometry/
H A Dperspective.rs170 pub fn znear(&self) -> N { in znear() method
252 let znear = self.znear(); in set_zfar() localVariable
268 let znear = r.gen(); in sample() localVariable
279 let znear = Arbitrary::arbitrary(g); in arbitrary() localVariable
/dports/games/craft/Craft-1.0fbsd/src/
H A Dmatrix.c119 float znear = 0.125; in frustum_planes() local
150 float top, float znear, float zfar) in mat_frustum()
177 float znear, float zfar) in mat_perspective()
219 float znear = 0.125; in set_matrix_3d() local
/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/src/geometry/
H A Dperspective.rs170 pub fn znear(&self) -> N { in znear() method
252 let znear = self.znear(); in set_zfar() localVariable
268 let znear = r.gen(); in sample() localVariable
279 let znear = Arbitrary::arbitrary(g); in arbitrary() localVariable
/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/geometry/
H A Dperspective.rs202 pub fn znear(&self) -> T { in znear() method
296 let znear = self.znear(); in set_zfar() localVariable
316 let znear = r.gen(); in sample() localVariable
328 let znear: T = Arbitrary::arbitrary(g); in arbitrary() localVariable
/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/
H A Dcamera.cpp67 double znear, double zfar) in setPerspective()
/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/examples/api/graphics_3d/
H A Dmatrix.cc20 GLfloat znear, in glhFrustumf2()
48 GLfloat znear, in glhPerspectivef2()
/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dmatrix.cc20 GLfloat znear, in glhFrustumf2()
48 GLfloat znear, in glhPerspectivef2()
/dports/math/vtk9/VTK-9.1.0/Common/Transforms/
H A DvtkPerspectiveTransform.cxx269 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Ortho()
291 double xmin, double xmax, double ymin, double ymax, double znear, double zfar) in Frustum()
320 void vtkPerspectiveTransform::Perspective(double angle, double aspect, double znear, double zfar) in Perspective()
/dports/math/vtk6/VTK-6.2.0/Common/Transforms/
H A DvtkPerspectiveTransform.cxx276 double znear, double zfar) in Ortho()
299 double znear, double zfar) in Frustum()
329 double znear, double zfar) in Perspective()
/dports/math/vtk8/VTK-8.2.0/Common/Transforms/
H A DvtkPerspectiveTransform.cxx276 double znear, double zfar) in Ortho()
299 double znear, double zfar) in Frustum()
329 double znear, double zfar) in Perspective()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/graphics/libgfx/libgfx-1.1.0/src/
H A Dgltools.cxx132 double znear = d/20; in camera_lookat() local
161 double znear = d/20; in ortho_camera_lookat() local
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/gfx/math/
H A Dmatrix_4x4.h187 #define matrix_4x4_ortho(mat, left, right, bottom, top, znear, zfar) \ argument
371 #define matrix_4x4_projection(mat, y_fov, aspect, znear, zfar) \ argument

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