/dports/games/tuxtype/tuxtype-1.8.3/src/ |
H A D | playgame.c | 62 static void CheckCollision(int fishies, int* fish_left, int frame ); 376 CheckCollision(fishies, &fish_left, frame); in PlayCascade() 1409 static void CheckCollision(int fishies, int *fish_left, int frame ) in CheckCollision() function
|
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | main.c | 71 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
|
H A D | game.c | 3769 CheckCollision[x][y] = 0; in InitGame() 8078 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving() 8098 CheckCollision[x][y] = 0; in StartMoving() 8272 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving() 8275 CheckCollision[x][y] = 0; in StartMoving() 9092 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving() 12502 if (CheckCollision[x][y] > 0) in GameActions_RND() 12503 CheckCollision[x][y]--; in GameActions_RND() 15823 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() 15825 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() [all …]
|
H A D | main.h | 2894 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
|
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 67 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
|
H A D | game.c | 3975 CheckCollision[x][y] = 0; in InitGame() 8220 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving() 8240 CheckCollision[x][y] = 0; in StartMoving() 8414 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving() 8417 CheckCollision[x][y] = 0; in StartMoving() 9234 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving() 12640 if (CheckCollision[x][y] > 0) in GameActions_RND() 12641 CheckCollision[x][y]--; in GameActions_RND() 15932 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() 15934 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() [all …]
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 67 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
|
H A D | game.c | 3975 CheckCollision[x][y] = 0; in InitGame() 8220 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving() 8240 CheckCollision[x][y] = 0; in StartMoving() 8414 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving() 8417 CheckCollision[x][y] = 0; in StartMoving() 9234 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving() 12640 if (CheckCollision[x][y] > 0) in GameActions_RND() 12641 CheckCollision[x][y]--; in GameActions_RND() 15932 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() 15934 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() [all …]
|
H A D | main.h | 2840 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | main.c | 71 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
|
H A D | game.c | 3769 CheckCollision[x][y] = 0; in InitGame() 8078 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving() 8098 CheckCollision[x][y] = 0; in StartMoving() 8272 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving() 8275 CheckCollision[x][y] = 0; in StartMoving() 9092 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving() 12502 if (CheckCollision[x][y] > 0) in GameActions_RND() 12503 CheckCollision[x][y]--; in GameActions_RND() 15823 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() 15825 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement() [all …]
|
/dports/games/pioneer/pioneer-20210723/src/lua/ |
H A D | LuaSpace.cpp | 190 extern int CheckCollision(DynamicBody *dBody, const vector3d &pathdir, double pathdist, const vecto… 267 const int coll = CheckCollision(ship, reldir, targdist, targpos, 0, erad); in l_space_put_ship_on_route()
|
/dports/devel/tokamak/tokamak_release/tokamaksrc/src/ |
H A D | simulator.h | 492 void CheckCollision();
|
H A D | simulator.cpp | 619 CheckCollision(); in Advance() 1074 void neFixedTimeStepSimulator::CheckCollision() in CheckCollision() function in neFixedTimeStepSimulator
|
/dports/games/cake/cake_src/cake/ |
H A D | client.cpp | 341 CheckCollision(pos); in Update() 736 void Client::CheckCollision(vec3_t targetpos) in CheckCollision() function in Client
|
/dports/games/etracer/etr-0.8.1/src/ |
H A D | tux.cpp | 624 bool CCharShape::CheckCollision(const TPolyhedron& ph) { in CheckCollision() function in CCharShape 634 return CheckCollision(ph); in Collision()
|
/dports/devel/kyra/kyra/tests/ |
H A D | shooter.cpp | 513 bool shieldHit = shield->CheckCollision( it.CurrentData()->ToImage(), mainWindow ); in DrawFrame()
|
/dports/games/openlierox/OpenLieroX/include/ |
H A D | CMap.h | 595 int CheckCollision(CVec trg, CVec pos, uchar checkflags);
|
/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ShipAICmd.cpp | 723 int CheckCollision(DynamicBody *dBody, const vector3d &pathdir, double pathdist, const vector3d &tp… in CheckCollision() function 1009 int coll = CheckCollision(m_dBody, reldir, targdist, targpos, m_endvel, erad); in TimeStepUpdate()
|
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | ClassicGroundMoveType.cpp | 241 CheckCollision(); in Update() 1040 void CClassicGroundMoveType::CheckCollision() in CheckCollision() function in CClassicGroundMoveType
|
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/ |
H A D | uGearsUtils.pas | 48 procedure CheckCollision(Gear: PGear); inline; procedure 1158 procedure CheckCollision(Gear: PGear); inline; procedure
|
H A D | uGearsHandlersMess.pas | 593 CheckCollision(Gear); 839 CheckCollision(Gear); 1099 CheckCollision(Gear); 1149 CheckCollision(Gear); 1273 CheckCollision(Gear); 4479 CheckCollision(Gear); 6604 CheckCollision(Gear);
|
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/ |
H A D | uGearsUtils.pas | 48 procedure CheckCollision(Gear: PGear); inline; procedure 1158 procedure CheckCollision(Gear: PGear); inline; procedure
|
H A D | uGearsHandlersMess.pas | 593 CheckCollision(Gear); 839 CheckCollision(Gear); 1099 CheckCollision(Gear); 1149 CheckCollision(Gear); 1273 CheckCollision(Gear); 4479 CheckCollision(Gear); 6604 CheckCollision(Gear);
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/ |
H A D | Spells01.cpp | 640 void CMultiMagicMissile::CheckCollision() in CheckCollision() function in CMultiMagicMissile
|