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Searched refs:CheckCollision (Results 26 – 50 of 55) sorted by relevance

123

/dports/games/tuxtype/tuxtype-1.8.3/src/
H A Dplaygame.c62 static void CheckCollision(int fishies, int* fish_left, int frame );
376 CheckCollision(fishies, &fish_left, frame); in PlayCascade()
1409 static void CheckCollision(int fishies, int *fish_left, int frame ) in CheckCollision() function
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dmain.c71 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3769 CheckCollision[x][y] = 0; in InitGame()
8078 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving()
8098 CheckCollision[x][y] = 0; in StartMoving()
8272 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving()
8275 CheckCollision[x][y] = 0; in StartMoving()
9092 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving()
12502 if (CheckCollision[x][y] > 0) in GameActions_RND()
12503 CheckCollision[x][y]--; in GameActions_RND()
15823 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
15825 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
[all …]
H A Dmain.h2894 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.c67 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3975 CheckCollision[x][y] = 0; in InitGame()
8220 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving()
8240 CheckCollision[x][y] = 0; in StartMoving()
8414 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving()
8417 CheckCollision[x][y] = 0; in StartMoving()
9234 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving()
12640 if (CheckCollision[x][y] > 0) in GameActions_RND()
12641 CheckCollision[x][y]--; in GameActions_RND()
15932 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
15934 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
[all …]
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.c67 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3975 CheckCollision[x][y] = 0; in InitGame()
8220 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving()
8240 CheckCollision[x][y] = 0; in StartMoving()
8414 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving()
8417 CheckCollision[x][y] = 0; in StartMoving()
9234 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving()
12640 if (CheckCollision[x][y] > 0) in GameActions_RND()
12641 CheckCollision[x][y]--; in GameActions_RND()
15932 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
15934 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
[all …]
H A Dmain.h2840 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dmain.c71 short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3769 CheckCollision[x][y] = 0; in InitGame()
8078 CheckCollision[x][y] && !IS_FREE(x, y + 1)) || in StartMoving()
8098 CheckCollision[x][y] = 0; in StartMoving()
8272 CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) in StartMoving()
8275 CheckCollision[x][y] = 0; in StartMoving()
9092 CheckCollision[newx][newy] = CHECK_DELAY_COLLISION; in ContinueMoving()
12502 if (CheckCollision[x][y] > 0) in GameActions_RND()
12503 CheckCollision[x][y]--; in GameActions_RND()
15823 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
15825 CheckCollision[dropx][dropy] = CHECK_DELAY_COLLISION; in DropElement()
[all …]
/dports/games/pioneer/pioneer-20210723/src/lua/
H A DLuaSpace.cpp190 extern int CheckCollision(DynamicBody *dBody, const vector3d &pathdir, double pathdist, const vecto…
267 const int coll = CheckCollision(ship, reldir, targdist, targpos, 0, erad); in l_space_put_ship_on_route()
/dports/devel/tokamak/tokamak_release/tokamaksrc/src/
H A Dsimulator.h492 void CheckCollision();
H A Dsimulator.cpp619 CheckCollision(); in Advance()
1074 void neFixedTimeStepSimulator::CheckCollision() in CheckCollision() function in neFixedTimeStepSimulator
/dports/games/cake/cake_src/cake/
H A Dclient.cpp341 CheckCollision(pos); in Update()
736 void Client::CheckCollision(vec3_t targetpos) in CheckCollision() function in Client
/dports/games/etracer/etr-0.8.1/src/
H A Dtux.cpp624 bool CCharShape::CheckCollision(const TPolyhedron& ph) { in CheckCollision() function in CCharShape
634 return CheckCollision(ph); in Collision()
/dports/devel/kyra/kyra/tests/
H A Dshooter.cpp513 bool shieldHit = shield->CheckCollision( it.CurrentData()->ToImage(), mainWindow ); in DrawFrame()
/dports/games/openlierox/OpenLieroX/include/
H A DCMap.h595 int CheckCollision(CVec trg, CVec pos, uchar checkflags);
/dports/games/pioneer/pioneer-20210723/src/
H A DShipAICmd.cpp723 int CheckCollision(DynamicBody *dBody, const vector3d &pathdir, double pathdist, const vector3d &tp… in CheckCollision() function
1009 int coll = CheckCollision(m_dBody, reldir, targdist, targpos, m_endvel, erad); in TimeStepUpdate()
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DClassicGroundMoveType.cpp241 CheckCollision(); in Update()
1040 void CClassicGroundMoveType::CheckCollision() in CheckCollision() function in CClassicGroundMoveType
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DuGearsUtils.pas48 procedure CheckCollision(Gear: PGear); inline; procedure
1158 procedure CheckCollision(Gear: PGear); inline; procedure
H A DuGearsHandlersMess.pas593 CheckCollision(Gear);
839 CheckCollision(Gear);
1099 CheckCollision(Gear);
1149 CheckCollision(Gear);
1273 CheckCollision(Gear);
4479 CheckCollision(Gear);
6604 CheckCollision(Gear);
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/
H A DuGearsUtils.pas48 procedure CheckCollision(Gear: PGear); inline; procedure
1158 procedure CheckCollision(Gear: PGear); inline; procedure
H A DuGearsHandlersMess.pas593 CheckCollision(Gear);
839 CheckCollision(Gear);
1099 CheckCollision(Gear);
1149 CheckCollision(Gear);
1273 CheckCollision(Gear);
4479 CheckCollision(Gear);
6604 CheckCollision(Gear);
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells01.cpp640 void CMultiMagicMissile::CheckCollision() in CheckCollision() function in CMultiMagicMissile

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